Add test that checks correct persistence when an unlink is quickly followed by deletion of a linked part
This test is temporarily not running since it currently fails due to a bug in this areaviewer-2-initial-appearance
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e55f6d47e9
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@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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public void TestNewSceneObjectLinkPersistence()
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public void TestNewSceneObjectLinkPersistence()
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{
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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TestScene scene = SceneSetupHelpers.SetupScene();
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TestScene scene = SceneSetupHelpers.SetupScene();
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@ -301,14 +301,45 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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}
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}
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/// <summary>
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/// <summary>
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/// Test that a delink is correctly persisted to the database
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/// Test that a delink of a previously linked object is correctly persisted to the database
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/// </summary>
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/// </summary>
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//[Test]
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//[Test]
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// public void TestDelinkPersistence()
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public void TestDelinkPersistence()
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// {
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{
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// TestHelper.InMethod();
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TestHelper.InMethod();
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//
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//log4net.Config.XmlConfigurator.Configure();
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// Scene scene = SceneSetupHelpers.SetupScene();
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// }
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TestScene scene = SceneSetupHelpers.SetupScene();
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string rootPartName = "rootpart";
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UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001");
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string linkPartName = "linkpart";
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UUID linkPartUuid = new UUID("00000000-0000-0000-0001-000000000000");
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SceneObjectPart rootPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = rootPartName, UUID = rootPartUuid };
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SceneObjectPart linkPart
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= new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
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{ Name = linkPartName, UUID = linkPartUuid };
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SceneObjectGroup sog = new SceneObjectGroup(rootPart);
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sog.AddPart(linkPart);
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scene.AddNewSceneObject(sog, true);
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// In a test, we have to crank the backup handle manually. Normally this would be done by the timer invoked
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// scene backup thread.
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scene.Backup(true);
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// These changes should occur immediately without waiting for a backup pass
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SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
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scene.DeleteSceneObject(groupToDelete, false);
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List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
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Assert.That(storedObjects.Count, Is.EqualTo(1));
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Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
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Assert.That(storedObjects[0].Children.ContainsKey(rootPartUuid));
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}
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}
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}
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}
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}
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