Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune!soprefactor
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@ -1313,7 +1313,6 @@ namespace OpenSim.Region.Framework.Scenes
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// to use. Or we could add a m_isSitting variable.
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//Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED");
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SitGround = true;
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}
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// In the future, these values might need to go global.
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@ -1330,7 +1329,7 @@ namespace OpenSim.Region.Framework.Scenes
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bool update_movementflag = false;
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if (m_allowMovement)
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if (m_allowMovement && !SitGround)
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{
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if (agentData.UseClientAgentPosition)
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{
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