* Enables logins to regions on a grid once they have finished starting up (this does not include script startup).
parent
858d8416b4
commit
e518fe5d34
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@ -425,7 +425,7 @@ namespace OpenSim
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LoadPlugins();
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LoadPlugins();
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// Only enable logins to the regions once we have completely finished starting up
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// Only enable logins to the regions once we have completely finished starting up (apart from scripts)
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m_commsManager.GridService.RegionLoginsEnabled = true;
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m_commsManager.GridService.RegionLoginsEnabled = true;
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}
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}
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@ -644,6 +644,21 @@ namespace OpenSim.Region.Communications.OGS1
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agentData.child = false;
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agentData.child = false;
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}
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}
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XmlRpcResponse resp = new XmlRpcResponse();
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if (!m_regionLoginsEnabled)
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{
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
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agentData.firstname, agentData.lastname);
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["reason"] = "region login currently disabled";
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resp.Value = respdata;
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}
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else
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{
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RegionInfo[] regions = m_regionsOnInstance.ToArray();
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RegionInfo[] regions = m_regionsOnInstance.ToArray();
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bool banned = false;
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bool banned = false;
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@ -662,11 +677,11 @@ namespace OpenSim.Region.Communications.OGS1
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}
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}
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}
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}
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XmlRpcResponse resp = new XmlRpcResponse();
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if (banned)
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if (banned)
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{
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{
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m_log.InfoFormat("[CLIENT]: Denying access for user {0} {1} because user is banned",agentData.firstname,agentData.lastname);
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m_log.InfoFormat(
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"[CLIENT]: Denying access for user {0} {1} because user is banned",
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agentData.firstname, agentData.lastname);
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Hashtable respdata = new Hashtable();
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Hashtable respdata = new Hashtable();
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respdata["success"] = "FALSE";
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respdata["success"] = "FALSE";
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@ -680,9 +695,11 @@ namespace OpenSim.Region.Communications.OGS1
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respdata["success"] = "TRUE";
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respdata["success"] = "TRUE";
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resp.Value = respdata;
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resp.Value = respdata;
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}
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}
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}
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return resp;
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return resp;
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}
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}
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// Grid Request Processing
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// Grid Request Processing
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/// <summary>
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/// <summary>
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/// Ooops, our Agent must be dead if we're getting this request!
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/// Ooops, our Agent must be dead if we're getting this request!
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