diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index a9af260784..1b4674deff 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2562,11 +2562,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api } Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z); - - // test if we're further away then 10m - if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10) - return; // wiki says, if it's further away then 10m, silently fail. - Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z); // need the magnitude later