Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.

afrisby
MW 2007-11-04 14:06:41 +00:00
parent 039f2c46c0
commit e50a2e2ce2
4 changed files with 76 additions and 15 deletions

View File

@ -414,6 +414,8 @@ namespace OpenSim.Framework
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation);
void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation,LLVector3 velocity);
void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items);
void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item);

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@ -1049,14 +1049,28 @@ namespace OpenSim.Region.ClientStack
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation)
{
LLVector3 velocity = new LLVector3(0f,0f,0f);
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation);
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity);
OutPacket(terse);
}
public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLQuaternion rotation, LLVector3 velocity)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = regionHandle;
terse.RegionData.TimeDilation = timeDilation;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = CreatePrimImprovedBlock(localID, position, rotation, velocity);
OutPacket(terse);
}
#endregion
@ -1158,7 +1172,7 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns>
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID,
LLVector3 position,
LLQuaternion rotation)
LLQuaternion rotation, LLVector3 velocity)
{
uint ID = localID;
byte[] bytes = new byte[60];
@ -1178,13 +1192,24 @@ namespace OpenSim.Region.ClientStack
i += 12;
ushort ac = 32767;
ushort velx, vely, velz;
Vector3 vel = new Vector3(velocity.X, velocity.Y, velocity.Z);
vel = vel/128.0f;
vel.x += 1;
vel.y += 1;
vel.z += 1;
//vel
bytes[i++] = (byte) (ac%256);
bytes[i++] = (byte) ((ac >> 8)%256);
bytes[i++] = (byte) (ac%256);
bytes[i++] = (byte) ((ac >> 8)%256);
bytes[i++] = (byte) (ac%256);
bytes[i++] = (byte) ((ac >> 8)%256);
velx = (ushort)(32768 * (vel.x));
vely = (ushort)(32768 * (vel.y));
velz = (ushort)(32768 * (vel.z));
bytes[i++] = (byte) (velx % 256);
bytes[i++] = (byte) ((velx >> 8) % 256);
bytes[i++] = (byte) (vely % 256);
bytes[i++] = (byte) ((vely >> 8) % 256);
bytes[i++] = (byte) (velz % 256);
bytes[i++] = (byte) ((velz >> 8) % 256);
//accel
bytes[i++] = (byte) (ac%256);

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@ -235,7 +235,22 @@ namespace OpenSim.Region.Environment.Scenes
/// <summary></summary>
public LLVector3 Velocity
{
get { return m_velocity; }
get {
//if (PhysActor.Velocity.x != 0 || PhysActor.Velocity.y != 0
//|| PhysActor.Velocity.z != 0)
//{
if (PhysActor != null)
{
if (PhysActor.IsPhysical)
{
m_velocity.X = PhysActor.Velocity.X;
m_velocity.Y = PhysActor.Velocity.Y;
m_velocity.Z = PhysActor.Velocity.Z;
}
}
return m_velocity;
}
set { m_velocity = value; }
}
@ -995,14 +1010,29 @@ namespace OpenSim.Region.Environment.Scenes
LLVector3 lPos;
lPos = OffsetPosition;
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity);
}
}
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
{
LLQuaternion mRot = RotationOffset;
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
}
else
{
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity);
//System.Console.WriteLine("Vel:" + Velocity);
}
}
#endregion

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@ -281,6 +281,10 @@ namespace SimpleApp
LLVector3 position, LLQuaternion rotation)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
LLVector3 position, LLQuaternion rotation,LLVector3 velocity)
{
}
public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items)
{