This should fix the failing test.
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			@ -3452,7 +3452,7 @@ namespace OpenSim.Region.Framework.Scenes
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                        regions.Remove(RegionInfo.RegionHandle);
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                        // This ends up being done asynchronously so that a logout isn't held up where there are many present but unresponsive neighbours.
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                        m_sceneGridService.SendCloseChildAgentConnections(agentID, Util.Md5Hash(acd.Id0), regions); 
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                        m_sceneGridService.SendCloseChildAgentConnections(agentID, acd.Id0 != null ? Util.Md5Hash(acd.Id0) : string.Empty, regions);
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                    }
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                    m_eventManager.TriggerClientClosed(agentID, this);
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			@ -4308,7 +4308,6 @@ namespace OpenSim.Region.Framework.Scenes
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        public bool IncomingCloseAgent(UUID agentID, bool force)
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        {
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            //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
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            ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
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            if (presence != null)
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            {
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