* Now sending manager, host and root host to Script in constructor.
* Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventionsafrisby
parent
cb90510e16
commit
e53d680d41
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@ -130,5 +130,7 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void LandRenegerated()
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{
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}
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public abstract void SetText(string text, Vector3 color, double alpha);
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}
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}
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@ -715,5 +715,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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OnPrimCountTainted();
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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}
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}
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@ -311,5 +311,9 @@ namespace OpenSim.Region.Environment.Scenes
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client.OutPacket(proper);
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}
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public override void SetText(string text, Axiom.Math.Vector3 color, double alpha)
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{
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throw new System.Exception("The method or operation is not implemented.");
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}
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}
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}
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@ -949,5 +949,10 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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Text = text;
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}
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}
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}
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@ -576,6 +576,11 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
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{
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}
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public void SetText(string text, Vector3 color, double alpha)
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{
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Text = text;
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}
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}
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}
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@ -690,6 +690,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public override void SetText(string text, Vector3 color, double alpha)
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{
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throw new Exception("The method or operation is not implemented.");
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}
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}
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}
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@ -10,5 +10,6 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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string Name { get; }
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LLUUID UUID { get; }
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LLVector3 AbsolutePosition { get; }
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void SetText(string text, Axiom.Math.Vector3 color, double alpha);
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}
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}
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@ -22,5 +22,10 @@ namespace OpenSim.Region.Environment.Scenes.Scripting
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{
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get { return m_pos; }
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}
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public void SetText(string text, Axiom.Math.Vector3 color, double alpha)
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{
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Console.WriteLine("Tried to SetText [{0}] on NullScriptHost", text);
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}
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}
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}
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@ -45,13 +45,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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static public void SendToDebug(string Message)
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{
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//if (Debug == true)
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mySE.m_logger.Verbose("ScriptEngine", "Debug: " + Message);
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mySE.Log.Verbose("ScriptEngine", "Debug: " + Message);
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//SendToDebugEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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static public void SendToLog(string Message)
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{
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//if (Debug == true)
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mySE.m_logger.Verbose("ScriptEngine", "LOG: " + Message);
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mySE.Log.Verbose("ScriptEngine", "LOG: " + Message);
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//SendToLogEvent("\r\n" + DateTime.Now.ToString("[HH:mm:ss] ") + Message);
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}
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}
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@ -229,7 +229,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Add namespace, class name and inheritance
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Return = "namespace SecondLife {\r\n";
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Return += "public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass {\r\n";
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Return += "public Script( OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host ) : base( host ) { }\r\n";
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Return += @"
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public Script(
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OpenSim.Region.ScriptEngine.DotNetEngine.ScriptManager manager,
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OpenSim.Region.Environment.Scenes.Scripting.IScriptHost host,
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OpenSim.Region.Environment.Scenes.Scripting.IScriptHost root ) : base( manager, host, root ) { }"+"\r\n";
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Return += Script;
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Return += "} }\r\n";
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@ -12,20 +12,27 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public class LSL_BaseClass : LSL_BuiltIn_Commands_Interface
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{
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public string State = "default";
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internal OpenSim.Region.Environment.Scenes.Scene World;
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private System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
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IScriptHost m_host;
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protected ScriptManager m_manager;
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protected IScriptHost m_host;
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protected IScriptHost m_root;
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public LSL_BaseClass( IScriptHost host )
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public LSL_BaseClass(ScriptManager manager, IScriptHost host, IScriptHost root)
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{
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m_manager = manager;
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m_host = host;
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m_root = root;
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}
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public void Start(OpenSim.Region.Environment.Scenes.Scene _World, string FullScriptID)
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public Scene World
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{
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World = _World;
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MainLog.Instance.Notice( "ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID + ": Hosted by [" + m_host.Name + ":" + m_host.UUID + "@"+m_host.AbsolutePosition +"]");
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get { return m_manager.World; }
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}
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public void Start(string FullScriptID)
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{
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MainLog.Instance.Notice("ScriptEngine", "LSL_BaseClass.Start() called. FullScriptID: " + FullScriptID + ": Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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return;
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}
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@ -54,12 +61,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public Axiom.Math.Vector3 llRot2Left(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llRot2Up(Axiom.Math.Quaternion r) { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llRotBetween(Axiom.Math.Vector3 start, Axiom.Math.Vector3 end) { return new Axiom.Math.Quaternion(); }
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public void llWhisper(int channelID, string text)
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{
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//Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");");
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Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\"");
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//type for whisper is 0
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//World.SimChat(enc.GetBytes(text), 0, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
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World.SimChat(Helpers.StringToField(text),
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0, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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}
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//public void llSay(int channelID, string text)
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@ -70,18 +80,16 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\"");
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//type for say is 1
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LLVector3 fromPos = m_host.AbsolutePosition; // Position of parent
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string fromName = m_host.Name; // Name of script parent
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LLUUID fromUUID = m_host.UUID; // UUID of parent
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World.SimChat( Helpers.StringToField( text ), 1, fromPos, fromName, fromUUID );
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World.SimChat(Helpers.StringToField(text),
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1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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}
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public void llShout(int channelID, string text)
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{
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Console.WriteLine("llShout Channel " + channelID + ", Text: \"" + text + "\"");
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//type for shout is 2
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//World.SimChat(enc.GetBytes(text), 2, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)], MY_OBJECT_NAME, World.Objects[World.ConvertLocalIDToFullID(MY_OBJECT_ID)]);
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World.SimChat(Helpers.StringToField(text),
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2, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
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}
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@ -120,8 +128,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public string llGetTexture(int face) { return ""; }
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public void llSetPos(Axiom.Math.Vector3 pos) { return; }
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public Axiom.Math.Vector3 llGetPos()
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{
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throw new NotImplementedException("llGetPos");
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// return m_host.AbsolutePosition;
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}
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public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); }
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public void llSetRot(Axiom.Math.Quaternion rot) { }
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public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); }
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@ -214,7 +226,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public double llGetEnergy() { return 1.0f; }
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public void llGiveInventory(string destination, string inventory) { }
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public void llRemoveInventory(string item) { }
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public void llSetText(string text, Axiom.Math.Vector3 color, double alpha) { }
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public void llSetText(string text, Axiom.Math.Vector3 color, double alpha)
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{
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m_host.SetText(text, color, alpha );
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}
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public double llWater(Axiom.Math.Vector3 offset) { return 0; }
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public void llPassTouches(int pass) { }
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public string llRequestAgentData(string id, int data) { return ""; }
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@ -298,7 +315,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public Axiom.Math.Vector3 llGroundContour(Axiom.Math.Vector3 offset) { return new Axiom.Math.Vector3(); }
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public int llGetAttached() { return 0; }
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public int llGetFreeMemory() { return 0; }
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public string llGetRegionName() { return World.RegionInfo.RegionName; }
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public string llGetRegionName() { return m_manager.RegionName; }
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public double llGetRegionTimeDilation() { return 1.0f; }
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public double llGetRegionFPS() { return 10.0f; }
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public void llParticleSystem(List<Object> rules) { }
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@ -316,6 +333,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public void llSetTouchText(string text)
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{
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}
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public void llSetSitText(string text)
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{
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}
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@ -347,8 +365,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public double llLog(double val) { return (double)Math.Log(val); }
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public List<string> llGetAnimationList(string id) { return new List<string>(); }
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public void llSetParcelMusicURL(string url) { }
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public Axiom.Math.Vector3 llGetRootPosition() { return new Axiom.Math.Vector3(); }
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public Axiom.Math.Quaternion llGetRootRotation() { return new Axiom.Math.Quaternion(); }
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public Axiom.Math.Vector3 llGetRootPosition()
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{
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throw new NotImplementedException("llGetRootPosition");
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//return m_root.AbsolutePosition;
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}
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public Axiom.Math.Quaternion llGetRootRotation()
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{
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return new Axiom.Math.Quaternion();
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}
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public string llGetObjectDesc() { return ""; }
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public void llSetObjectDesc(string desc) { }
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public string llGetCreator() { return ""; }
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@ -48,7 +48,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager
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// Hook up a test event to our test form
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start");
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myScriptEngine.Log.Verbose("ScriptEngine", "EventManager Hooking up dummy-event: touch_start");
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// TODO: REPLACE THIS WITH A REAL TOUCH_START EVENT IN SERVER
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myScriptEngine.World.EventManager.OnObjectGrab += new OpenSim.Region.Environment.Scenes.EventManager.ObjectGrabDelegate(touch_start);
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//myScriptEngine.World.touch_start += new TempWorldInterfaceEventDelegates.touch_start(touch_start);
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@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (Exception e)
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{
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Exception killing worker thread: " + e.ToString());
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}
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}
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// Todo: Clean up our queues
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@ -105,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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}
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catch (ThreadAbortException tae)
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{
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myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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myScriptEngine.Log.Verbose("ScriptEngine", "EventQueueManager Worker thread killed: " + tae.Message);
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}
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}
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@ -29,6 +29,7 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Framework.Console;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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@ -42,7 +43,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
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internal EventQueueManager myEventQueueManager; // Executes events
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internal ScriptManager myScriptManager; // Load, unload and execute scripts
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internal OpenSim.Framework.Console.LogBase m_logger;
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private OpenSim.Framework.Console.LogBase m_log;
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public ScriptEngine()
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{
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@ -50,10 +52,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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Common.mySE = this;
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}
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public LogBase Log
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{
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get { return m_log; }
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}
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public void InitializeEngine(OpenSim.Region.Environment.Scenes.Scene Sceneworld, OpenSim.Framework.Console.LogBase logger)
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{
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World = Sceneworld;
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m_logger = logger;
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m_log = logger;
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//m_logger.Status("ScriptEngine", "InitializeEngine");
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@ -75,7 +82,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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[Obsolete("!!!FOR DEBUGGING ONLY!!!")]
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public void StartScript(string ScriptID, string ObjectID)
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{
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m_logger.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
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myScriptManager.StartScript(ScriptID, ObjectID);
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}
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}
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@ -31,6 +31,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using System.Reflection;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes.Scripting;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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@ -40,19 +41,26 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// Compiles them if necessary
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/// Execute functions for EventQueueManager
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/// </summary>
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class ScriptManager
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public class ScriptManager
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{
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private ScriptEngine myScriptEngine;
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public ScriptManager(ScriptEngine _ScriptEngine)
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private ScriptEngine m_scriptEngine;
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public ScriptManager(ScriptEngine scriptEngine)
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{
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myScriptEngine = _ScriptEngine;
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myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Start");
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m_scriptEngine = scriptEngine;
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m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Start");
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}
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// Object<string, Script<string, script>>
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internal Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>> Scripts = new Dictionary<string, Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>>();
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public Scene World
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{
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get
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{
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return m_scriptEngine.World;
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}
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}
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internal Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>.KeyCollection GetScriptKeys(string ObjectID)
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@ -88,7 +96,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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// Create object if it doesn't exist
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if (Scripts.ContainsKey(ObjectID) == false)
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{
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Scripts.Add(ObjectID, new Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass>());
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}
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// Delete script if it exists
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Dictionary<string, OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass> Obj;
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@ -108,7 +118,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// <param name="ObjectID"></param>
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public void StartScript(string ScriptID, string ObjectID)
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{
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myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID);
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m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager StartScript: ScriptID: " + ScriptID + ", ObjectID: " + ObjectID);
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// We will initialize and start the script.
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// It will be up to the script itself to hook up the correct events.
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@ -130,7 +140,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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case ".txt":
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case ".lsl":
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case ".cs":
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myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script is CS/LSL, compiling to .Net Assembly");
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m_scriptEngine.Log.Verbose("ScriptEngine", "ScriptManager Script is CS/LSL, compiling to .Net Assembly");
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// Create a new instance of the compiler (currently we don't want reuse)
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OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler LSLCompiler = new OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.Compiler();
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// Compile
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@ -142,7 +152,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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myScriptEngine.m_logger.Verbose("ScriptEngine", "Compilation done");
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m_scriptEngine.Log.Verbose("ScriptEngine", "Compilation done");
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// * Insert yield into code
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FileName = ProcessYield(FileName);
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@ -152,7 +162,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// * Load and start script, for now with dummy host
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//OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSO.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName);
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, new NullScriptHost() );
|
||||
IScriptHost host = new NullScriptHost();
|
||||
IScriptHost root = host;
|
||||
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = LoadAndInitAssembly(FreeAppDomain, FileName, host, root );
|
||||
string FullScriptID = ScriptID + "." + ObjectID;
|
||||
// Add it to our temporary active script keeper
|
||||
//Scripts.Add(FullScriptID, Script);
|
||||
|
@ -164,12 +177,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
// Start the script - giving it BuiltIns
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager initializing script, handing over private builtin command interface");
|
||||
|
||||
Script.Start(myScriptEngine.World, ScriptID);
|
||||
Script.Start( ScriptID );
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
myScriptEngine.m_logger.Error("ScriptEngine", "Exception loading script \"" + FileName + "\": " + e.ToString());
|
||||
m_scriptEngine.Log.Error("ScriptEngine", "Exception loading script \"" + FileName + "\": " + e.ToString());
|
||||
}
|
||||
|
||||
|
||||
|
@ -192,7 +205,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
/// <param name="FreeAppDomain">AppDomain to load script into</param>
|
||||
/// <param name="FileName">FileName of script assembly (.dll)</param>
|
||||
/// <returns></returns>
|
||||
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host)
|
||||
private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName, IScriptHost host, IScriptHost root)
|
||||
{
|
||||
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
|
||||
// Load .Net Assembly (.dll)
|
||||
|
@ -231,7 +244,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
//{
|
||||
//}
|
||||
|
||||
object[] args = new object[] { host };
|
||||
// Create constructor arguments
|
||||
object[] args = new object[]
|
||||
{
|
||||
this,
|
||||
host,
|
||||
root
|
||||
};
|
||||
|
||||
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
|
||||
|
||||
|
@ -240,13 +259,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
|
||||
internal void ExecuteFunction(string ObjectID, string ScriptID, string FunctionName, object[] args)
|
||||
{
|
||||
myScriptEngine.m_logger.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = myScriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
|
||||
m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
|
||||
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
|
||||
|
||||
Type type = Script.GetType();
|
||||
|
||||
|
||||
myScriptEngine.m_logger.Verbose("ScriptEngine", "Invoke: \"" + Script.State + "_event_" + FunctionName + "\"");
|
||||
m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State + "_event_" + FunctionName + "\"");
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -254,7 +273,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
myScriptEngine.m_logger.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
|
||||
m_scriptEngine.Log.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
|
||||
}
|
||||
|
||||
|
||||
|
@ -265,5 +284,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
|||
|
||||
}
|
||||
|
||||
public string RegionName
|
||||
{
|
||||
get
|
||||
{
|
||||
return World.RegionInfo.RegionName;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue