Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
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e5a022c8d7
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@ -3668,7 +3668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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int updatesThisCall = 0;
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LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
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//LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
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// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
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// condition where a kill can be processed before an out-of-date update for the same object.
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