Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev

dsg
Robert Adams 2011-04-04 11:26:50 -07:00
commit e5a022c8d7
1 changed files with 1 additions and 1 deletions

View File

@ -3668,7 +3668,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
int updatesThisCall = 0;
LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
//LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.