Fix region crossings and access to inventory after changing regions within
the same simulator0.6.0-stable
parent
5c360e7374
commit
e5cdba1cb4
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@ -49,6 +49,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
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private List<Scene> m_Scenelist = new List<Scene>();
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private Dictionary<LLUUID, Scene> m_AgentRegions = new Dictionary<LLUUID, Scene>();
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#region IRegionModule Members
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@ -61,6 +62,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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scene.RegisterModuleInterface<IInventoryModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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}
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}
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@ -223,8 +225,28 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
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}
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}
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// public void TestFunction()
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// {
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// }
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public void SetRootAgentScene(LLUUID agentID, Scene scene)
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{
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m_AgentRegions[agentID] = scene;
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}
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public bool NeedSceneCacheClear(LLUUID agentID, Scene scene)
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{
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if (!m_AgentRegions.ContainsKey(agentID))
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return true;
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if(m_AgentRegions[agentID] == scene)
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{
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m_AgentRegions.Remove(agentID);
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return true;
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}
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return false;
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}
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public void ClientLoggedOut(LLUUID agentID)
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{
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if (m_AgentRegions.ContainsKey(agentID))
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m_AgentRegions.Remove(agentID);
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}
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}
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}
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@ -3860,5 +3860,22 @@ namespace OpenSim.Region.Environment.Scenes
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client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
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}
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public void SetRootAgentScene(LLUUID agentID)
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{
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IInventoryModule inv = RequestModuleInterface<IInventoryModule>();
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if(inv == null)
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return;
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inv.SetRootAgentScene(agentID, this);
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}
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public bool NeedSceneCacheClear(LLUUID agentID)
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{
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IInventoryModule inv = RequestModuleInterface<IInventoryModule>();
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if(inv == null)
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return true;
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return inv.NeedSceneCacheClear(agentID, this);
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}
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}
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}
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@ -653,9 +653,10 @@ namespace OpenSim.Region.Environment.Scenes
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SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
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}
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// if (teleport success) // seems to be always success here
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// the user may change thier profile information in other region,
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
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if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
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m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
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m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID);
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}
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else
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@ -606,6 +606,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void MakeRootAgent(LLVector3 pos, bool isFlying)
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{
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m_scene.SetRootAgentScene(m_uuid);
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IAvatarFactory ava = m_scene.RequestModuleInterface<IAvatarFactory>();
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if (ava != null)
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{
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@ -2010,9 +2012,10 @@ namespace OpenSim.Region.Environment.Scenes
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m_scene.SendKillObject(m_localId);
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m_scene.NotifyMyCoarseLocationChange();
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// the user may change thier profile information in other region,
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
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if(m_scene.NeedSceneCacheClear(UUID))
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m_scene.CommsManager.UserProfileCacheService.RemoveUser(UUID);
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m_log.InfoFormat("User {0} is going to another region, profile cache removed", UUID);
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}
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else
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