From e4d16e67955cf40861caf31116efe6e727eabdfa Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 4 Sep 2014 18:24:59 +0100 Subject: [PATCH] Make LLUDP output queue refill thread active by default, since load tests have shown that this has better scalability. For testing, previous behaviour can be restored with the console command "debug lludp oqre stop" at runtime. --- OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 ++ .../Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 87aa37dad1..e879e7636f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs @@ -447,6 +447,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP { StartInbound(); StartOutbound(); + OqrEngine.Start(); m_elapsedMSSinceLastStatReport = Environment.TickCount; } @@ -491,6 +492,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_log.Info("[LLUDPSERVER]: Shutting down the LLUDP server for " + Scene.Name); base.StopOutbound(); base.StopInbound(); + OqrEngine.Stop(); } protected override bool EnablePools() diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs index 0659d8e47e..069c9c8162 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OutgoingQueueRefillEngine.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP "debug lludp oqre", "debug lludp oqre ", "Start, stop or get status of OutgoingQueueRefillEngine.", - "Experimental.", + "If stopped then refill requests are processed directly via the threadpool.", HandleOqreCommand); }