This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
soprefactor
Justin Clark-Casey (justincc) 2010-05-21 23:29:37 +01:00
parent 9e61e120a1
commit e5bcd8b341
1 changed files with 2 additions and 3 deletions

View File

@ -1312,8 +1312,7 @@ namespace OpenSim.Region.Framework.Scenes
// Setting parent ID would fix this, if we knew what value // Setting parent ID would fix this, if we knew what value
// to use. Or we could add a m_isSitting variable. // to use. Or we could add a m_isSitting variable.
//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); //Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
SitGround = true; SitGround = true;
} }
// In the future, these values might need to go global. // In the future, these values might need to go global.
@ -1330,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
bool update_movementflag = false; bool update_movementflag = false;
if (m_allowMovement) if (m_allowMovement && !SitGround)
{ {
if (agentData.UseClientAgentPosition) if (agentData.UseClientAgentPosition)
{ {