* Various documentation to some black magic parts of LLClientView

* Added IClientAPI.SendTexture stub.
0.6.0-stable
Teravus Ovares 2008-06-28 00:33:17 +00:00
parent 8b8b45267e
commit e5649e0dd5
4 changed files with 101 additions and 6 deletions

View File

@ -1017,6 +1017,8 @@ namespace OpenSim.Framework
void SendAsset(AssetRequestToClient req);
void SendTexture(AssetBase TextureAsset);
byte[] GetThrottlesPacked(float multiplier);

View File

@ -48,6 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
/// <summary>
/// Class that keeps track of past packets so that they don't get
/// duplicated when the client doesn't get back an ack
/// </summary>
public class PacketDupeLimiter
{
public PacketType pktype;
@ -88,6 +93,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool m_clientBlocked = false;
// for sim stats
private int m_packetsReceived = 0;
private int m_lastPacketsReceivedSentToScene = 0;
private int m_unAckedBytes = 0;
@ -645,6 +651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
# endregion
/// <summary>
/// Event handler for check client timer
/// checks to ensure that the client is still connected
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
{
if (m_packetsReceived == m_lastPacketsReceived)
@ -675,6 +687,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
# region Setup
/// <summary>
/// Starts up the timers to check the client and resend unacked packets
/// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
/// </summary>
protected virtual void InitNewClient()
{
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
@ -3235,6 +3251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion
/// <summary>
/// This is a different way of processing packets then ProcessInPacket
/// </summary>
protected virtual void RegisterLocalPacketHandlers()
{
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
@ -3663,11 +3682,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
*/
}
/// <summary>
/// returns a byte array of the client set throttles Gets multiplied by the multiplier
///
/// </summary>
/// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param>
/// <returns></returns>
public byte[] GetThrottlesPacked(float multiplier)
{
return m_packetQueue.GetThrottlesPacked(multiplier);
}
/// <summary>
/// sets the throttles from values supplied by the client
/// </summary>
/// <param name="throttles"></param>
public void SetChildAgentThrottle(byte[] throttles)
{
m_packetQueue.SetThrottleFromClient(throttles);
@ -3723,10 +3751,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
}
/// <summary>
/// Append any ACKs that need to be sent out to this packet
/// </summary>
/// <param name="Pack"></param>
protected virtual void SetPendingAcks(ref Packet Pack)
{
// Append any ACKs that need to be sent out to this packet
lock (m_pendingAcks)
{
// TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
@ -3747,6 +3778,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// Helper routine to prepare the packet for sending to UDP client
/// This converts it to bytes and puts it on the outgoing buffer
/// </summary>
/// <param name="Pack"></param>
protected virtual void ProcessOutPacket(Packet Pack)
{
// Keep track of when this packet was sent out
@ -3795,6 +3831,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object
/// </summary>
/// <param name="NewPack"></param>
public virtual void InPacket(Packet NewPack)
{
if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
@ -3860,6 +3900,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// The dreaded OutPacket. This should only be called from withink the ClientStack itself right now
/// This is the entry point for simulator packets to go out to the client.
/// </summary>
/// <param name="NewPack"></param>
/// <param name="throttlePacketType">Corresponds to the type of data that is going out. Enum</param>
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
{
if ((SynchronizeClient != null) && (!IsActive))
@ -3967,6 +4013,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendPacketStats();
}
/// <summary>
/// Keeps track of the packet stats for the simulator stats reporter
/// </summary>
protected void SendPacketStats()
{
handlerPacketStats = OnPacketStats;
@ -3978,6 +4027,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// Emties out the old packets in the packet duplication tracking table.
/// </summary>
protected void ClearOldPacketDupeTracking()
{
lock (m_dupeLimiter)
@ -4037,6 +4089,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
get { return m_packetProcessingEnabled; }
set { m_packetProcessingEnabled = value; }
}
/// <summary>
/// Breaks down the genericMessagePacket into specific events
/// </summary>
/// <param name="gmMethod"></param>
/// <param name="gmInvoice"></param>
/// <param name="gmParams"></param>
public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams)
{
switch (gmMethod)
@ -4081,9 +4140,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
/// <summary>
/// Entryway from the client to the simulator
/// all UDP packets from the client will end up here
/// </summary>
/// <param name="Pack">libsecondlife.packet</param>
protected void ProcessInPacket(Packet Pack)
{
// always ack the packet!
ack_pack(Pack);
// check for duplicate packets.. packets that the client is
// resending because it didn't receive our ack
lock (m_dupeLimiter)
{
if (m_dupeLimiter.ContainsKey(Pack.Header.Sequence))
@ -4100,7 +4170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_dupeLimiter.Add(Pack.Header.Sequence, pkdedupe);
}
}
//m_log.Info("Sequence"
// check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers()
if (ProcessPacketMethod(Pack))
{
//there is a handler registered that handled this packet type
@ -4108,6 +4179,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
else
{
// Main packet processing conditional
switch (Pack.Type)
{
#region Scene/Avatar
@ -6159,6 +6231,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return shape;
}
/// <summary>
/// Send the client an Estate message blue box pop-down with a single OK button
/// </summary>
/// <param name="FromAvatarID"></param>
/// <param name="fromSessionID"></param>
/// <param name="FromAvatarName"></param>
/// <param name="Message"></param>
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
{
if (!ChildAgentStatus())
@ -6387,6 +6466,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public void SendTexture(AssetBase TextureAsset)
{
}
public ClientInfo GetClientInfo()
{
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");

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@ -690,6 +690,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{
}
public void SendTexture(AssetBase TextureAsset)
{
}
public void SetDebug(int newDebug)
{
}

View File

@ -779,5 +779,10 @@ namespace OpenSim.Region.Examples.SimpleModule
public void SendAsset(AssetRequestToClient req)
{
}
public void SendTexture(AssetBase TextureAsset)
{
}
}
}