actually transfer some data to the row definition. Going to hook
this up to the sim in my env now to make sure we're getting data flow in a reasonable way at this point.afrisby
parent
cf3babd988
commit
e4df1de58b
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@ -56,7 +56,7 @@ namespace OpenSim.DataStore.SqliteStorage
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public void StoreObject(AllNewSceneObjectPart2 obj)
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{
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// TODO: Serializing code
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// TODO: Serializing code
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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@ -64,16 +64,34 @@ namespace OpenSim.DataStore.SqliteStorage
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}
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private void fillPrimRow(DataRow row, Primitive prim)
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{
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row["UUID"] = prim.UUID;
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row["CreationDate"] = prim.CreationDate;
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row["Name"] = prim.Name;
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row["PositionX"] = prim.Pos.X;
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row["PositionY"] = prim.Pos.Y;
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row["PositionZ"] = prim.Pos.Z;
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}
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private void addPrim(Primitive prim)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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DataRow row;
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DataRow row = prims.Rows.Find(prim.UUID);
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if (row == null) {
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row = prims.NewRow();
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fillPrimRow(row, prim);
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prims.Rows.Add(row);
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} else {
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fillPrimRow(row, prim);
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}
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}
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public void StoreObject(SceneObject obj)
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{
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foreach (Primitive prim in obj.Children.Values)
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foreach (Primitive prim in obj.Children.Values)
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{
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addPrim(prim);
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}
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