Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part
This test is temporarily not running since it currently fails due to a bug in this areaviewer-2-initial-appearance
parent
ab875b32c1
commit
e55f6d47e9
|
@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
public void TestNewSceneObjectLinkPersistence()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
log4net.Config.XmlConfigurator.Configure();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
|
||||
|
@ -301,14 +301,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that a delink is correctly persisted to the database
|
||||
/// Test that a delink of a previously linked object is correctly persisted to the database
|
||||
/// </summary>
|
||||
// [Test]
|
||||
// public void TestDelinkPersistence()
|
||||
// {
|
||||
// TestHelper.InMethod();
|
||||
//
|
||||
// Scene scene = SceneSetupHelpers.SetupScene();
|
||||
// }
|
||||
//[Test]
|
||||
public void TestDelinkPersistence()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
TestScene scene = SceneSetupHelpers.SetupScene();
|
||||
|
||||
string rootPartName = "rootpart";
|
||||
UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
|
||||
string linkPartName = "linkpart";
|
||||
UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
|
||||
|
||||
SceneObjectPart rootPart
|
||||
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = rootPartName, UUID = rootPartUuid };
|
||||
SceneObjectPart linkPart
|
||||
= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = linkPartName, UUID = linkPartUuid };
|
||||
|
||||
SceneObjectGroup sog = new SceneObjectGroup(rootPart);
|
||||
sog.AddPart(linkPart);
|
||||
scene.AddNewSceneObject(sog, true);
|
||||
|
||||
// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
|
||||
// scene backup thread.
|
||||
scene.Backup(true);
|
||||
|
||||
// These changes should occur immediately without waiting for a backup pass
|
||||
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
|
||||
scene.DeleteSceneObject(groupToDelete, false);
|
||||
|
||||
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
|
||||
|
||||
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
||||
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
|
||||
Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue