Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork
commit
e4e6f781a6
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@ -58,6 +58,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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private List<Scene> m_Scenes = new List<Scene>();
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private InventoryCache m_Cache = new InventoryCache();
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protected IUserManagement m_UserManagement;
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protected IUserManagement UserManagementModule
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{
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@ -312,6 +314,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetRootFolder for {0}", userID);
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InventoryFolderBase root = m_Cache.GetRootFolder(userID);
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if (root != null)
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return root;
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string invURL = GetInventoryServiceURL(userID);
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@ -320,12 +325,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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IInventoryService connector = GetConnector(invURL);
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return connector.GetRootFolder(userID);
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root = connector.GetRootFolder(userID);
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m_Cache.Cache(userID, root);
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return root;
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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//m_log.DebugFormat("[HG INVENTORY CONNECTOR]: GetFolderForType {0} type {1}", userID, type);
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InventoryFolderBase f = m_Cache.GetFolderForType(userID, type);
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if (f != null)
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return f;
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string invURL = GetInventoryServiceURL(userID);
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@ -334,7 +346,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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IInventoryService connector = GetConnector(invURL);
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return connector.GetFolderForType(userID, type);
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f = connector.GetFolderForType(userID, type);
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m_Cache.Cache(userID, type, f);
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return f;
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}
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public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenMetaverse;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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{
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public class InventoryCache
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{
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private const double CACHE_EXPIRATION_SECONDS = 3600.0; // 1 hour
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private static ExpiringCache<UUID, InventoryFolderBase> m_RootFolders = new ExpiringCache<UUID, InventoryFolderBase>();
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private static ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>> m_FolderTypes = new ExpiringCache<UUID, Dictionary<AssetType, InventoryFolderBase>>();
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public void Cache(UUID userID, InventoryFolderBase root)
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{
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lock (m_RootFolders)
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m_RootFolders.AddOrUpdate(userID, root, CACHE_EXPIRATION_SECONDS);
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}
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public InventoryFolderBase GetRootFolder(UUID userID)
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{
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InventoryFolderBase root = null;
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if (m_RootFolders.TryGetValue(userID, out root))
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return root;
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return null;
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}
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public void Cache(UUID userID, AssetType type, InventoryFolderBase folder)
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{
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lock (m_FolderTypes)
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{
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Dictionary<AssetType, InventoryFolderBase> ff = null;
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if (!m_FolderTypes.TryGetValue(userID, out ff))
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{
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ff = new Dictionary<AssetType, InventoryFolderBase>();
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m_FolderTypes.Add(userID, ff, CACHE_EXPIRATION_SECONDS);
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}
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if (!ff.ContainsKey(type))
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ff.Add(type, folder);
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}
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}
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public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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{
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Dictionary<AssetType, InventoryFolderBase> ff = null;
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if (m_FolderTypes.TryGetValue(userID, out ff))
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{
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InventoryFolderBase f = null;
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if (ff.TryGetValue(type, out f))
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return f;
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}
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return null;
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}
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}
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}
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@ -616,7 +616,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
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Util.FireAndForget(delegate { invAccess.TransferInventoryAssets(itemCopy, senderId, recipient); });
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}
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if (!Permissions.BypassPermissions())
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@ -34,13 +34,17 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Estate;
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using log4net;
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using System.Reflection;
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using System.Xml;
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namespace OpenSim.Region.OptionalModules.World.NPC
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{
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public class NPCAvatar : IClientAPI, INPC
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{
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public bool SenseAsAgent { get; set; }
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private static readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>();
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public bool SenseAsAgent { get; set; }
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private readonly string m_firstname;
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private readonly string m_lastname;
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private readonly Vector3 m_startPos;
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@ -57,8 +61,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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m_scene = scene;
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m_ownerID = ownerID;
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SenseAsAgent = senseAsAgent;
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}
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static NPCAvatar()
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{
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InitDefaultAnimations();
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}
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public IScene Scene
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{
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get { return m_scene; }
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@ -130,8 +142,31 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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private static void InitDefaultAnimations()
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{
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using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml"))
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(reader);
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if (doc.DocumentElement != null)
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foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
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{
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if (nod.Attributes["name"] != null)
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{
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string name = nod.Attributes["name"].Value.ToLower();
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string id = nod.InnerText;
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m_defaultAnimations.Add(name, (UUID)id);
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}
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}
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}
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}
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public UUID GetDefaultAnimation(string name)
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{
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if (m_defaultAnimations.ContainsKey(name))
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{
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return m_defaultAnimations[name];
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}
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return UUID.Zero;
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}
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@ -48,6 +48,8 @@ namespace OpenSim.Services.Connectors
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private string m_ServerURI = String.Empty;
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private object m_Lock = new object();
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public XInventoryServicesConnector()
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{
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}
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@ -514,9 +516,11 @@ namespace OpenSim.Services.Connectors
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{
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sendData["METHOD"] = method;
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/xinventory",
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ServerUtils.BuildQueryString(sendData));
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string reply = string.Empty;
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lock (m_Lock)
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reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/xinventory",
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ServerUtils.BuildQueryString(sendData));
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
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reply);
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