* Various documentation to some black magic parts of LLClientView
* Added IClientAPI.SendTexture stub.0.6.0-stable
parent
8b8b45267e
commit
e5649e0dd5
|
@ -1017,6 +1017,8 @@ namespace OpenSim.Framework
|
|||
|
||||
void SendAsset(AssetRequestToClient req);
|
||||
|
||||
void SendTexture(AssetBase TextureAsset);
|
||||
|
||||
byte[] GetThrottlesPacked(float multiplier);
|
||||
|
||||
|
||||
|
|
|
@ -48,6 +48,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Class that keeps track of past packets so that they don't get
|
||||
/// duplicated when the client doesn't get back an ack
|
||||
/// </summary>
|
||||
public class PacketDupeLimiter
|
||||
{
|
||||
public PacketType pktype;
|
||||
|
@ -88,6 +93,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
private bool m_clientBlocked = false;
|
||||
|
||||
// for sim stats
|
||||
private int m_packetsReceived = 0;
|
||||
private int m_lastPacketsReceivedSentToScene = 0;
|
||||
private int m_unAckedBytes = 0;
|
||||
|
@ -645,6 +651,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
# endregion
|
||||
|
||||
/// <summary>
|
||||
/// Event handler for check client timer
|
||||
/// checks to ensure that the client is still connected
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
if (m_packetsReceived == m_lastPacketsReceived)
|
||||
|
@ -675,6 +687,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
# region Setup
|
||||
|
||||
/// <summary>
|
||||
/// Starts up the timers to check the client and resend unacked packets
|
||||
/// Adds the client to the OpenSim.Region.Environment.Scenes.Scene
|
||||
/// </summary>
|
||||
protected virtual void InitNewClient()
|
||||
{
|
||||
//this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
||||
|
@ -3235,6 +3251,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// This is a different way of processing packets then ProcessInPacket
|
||||
/// </summary>
|
||||
protected virtual void RegisterLocalPacketHandlers()
|
||||
{
|
||||
AddLocalPacketHandler(PacketType.LogoutRequest, Logout);
|
||||
|
@ -3663,11 +3682,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
*/
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// returns a byte array of the client set throttles Gets multiplied by the multiplier
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="multiplier">non 1 multiplier for subdividing the throttles between individual regions</param>
|
||||
/// <returns></returns>
|
||||
public byte[] GetThrottlesPacked(float multiplier)
|
||||
{
|
||||
return m_packetQueue.GetThrottlesPacked(multiplier);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sets the throttles from values supplied by the client
|
||||
/// </summary>
|
||||
/// <param name="throttles"></param>
|
||||
public void SetChildAgentThrottle(byte[] throttles)
|
||||
{
|
||||
m_packetQueue.SetThrottleFromClient(throttles);
|
||||
|
@ -3723,10 +3751,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Append any ACKs that need to be sent out to this packet
|
||||
/// </summary>
|
||||
/// <param name="Pack"></param>
|
||||
protected virtual void SetPendingAcks(ref Packet Pack)
|
||||
{
|
||||
// Append any ACKs that need to be sent out to this packet
|
||||
|
||||
lock (m_pendingAcks)
|
||||
{
|
||||
// TODO: If we are over MAX_APPENDED_ACKS we should drain off some of these
|
||||
|
@ -3747,6 +3778,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Helper routine to prepare the packet for sending to UDP client
|
||||
/// This converts it to bytes and puts it on the outgoing buffer
|
||||
/// </summary>
|
||||
/// <param name="Pack"></param>
|
||||
protected virtual void ProcessOutPacket(Packet Pack)
|
||||
{
|
||||
// Keep track of when this packet was sent out
|
||||
|
@ -3795,6 +3831,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object
|
||||
/// </summary>
|
||||
/// <param name="NewPack"></param>
|
||||
public virtual void InPacket(Packet NewPack)
|
||||
{
|
||||
if (!m_packetProcessingEnabled && NewPack.Type != PacketType.LogoutRequest)
|
||||
|
@ -3860,6 +3900,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The dreaded OutPacket. This should only be called from withink the ClientStack itself right now
|
||||
/// This is the entry point for simulator packets to go out to the client.
|
||||
/// </summary>
|
||||
/// <param name="NewPack"></param>
|
||||
/// <param name="throttlePacketType">Corresponds to the type of data that is going out. Enum</param>
|
||||
public virtual void OutPacket(Packet NewPack, ThrottleOutPacketType throttlePacketType)
|
||||
{
|
||||
if ((SynchronizeClient != null) && (!IsActive))
|
||||
|
@ -3967,6 +4013,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
SendPacketStats();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keeps track of the packet stats for the simulator stats reporter
|
||||
/// </summary>
|
||||
protected void SendPacketStats()
|
||||
{
|
||||
handlerPacketStats = OnPacketStats;
|
||||
|
@ -3978,6 +4027,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Emties out the old packets in the packet duplication tracking table.
|
||||
/// </summary>
|
||||
protected void ClearOldPacketDupeTracking()
|
||||
{
|
||||
lock (m_dupeLimiter)
|
||||
|
@ -4037,6 +4089,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
get { return m_packetProcessingEnabled; }
|
||||
set { m_packetProcessingEnabled = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Breaks down the genericMessagePacket into specific events
|
||||
/// </summary>
|
||||
/// <param name="gmMethod"></param>
|
||||
/// <param name="gmInvoice"></param>
|
||||
/// <param name="gmParams"></param>
|
||||
public void DecipherGenericMessage(string gmMethod, LLUUID gmInvoice, GenericMessagePacket.ParamListBlock[] gmParams)
|
||||
{
|
||||
switch (gmMethod)
|
||||
|
@ -4081,9 +4140,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Entryway from the client to the simulator
|
||||
/// all UDP packets from the client will end up here
|
||||
/// </summary>
|
||||
/// <param name="Pack">libsecondlife.packet</param>
|
||||
protected void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
// always ack the packet!
|
||||
ack_pack(Pack);
|
||||
|
||||
// check for duplicate packets.. packets that the client is
|
||||
// resending because it didn't receive our ack
|
||||
|
||||
lock (m_dupeLimiter)
|
||||
{
|
||||
if (m_dupeLimiter.ContainsKey(Pack.Header.Sequence))
|
||||
|
@ -4100,7 +4170,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_dupeLimiter.Add(Pack.Header.Sequence, pkdedupe);
|
||||
}
|
||||
}
|
||||
//m_log.Info("Sequence"
|
||||
|
||||
// check if we've got a local packet handler for this packet.type. See RegisterLocalPacketHandlers()
|
||||
if (ProcessPacketMethod(Pack))
|
||||
{
|
||||
//there is a handler registered that handled this packet type
|
||||
|
@ -4108,6 +4179,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
else
|
||||
{
|
||||
// Main packet processing conditional
|
||||
switch (Pack.Type)
|
||||
{
|
||||
#region Scene/Avatar
|
||||
|
@ -6159,6 +6231,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return shape;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send the client an Estate message blue box pop-down with a single OK button
|
||||
/// </summary>
|
||||
/// <param name="FromAvatarID"></param>
|
||||
/// <param name="fromSessionID"></param>
|
||||
/// <param name="FromAvatarName"></param>
|
||||
/// <param name="Message"></param>
|
||||
public void SendBlueBoxMessage(LLUUID FromAvatarID, LLUUID fromSessionID, String FromAvatarName, String Message)
|
||||
{
|
||||
if (!ChildAgentStatus())
|
||||
|
@ -6387,6 +6466,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
public void SendTexture(AssetBase TextureAsset)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ClientInfo GetClientInfo()
|
||||
{
|
||||
//MainLog.Instance.Verbose("CLIENT", "GetClientInfo BGN");
|
||||
|
|
|
@ -690,6 +690,10 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
|
|||
{
|
||||
}
|
||||
|
||||
public void SendTexture(AssetBase TextureAsset)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetDebug(int newDebug)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -779,5 +779,10 @@ namespace OpenSim.Region.Examples.SimpleModule
|
|||
public void SendAsset(AssetRequestToClient req)
|
||||
{
|
||||
}
|
||||
|
||||
public void SendTexture(AssetBase TextureAsset)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue