Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
e597a7d94e
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@ -83,6 +83,7 @@ namespace OpenSim.Region.Physics.Meshing
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private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
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private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh
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private List<List<Vector3>> mConvexHulls = null;
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private List<List<Vector3>> mConvexHulls = null;
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private List<Vector3> mBoundingHull = null;
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private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
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private Dictionary<ulong, Mesh> m_uniqueMeshes = new Dictionary<ulong, Mesh>();
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@ -324,6 +325,9 @@ namespace OpenSim.Region.Physics.Meshing
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faces = new List<Face>();
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faces = new List<Face>();
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OSD meshOsd = null;
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OSD meshOsd = null;
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mConvexHulls = null;
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mBoundingHull = null;
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if (primShape.SculptData.Length <= 0)
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if (primShape.SculptData.Length <= 0)
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{
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{
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// XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this
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// XXX: At the moment we can not log here since ODEPrim, for instance, ends up triggering this
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@ -385,13 +389,41 @@ namespace OpenSim.Region.Physics.Meshing
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try
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try
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{
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{
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OSDMap convexBlock = (OSDMap)map["physics_convex"];
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OSDMap convexBlock = (OSDMap)map["physics_convex"];
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Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f);
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if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3();
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Vector3 max = new Vector3(0.5f, 0.5f, 0.5f);
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if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3();
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List<Vector3> boundingHull = null;
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if (convexBlock.ContainsKey("BoundingVerts"))
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{
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// decompress and decode bounding hull points
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byte[] boundingVertsBytes = DecompressOsd(convexBlock["BoundingVerts"].AsBinary()).AsBinary();
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boundingHull = new List<Vector3>();
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for (int i = 0; i < boundingVertsBytes.Length;)
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{
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ushort uX = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
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ushort uY = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
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ushort uZ = Utils.BytesToUInt16(boundingVertsBytes, i); i += 2;
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Vector3 pos = new Vector3(
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Utils.UInt16ToFloat(uX, min.X, max.X),
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Utils.UInt16ToFloat(uY, min.Y, max.Y),
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Utils.UInt16ToFloat(uZ, min.Z, max.Z)
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);
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boundingHull.Add(pos);
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}
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mBoundingHull = boundingHull;
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if (debugDetail) m_log.DebugFormat("{0} prim='{1}': parsed bounding hull. nHulls={2}", LogHeader, primName, mBoundingHull.Count);
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}
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if (convexBlock.ContainsKey("HullList"))
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if (convexBlock.ContainsKey("HullList"))
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{
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{
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byte[] hullList = convexBlock["HullList"].AsBinary();
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byte[] hullList = convexBlock["HullList"].AsBinary();
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Vector3 min = new Vector3(-0.5f, -0.5f, -0.5f);
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if (convexBlock.ContainsKey("Min")) min = convexBlock["Min"].AsVector3();
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Vector3 max = new Vector3(0.5f, 0.5f, 0.5f);
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if (convexBlock.ContainsKey("Max")) max = convexBlock["Max"].AsVector3();
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// decompress and decode hull points
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// decompress and decode hull points
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byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary();
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byte[] posBytes = DecompressOsd(convexBlock["Positions"].AsBinary()).AsBinary();
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@ -795,6 +827,23 @@ namespace OpenSim.Region.Physics.Meshing
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return true;
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return true;
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}
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}
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/// <summary>
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/// temporary prototype code - please do not use until the interface has been finalized!
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/// </summary>
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/// <param name="size">value to scale the hull points by</param>
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/// <returns>a list of vertices in the bounding hull if it exists and has been successfully decoded, otherwise null</returns>
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public List<Vector3> GetBoundingHull(Vector3 size)
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{
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if (mBoundingHull == null)
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return null;
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List<Vector3> verts = new List<Vector3>();
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foreach (var vert in mBoundingHull)
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verts.Add(vert * size);
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return verts;
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}
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/// <summary>
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/// <summary>
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/// temporary prototype code - please do not use until the interface has been finalized!
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/// temporary prototype code - please do not use until the interface has been finalized!
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/// </summary>
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/// </summary>
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