When attachments are being saved and deleted for a closing root agent, delete first to avoid a hud race condition with update threads.
If delete doesn't occur first then the update thread can outrace the IsAttachment = false necessary to save attachments and send hud artifacts to other viewers.0.7.4.1
parent
5301648cff
commit
e5b739aaeb
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@ -152,31 +152,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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}
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}
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public void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted)
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public void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted)
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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lock (sp.AttachmentsSyncLock)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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grp.IsAttachment = true;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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grp.Scene.DeleteSceneObject(grp, false);
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if (saveChanged || saveAllScripted)
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{
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grp.IsAttachment = false;
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grp.AbsolutePosition = grp.RootPart.AttachedPos;
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UpdateKnownItem(sp, grp, saveAllScripted);
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}
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}
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sp.ClearAttachments();
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}
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}
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public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent)
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{
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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sop.Scene.DeleteSceneObject(sop, silent);
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@ -43,10 +43,15 @@ namespace OpenSim.Region.Framework.Interfaces
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void RezAttachments(IScenePresence sp);
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/// <summary>
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/// Save the attachments that have change on this presence.
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/// Derez the attachements for a scene presence that is closing.
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/// </summary>
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/// <param name="sp"></param>
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void SaveChangedAttachments(IScenePresence sp, bool saveAllScripted);
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/// <remarks>
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/// Attachment changes are saved.
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/// </remarks>
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/// <param name="sp">The presence closing</param>
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/// <param name="saveChanged">Save changed attachments.</param>
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/// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para>
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void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted);
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/// <summary>
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/// Delete all the presence's attachments from the scene
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@ -500,6 +500,7 @@ namespace OpenSim.Region.Framework.Scenes
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public IAttachmentsModule AttachmentsModule { get; set; }
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public IEntityTransferModule EntityTransferModule { get; private set; }
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public IAgentAssetTransactions AgentTransactionsModule { get; private set; }
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public IUserManagement UserManagementModule { get; private set; }
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public IAvatarFactoryModule AvatarFactory
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{
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@ -1243,6 +1244,7 @@ namespace OpenSim.Region.Framework.Scenes
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EntityTransferModule = RequestModuleInterface<IEntityTransferModule>();
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m_groupsModule = RequestModuleInterface<IGroupsModule>();
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AgentTransactionsModule = RequestModuleInterface<IAgentAssetTransactions>();
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UserManagementModule = RequestModuleInterface<IUserManagement>();
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}
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#endregion
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@ -2021,9 +2023,8 @@ namespace OpenSim.Region.Framework.Scenes
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sceneObject.SetGroup(groupID, null);
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}
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IUserManagement uman = RequestModuleInterface<IUserManagement>();
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if (uman != null)
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sceneObject.RootPart.CreatorIdentification = uman.GetUserUUI(ownerID);
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if (UserManagementModule != null)
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sceneObject.RootPart.CreatorIdentification = UserManagementModule.GetUserUUI(ownerID);
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sceneObject.ScheduleGroupForFullUpdate();
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@ -2711,14 +2712,13 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="aCircuit"></param>
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private void CacheUserName(ScenePresence sp, AgentCircuitData aCircuit)
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{
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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if (uMan != null)
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if (UserManagementModule != null)
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{
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string first = aCircuit.firstname, last = aCircuit.lastname;
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if (sp.PresenceType == PresenceType.Npc)
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{
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uMan.AddUser(aCircuit.AgentID, first, last);
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UserManagementModule.AddUser(aCircuit.AgentID, first, last);
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}
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else
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{
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@ -2737,7 +2737,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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uMan.AddUser(aCircuit.AgentID, first, last, homeURL);
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UserManagementModule.AddUser(aCircuit.AgentID, first, last, homeURL);
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}
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}
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}
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@ -3292,17 +3292,19 @@ namespace OpenSim.Region.Framework.Scenes
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if (!isChildAgent)
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{
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if (AttachmentsModule != null && avatar.PresenceType != PresenceType.Npc)
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if (AttachmentsModule != null)
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{
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IUserManagement uMan = RequestModuleInterface<IUserManagement>();
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// Don't save attachments for HG visitors, it
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// messes up their inventory. When a HG visitor logs
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// out on a foreign grid, their attachments will be
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// reloaded in the state they were in when they left
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// the home grid. This is best anyway as the visited
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// grid may use an incompatible script engine.
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if (uMan == null || uMan.IsLocalGridUser(avatar.UUID))
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AttachmentsModule.SaveChangedAttachments(avatar, false);
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bool saveChanged
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= avatar.PresenceType != PresenceType.Npc
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&& (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID));
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AttachmentsModule.DeRezAttachments(avatar, saveChanged, false);
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}
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ForEachClient(
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@ -3416,9 +3416,6 @@ namespace OpenSim.Region.Framework.Scenes
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public void Close()
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{
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if (!IsChildAgent && m_scene.AttachmentsModule != null)
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m_scene.AttachmentsModule.DeleteAttachmentsFromScene(this, false);
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// Clear known regions
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KnownRegions = new Dictionary<ulong, string>();
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