* Bonus commit: "terrain save" now supports a 'PNG' method.

Sugilite
Adam Frisby 2007-06-20 21:25:45 +00:00
parent 4301d0f075
commit e4c915eebc
1 changed files with 5 additions and 1 deletions

View File

@ -187,7 +187,7 @@ namespace OpenSim.Terrain
resultText += "terrain voronoi <points> <blocksize> - generates a worley fractal with X points per block";
resultText += "terrain seed <seed> - sets the random seed value to <seed>\n";
resultText += "terrain load <type> <filename> - loads a terrain from disk, type can be 'F32', 'F64', 'RAW' or 'IMG'\n";
resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32' or 'F64'\n";
resultText += "terrain save <type> <filename> - saves a terrain to disk, type can be 'F32', 'F64' or 'PNG'\n";
resultText += "terrain save grdmap <filename> <gradient map> - creates a PNG snapshot of the region using a named gradient map\n";
resultText += "terrain rescale <min> <max> - rescales a terrain to be between <min> and <max> meters high\n";
resultText += "terrain erode aerobic <windspeed> <pickupmin> <dropmin> <carry> <rounds> <lowest>\n";
@ -275,6 +275,10 @@ namespace OpenSim.Terrain
exportImage(args[2], args[3]);
break;
case "png":
heightmap.saveImage(args[2]);
break;
default:
resultText = "Unknown image or data format";
return false;