Merge branch 'master' into httptests
commit
e520dba717
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@ -52,7 +52,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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public enum EventType : int
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{
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LongPoll = 0,
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Poll = 0,
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LslHttp = 1,
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Inventory = 2,
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Texture = 3,
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@ -85,7 +85,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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Drop = pDrop;
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Id = pId;
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TimeOutms = pTimeOutms;
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Type = EventType.LongPoll;
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Type = EventType.Poll;
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}
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}
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}
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|
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@ -48,7 +48,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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private Dictionary<PollServiceHttpRequest, Queue<PollServiceHttpRequest>> m_bycontext;
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private BlockingQueue<PollServiceHttpRequest> m_requests = new BlockingQueue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_slowRequests = new Queue<PollServiceHttpRequest>();
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private static Queue<PollServiceHttpRequest> m_retryRequests = new Queue<PollServiceHttpRequest>();
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private uint m_WorkerThreadCount = 0;
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@ -56,11 +55,9 @@ namespace OpenSim.Framework.Servers.HttpServer
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private Thread m_retrysThread;
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private bool m_running = false;
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private int slowCount = 0;
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private SmartThreadPool m_threadPool;
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public PollServiceRequestManager(
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BaseHttpServer pSrv, bool performResponsesAsync, uint pWorkerThreadCount, int pTimeout)
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{
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@ -80,7 +77,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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startInfo.ThreadPoolName = "PoolService";
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m_threadPool = new SmartThreadPool(startInfo);
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}
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public void Start()
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@ -176,18 +172,8 @@ namespace OpenSim.Framework.Servers.HttpServer
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public void EnqueueInt(PollServiceHttpRequest req)
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{
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if (m_running)
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{
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if (req.PollServiceArgs.Type != PollServiceEventArgs.EventType.LongPoll)
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{
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m_requests.Enqueue(req);
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}
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else
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{
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lock (m_slowRequests)
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m_slowRequests.Enqueue(req);
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}
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}
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}
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private void CheckRetries()
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{
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@ -201,17 +187,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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while (m_retryRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_retryRequests.Dequeue());
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}
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slowCount++;
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if (slowCount >= 10)
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{
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slowCount = 0;
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lock (m_slowRequests)
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{
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while (m_slowRequests.Count > 0 && m_running)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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}
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}
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}
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}
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@ -244,13 +219,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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PollServiceHttpRequest wreq;
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m_retryRequests.Clear();
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lock (m_slowRequests)
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{
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while (m_slowRequests.Count > 0)
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m_requests.Enqueue(m_slowRequests.Dequeue());
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}
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while (m_requests.Count() > 0)
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{
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try
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|
|
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@ -663,12 +663,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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Status = (int)OSHttpStatusCode.ClientErrorJoker;
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ResponseBody = e.Message;
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}
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if (ResponseBody == null)
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ResponseBody = String.Empty;
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_finished = true;
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return;
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}
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catch (Exception e)
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{
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@ -727,13 +721,10 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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else
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{
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_finished = true;
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}
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}
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|
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if (ResponseBody == null)
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ResponseBody = String.Empty;
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_finished = true;
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}
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}
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}
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public void Stop()
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|
|
|
@ -2456,6 +2456,8 @@ namespace OpenSim.Region.Framework.Scenes
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// This is irritating. Really.
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if (!AbsolutePosition.IsFinite())
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{
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bool isphysical = PhysicsActor != null;
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if(isphysical)
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RemoveFromPhysicalScene();
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m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999902");
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@ -2468,6 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.Error("[AVATAR]: NonFinite Avatar position detected... Reset Position. Mantis this please. Error #9999903");
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}
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if(isphysical)
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AddToPhysicalScene(false);
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}
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else
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|
|
|
@ -138,7 +138,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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);
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// we do land collisions not ode | CollisionCategories.Land);
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public IntPtr Body = IntPtr.Zero;
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private ODEScene _parent_scene;
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private ODEScene m_parent_scene;
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private IntPtr capsule = IntPtr.Zero;
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public IntPtr collider = IntPtr.Zero;
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@ -169,6 +169,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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m_uuid = UUID.Random();
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m_localID = localID;
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m_parent_scene = parent_scene;
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timeStep = parent_scene.ODE_STEPSIZE;
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invtimeStep = 1 / timeStep;
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@ -187,13 +188,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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}
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else
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{
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_position = new Vector3(((float)_parent_scene.WorldExtents.X * 0.5f), ((float)_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
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_position = new Vector3(((float)m_parent_scene.WorldExtents.X * 0.5f), ((float)m_parent_scene.WorldExtents.Y * 0.5f), parent_scene.GetTerrainHeightAtXY(128f, 128f) + 10f);
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m_log.Warn("[PHYSICS]: Got NaN Position on Character Create");
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}
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_parent_scene = parent_scene;
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m_size.X = pSize.X;
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m_size.Y = pSize.Y;
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m_size.Z = pSize.Z;
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@ -213,7 +211,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// force lower density for testing
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m_density = 3.0f;
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mu = parent_scene.AvatarFriction;
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mu = m_parent_scene.AvatarFriction;
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walkDivisor = walk_divisor;
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runDivisor = rundivisor;
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@ -437,11 +435,11 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (value.Z > 9999999f)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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if (value.Z < -100f)
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{
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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value.Z = m_parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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AddChange(changes.Position, value);
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}
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@ -704,7 +702,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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{
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if (pushforce)
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{
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AddChange(changes.Force, force * m_density / (_parent_scene.ODE_STEPSIZE * 28f));
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AddChange(changes.Force, force * m_density / (m_parent_scene.ODE_STEPSIZE * 28f));
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}
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else
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{
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@ -751,9 +749,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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AvaAvaSizeYsq = 0.5f * sy;
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AvaAvaSizeYsq *= AvaAvaSizeYsq;
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_parent_scene.waitForSpaceUnlock(_parent_scene.CharsSpace);
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m_parent_scene.waitForSpaceUnlock(m_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(_parent_scene.CharsSpace);
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collider = d.HashSpaceCreate(m_parent_scene.CharsSpace);
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d.HashSpaceSetLevels(collider, -4, 3);
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d.SpaceSetSublevel(collider, 3);
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d.SpaceSetCleanup(collider, false);
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@ -772,10 +770,10 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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d.MassSetBoxTotal(out ShellMass, m_mass, m_size.X, m_size.Y, m_size.Z);
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PID_D = basePID_D * m_mass / _parent_scene.ODE_STEPSIZE;
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PID_P = basePID_P * m_mass / _parent_scene.ODE_STEPSIZE;
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PID_D = basePID_D * m_mass / m_parent_scene.ODE_STEPSIZE;
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PID_P = basePID_P * m_mass / m_parent_scene.ODE_STEPSIZE;
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Body = d.BodyCreate(_parent_scene.world);
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Body = d.BodyCreate(m_parent_scene.world);
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_zeroFlag = false;
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m_pidControllerActive = true;
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@ -795,7 +793,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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// The purpose of the AMotor here is to keep the avatar's physical
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// surrogate from rotating while moving
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Amotor = d.JointCreateAMotor(_parent_scene.world, IntPtr.Zero);
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Amotor = d.JointCreateAMotor(m_parent_scene.world, IntPtr.Zero);
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d.JointAttach(Amotor, Body, IntPtr.Zero);
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d.JointSetAMotorMode(Amotor, 0);
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@ -854,8 +852,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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//kill the Geoms
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if (capsule != IntPtr.Zero)
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{
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_parent_scene.actor_name_map.Remove(capsule);
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_parent_scene.waitForSpaceUnlock(collider);
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m_parent_scene.actor_name_map.Remove(capsule);
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m_parent_scene.waitForSpaceUnlock(collider);
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d.GeomDestroy(capsule);
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capsule = IntPtr.Zero;
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}
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|
@ -1049,20 +1047,20 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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fixbody = true;
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localpos.X = 0.1f;
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}
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else if (localpos.X > _parent_scene.WorldExtents.X - 0.1f)
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else if (localpos.X > m_parent_scene.WorldExtents.X - 0.1f)
|
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{
|
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fixbody = true;
|
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localpos.X = _parent_scene.WorldExtents.X - 0.1f;
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localpos.X = m_parent_scene.WorldExtents.X - 0.1f;
|
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}
|
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if (localpos.Y < 0.0f)
|
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{
|
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fixbody = true;
|
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localpos.Y = 0.1f;
|
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}
|
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else if (localpos.Y > _parent_scene.WorldExtents.Y - 0.1)
|
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else if (localpos.Y > m_parent_scene.WorldExtents.Y - 0.1)
|
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{
|
||||
fixbody = true;
|
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localpos.Y = _parent_scene.WorldExtents.Y - 0.1f;
|
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localpos.Y = m_parent_scene.WorldExtents.Y - 0.1f;
|
||||
}
|
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if (fixbody)
|
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{
|
||||
|
@ -1107,7 +1105,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
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posch.Y += vel.Y * ftmp;
|
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}
|
||||
|
||||
float terrainheight = _parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
|
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float terrainheight = m_parent_scene.GetTerrainHeightAtXY(posch.X, posch.Y);
|
||||
if (chrminZ < terrainheight)
|
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{
|
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if (ctz.Z < 0)
|
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|
@ -1119,7 +1117,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
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m_haveLastFallVel = true;
|
||||
}
|
||||
|
||||
Vector3 n = _parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
|
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Vector3 n = m_parent_scene.GetTerrainNormalAtXY(posch.X, posch.Y);
|
||||
float depth = terrainheight - chrminZ;
|
||||
|
||||
vec.Z = depth * PID_P * 50;
|
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|
@ -1215,7 +1213,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
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break;
|
||||
|
||||
case PIDHoverType.GroundAndWater:
|
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float waterHeight = _parent_scene.GetWaterLevel();
|
||||
float waterHeight = m_parent_scene.GetWaterLevel();
|
||||
if (terrainheight > waterHeight)
|
||||
m_targetHoverHeight = terrainheight + m_PIDHoverHeight;
|
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else
|
||||
|
@ -1381,7 +1379,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
vec.Y += (ctz.Y - vel.Y) * PID_D * 0.833f;
|
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// hack for breaking on fall
|
||||
if (ctz.Z == -9999f)
|
||||
vec.Z += -vel.Z * PID_D - _parent_scene.gravityz * m_mass;
|
||||
vec.Z += -vel.Z * PID_D - m_parent_scene.gravityz * m_mass;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1407,7 +1405,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
|
||||
if (flying || hoverPIDActive)
|
||||
{
|
||||
vec.Z -= _parent_scene.gravityz * m_mass;
|
||||
vec.Z -= m_parent_scene.gravityz * m_mass;
|
||||
|
||||
if(!hoverPIDActive)
|
||||
{
|
||||
|
@ -1585,7 +1583,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
public override void UnSubscribeEvents()
|
||||
{
|
||||
m_eventsubscription = 0;
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
m_parent_scene.RemoveCollisionEventReporting(this);
|
||||
lock(CollisionEventsThisFrame)
|
||||
CollisionEventsThisFrame.Clear();
|
||||
}
|
||||
|
@ -1594,7 +1592,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
{
|
||||
lock(CollisionEventsThisFrame)
|
||||
CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
|
||||
_parent_scene.AddCollisionEventReporting(this);
|
||||
m_parent_scene.AddCollisionEventReporting(this);
|
||||
}
|
||||
|
||||
public void SendCollisions(int timestep)
|
||||
|
@ -1645,14 +1643,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
|
||||
AvatarGeomAndBodyCreation(_position.X, _position.Y, _position.Z);
|
||||
|
||||
_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
|
||||
_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
|
||||
_parent_scene.AddCharacter(this);
|
||||
m_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
|
||||
m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
|
||||
m_parent_scene.AddCharacter(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
_parent_scene.RemoveCollisionEventReporting(this);
|
||||
_parent_scene.RemoveCharacter(this);
|
||||
m_parent_scene.RemoveCollisionEventReporting(this);
|
||||
m_parent_scene.RemoveCharacter(this);
|
||||
// destroy avatar capsule and related ODE data
|
||||
AvatarGeomAndBodyDestroy();
|
||||
}
|
||||
|
@ -1699,8 +1697,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
// Velocity = Vector3.Zero;
|
||||
m_targetVelocity = Vector3.Zero;
|
||||
|
||||
_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
|
||||
_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
|
||||
m_parent_scene.actor_name_map[collider] = (PhysicsActor)this;
|
||||
m_parent_scene.actor_name_map[capsule] = (PhysicsActor)this;
|
||||
}
|
||||
m_freemove = false;
|
||||
m_pidControllerActive = true;
|
||||
|
@ -2008,7 +2006,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
|
||||
public void AddChange(changes what, object arg)
|
||||
{
|
||||
_parent_scene.AddChange((PhysicsActor)this, what, arg);
|
||||
m_parent_scene.AddChange((PhysicsActor)this, what, arg);
|
||||
}
|
||||
|
||||
private struct strAvatarSize
|
||||
|
|
|
@ -243,6 +243,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue)
|
||||
{
|
||||
float len;
|
||||
if(float.IsNaN(pValue) || float.IsInfinity(pValue))
|
||||
return;
|
||||
|
||||
switch (pParam)
|
||||
{
|
||||
|
@ -374,6 +376,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
internal void ProcessVectorVehicleParam(Vehicle pParam, Vector3 pValue)
|
||||
{
|
||||
float len;
|
||||
if(!pValue.IsFinite())
|
||||
return;
|
||||
|
||||
switch (pParam)
|
||||
{
|
||||
|
|
|
@ -16756,7 +16756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
retl.Add((LSL_String)((bool)elem ? ScriptBaseClass.JSON_TRUE : ScriptBaseClass.JSON_FALSE));
|
||||
return retl;
|
||||
case LitJson.JsonType.Double:
|
||||
retl.Add(new LSL_Float((float)elem));
|
||||
retl.Add(new LSL_Float((double)elem));
|
||||
return retl;
|
||||
case LitJson.JsonType.None:
|
||||
retl.Add((LSL_String)ScriptBaseClass.JSON_NULL);
|
||||
|
@ -16794,7 +16794,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case LitJson.JsonType.Boolean:
|
||||
return ((bool)elem ? (LSL_String)ScriptBaseClass.JSON_TRUE : (LSL_String)ScriptBaseClass.JSON_FALSE);
|
||||
case LitJson.JsonType.Double:
|
||||
return (new LSL_Float((float)elem));
|
||||
return (new LSL_Float((double)elem));
|
||||
case LitJson.JsonType.None:
|
||||
return ((LSL_String)ScriptBaseClass.JSON_NULL);
|
||||
case LitJson.JsonType.String:
|
||||
|
@ -16879,9 +16879,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return i.ToString();
|
||||
}
|
||||
if (o is LSL_Rotation)
|
||||
return ((LSL_Rotation)o).ToString();
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(128);
|
||||
sb.Append("\"");
|
||||
LSL_Rotation r = (LSL_Rotation)o;
|
||||
sb.Append(r.ToString());
|
||||
sb.Append("\"");
|
||||
return sb.ToString();
|
||||
}
|
||||
if (o is LSL_Vector)
|
||||
return ((LSL_Vector)o).ToString();
|
||||
{
|
||||
StringBuilder sb = new StringBuilder(128);
|
||||
sb.Append("\"");
|
||||
LSL_Vector v = (LSL_Vector)o;
|
||||
sb.Append(v.ToString());
|
||||
sb.Append("\"");
|
||||
return sb.ToString();
|
||||
}
|
||||
if (o is LSL_String || o is string)
|
||||
{
|
||||
string str;
|
||||
|
|
Loading…
Reference in New Issue