* Remove mono compiler warnings
* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at0.6.2-post-fixes
parent
f0ea8eb534
commit
e4c7bdc730
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@ -37,7 +37,7 @@ namespace OpenSim.Region.Environment.Interfaces
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bool IsManager(UUID avatarID);
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/// <summary>
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/// Tell all clients about the current state of the region (terrain textures, water height, etc.)
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/// Tell all clients about the current state of the region (terrain textures, water height, etc.).
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/// </summary>
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void sendRegionHandshakeToAll();
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}
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@ -191,7 +191,8 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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os.Close();
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//m_log.InfoFormat("[REST COMMS]: Posted ChildAgentUpdate request to remote sim {0}", uri);
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}
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catch (WebException ex)
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//catch (WebException ex)
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catch
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{
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//m_log.InfoFormat("[REST COMMS]: Bad send on ChildAgentUpdate {0}", ex.Message);
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@ -200,7 +201,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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// Let's wait for the response
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//m_log.Info("[REST COMMS]: Waiting for a reply after ChildAgentUpdate");
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string reply = null;
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try
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{
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WebResponse webResponse = ChildUpdateRequest.GetResponse();
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@ -210,7 +211,8 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
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}
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StreamReader sr = new StreamReader(webResponse.GetResponseStream());
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reply = sr.ReadToEnd().Trim();
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//reply = sr.ReadToEnd().Trim();
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sr.ReadToEnd().Trim();
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sr.Close();
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//m_log.InfoFormat("[REST COMMS]: ChilAgentUpdate reply was {0} ", reply);
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@ -1800,8 +1800,6 @@ namespace OpenSim.Region.Environment.Scenes
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string sceneObjectXml = objectGroup.ToXmlString();
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bool useOwner = false;
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// Get the user info of the item destination
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//
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CachedUserInfo userInfo;
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@ -1849,13 +1847,8 @@ namespace OpenSim.Region.Environment.Scenes
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//
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InventoryFolderBase folder = null;
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InventoryItemBase item = null;
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InventoryItemBase item = null;
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// No folder type needed
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// We don't go here unless we have a user logged in
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// so the skeleton is loaded
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//
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if (DeRezAction.SaveToExistingUserInventoryItem == action)
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{
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item = userInfo.RootFolder.FindItem(
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@ -30,7 +30,6 @@ using OpenMetaverse;
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using Ode.NET;
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using OpenSim.Framework;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.Manager;
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using OpenSim.Region.Physics.OdePlugin;
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namespace OpenSim.Region.Physics.OdePlugin
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