Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim

user_profiles
Melanie 2013-01-09 00:21:43 +00:00
commit e4fad4a09d
3 changed files with 45 additions and 39 deletions

View File

@ -856,6 +856,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
// The movement computed in the linear motor is relative to the vehicle // The movement computed in the linear motor is relative to the vehicle
// coordinates. Rotate the movement to world coordinates. // coordinates. Rotate the movement to world coordinates.
linearMotorContribution *= VehicleOrientation; linearMotorContribution *= VehicleOrientation;
// All the contributions after this are world relative (mostly Z modifications)
// ================================================================== // ==================================================================
// Buoyancy: force to overcome gravity. // Buoyancy: force to overcome gravity.
@ -982,14 +983,11 @@ namespace OpenSim.Region.Physics.BulletSPlugin
float verticalCorrectionVelocity = verticalError / m_VhoverTimescale; float verticalCorrectionVelocity = verticalError / m_VhoverTimescale;
// TODO: implement m_VhoverEfficiency correctly // TODO: implement m_VhoverEfficiency correctly
if (Math.Abs(verticalError) > m_VhoverEfficiency) ret = new Vector3(0f, 0f, verticalCorrectionVelocity);
{
ret = new Vector3(0f, 0f, verticalCorrectionVelocity);
}
} }
VDetailLog("{0}, MoveLinear,hover,pos={1},ret={2},hoverTS={3},height={4},target={5}", VDetailLog("{0}, MoveLinear,hover,pos={1},eff={2},hoverTS={3},height={4},target={5},ret={6}",
Prim.LocalID, VehiclePosition, ret, m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight); Prim.LocalID, VehiclePosition, m_VhoverEfficiency, m_VhoverTimescale, m_VhoverHeight, m_VhoverTargetHeight, ret);
} }
return ret; return ret;
@ -1238,6 +1236,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
Vector3 movingDirection = VehicleVelocity; Vector3 movingDirection = VehicleVelocity;
movingDirection.Normalize(); movingDirection.Normalize();
// If the vehicle is going backward, it is still pointing forward
movingDirection *= Math.Sign(VehicleForwardSpeed);
// The direction the vehicle is pointing // The direction the vehicle is pointing
Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation; Vector3 pointingDirection = Vector3.UnitX * VehicleOrientation;
pointingDirection.Normalize(); pointingDirection.Normalize();
@ -1246,6 +1247,9 @@ namespace OpenSim.Region.Physics.BulletSPlugin
Vector3 deflectionError = movingDirection - pointingDirection; Vector3 deflectionError = movingDirection - pointingDirection;
// Don't try to correct very large errors (not our job) // Don't try to correct very large errors (not our job)
// if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = PIOverTwo * Math.Sign(deflectionError.X);
// if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = PIOverTwo * Math.Sign(deflectionError.Y);
// if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = PIOverTwo * Math.Sign(deflectionError.Z);
if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = 0f; if (Math.Abs(deflectionError.X) > PIOverFour) deflectionError.X = 0f;
if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = 0f; if (Math.Abs(deflectionError.Y) > PIOverFour) deflectionError.Y = 0f;
if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = 0f; if (Math.Abs(deflectionError.Z) > PIOverFour) deflectionError.Z = 0f;

View File

@ -1,9 +1,9 @@
CURRENT PRIORITIES CURRENT PRIORITIES
================================================= =================================================
Avatars walking up stairs Avatars walking up stairs (HALF DONE)
Vehicle movement on terrain smoothness Vehicle movement on terrain smoothness
limitMotorUp calibration (more down?) limitMotorUp calibration (more down?)
Preferred orientatino angular correction fix Preferred orientation angular correction fix
Surfboard go wonky when turning Surfboard go wonky when turning
Angular motor direction is global coordinates rather than local coordinates? Angular motor direction is global coordinates rather than local coordinates?
Boats float low in the water Boats float low in the water

View File

@ -324,44 +324,44 @@ namespace OpenSim.Region.ScriptEngine.XEngine
HandleShowStatus); HandleShowStatus);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts show", "scripts show [<script-item-uuid>]", "Show script information", "Scripts", false, "scripts show", "scripts show [<script-item-uuid>+]", "Show script information",
"Show information on all scripts known to the script engine.\n" "Show information on all scripts known to the script engine.\n"
+ "If a <script-item-uuid> is given then only information on that script will be shown.", + "If one or more <script-item-uuid>s are given then only information on that script will be shown.",
HandleShowScripts); HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "show scripts", "show scripts [<script-item-uuid>]", "Show script information", "Scripts", false, "show scripts", "show scripts [<script-item-uuid>+]", "Show script information",
"Synonym for scripts show command", HandleShowScripts); "Synonym for scripts show command", HandleShowScripts);
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>]", "Suspends all running scripts", "Scripts", false, "scripts suspend", "scripts suspend [<script-item-uuid>+]", "Suspends all running scripts",
"Suspends all currently running scripts. This only suspends event delivery, it will not suspend a" "Suspends all currently running scripts. This only suspends event delivery, it will not suspend a"
+ " script that is currently processing an event.\n" + " script that is currently processing an event.\n"
+ "Suspended scripts will continue to accumulate events but won't process them.\n" + "Suspended scripts will continue to accumulate events but won't process them.\n"
+ "If a <script-item-uuid> is given then only that script will be suspended. Otherwise, all suitable scripts are suspended.", + "If one or more <script-item-uuid>s are given then only that script will be suspended. Otherwise, all suitable scripts are suspended.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleSuspendScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>]", "Resumes all suspended scripts", "Scripts", false, "scripts resume", "scripts resume [<script-item-uuid>+]", "Resumes all suspended scripts",
"Resumes all currently suspended scripts.\n" "Resumes all currently suspended scripts.\n"
+ "Resumed scripts will process all events accumulated whilst suspended.\n" + "Resumed scripts will process all events accumulated whilst suspended.\n"
+ "If a <script-item-uuid> is given then only that script will be resumed. Otherwise, all suitable scripts are resumed.", + "If one or more <script-item-uuid>s are given then only that script will be resumed. Otherwise, all suitable scripts are resumed.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleResumeScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>]", "Stops all running scripts", "Scripts", false, "scripts stop", "scripts stop [<script-item-uuid>+]", "Stops all running scripts",
"Stops all running scripts.\n" "Stops all running scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be stopped. Otherwise, all suitable scripts are stopped.", + "If one or more <script-item-uuid>s are given then only that script will be stopped. Otherwise, all suitable scripts are stopped.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStopScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "scripts start", "scripts start [<script-item-uuid>]", "Starts all stopped scripts", "Scripts", false, "scripts start", "scripts start [<script-item-uuid>+]", "Starts all stopped scripts",
"Starts all stopped scripts.\n" "Starts all stopped scripts.\n"
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", + "If one or more <script-item-uuid>s are given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
MainConsole.Instance.Commands.AddCommand( MainConsole.Instance.Commands.AddCommand(
"Scripts", false, "debug script log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script", "Scripts", false, "debug scripts log", "debug scripts log <item-id> <log-level>", "Extra debug logging for a script",
"Activates or deactivates extra debug logging for the given script.\n" "Activates or deactivates extra debug logging for the given script.\n"
+ "Level == 0, deactivate extra debug logging.\n" + "Level == 0, deactivate extra debug logging.\n"
+ "Level >= 1, log state changes.\n" + "Level >= 1, log state changes.\n"
@ -478,29 +478,31 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return; return;
} }
rawItemId = cmdparams[2]; for (int i = 2; i < cmdparams.Length; i++)
if (!UUID.TryParse(rawItemId, out itemId))
{ {
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId); rawItemId = cmdparams[i];
return;
} if (!UUID.TryParse(rawItemId, out itemId))
if (itemId != UUID.Zero)
{
IScriptInstance instance = GetInstance(itemId);
if (instance == null)
{ {
// Commented out for now since this will cause false reports on simulators with more than MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid UUID", rawItemId);
// one scene where the current command line set region is 'root' (which causes commands to continue;
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
return;
} }
else
if (itemId != UUID.Zero)
{ {
action(instance); IScriptInstance instance = GetInstance(itemId);
return; if (instance == null)
{
// Commented out for now since this will cause false reports on simulators with more than
// one scene where the current command line set region is 'root' (which causes commands to
// go to both regions... (sigh)
// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId);
continue;
}
else
{
action(instance);
}
} }
} }
} }