Restore handling of bad folders. I'm not entirely sure this is part of the protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
But who knows!fsassets
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3110b1661f
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e5cf6a29fb
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@ -116,8 +116,10 @@ namespace OpenSim.Capabilities.Handlers
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if (folders.Count > 0)
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if (folders.Count > 0)
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{
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{
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List<InventoryCollectionWithDescendents> invcollSet = Fetch(folders);
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List<UUID> bad_folders = new List<UUID>();
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List<InventoryCollectionWithDescendents> invcollSet = Fetch(folders, bad_folders);
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//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
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//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
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if (invcollSet == null)
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if (invcollSet == null)
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{
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{
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m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
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m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Multiple folder fetch failed. Trying old protocol.");
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@ -135,6 +137,10 @@ namespace OpenSim.Capabilities.Handlers
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response += inventoryitemstr;
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response += inventoryitemstr;
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}
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}
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//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
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foreach (UUID bad in bad_folders)
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bad_folders_response += "<uuid>" + bad + "</uuid>";
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}
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}
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if (response.Length == 0)
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if (response.Length == 0)
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@ -161,8 +167,8 @@ namespace OpenSim.Capabilities.Handlers
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}
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}
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}
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}
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// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
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//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request for {0} folders. Item count {1}", folders.Count, item_count);
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// m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
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//m_log.Debug("[WEB FETCH INV DESC HANDLER] " + response);
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return response;
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return response;
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@ -557,14 +563,15 @@ namespace OpenSim.Capabilities.Handlers
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ret.Collection.Version = fold.Version;
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ret.Collection.Version = fold.Version;
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ret.Descendents = ret.Collection.Items.Count;
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ret.Descendents = ret.Collection.Items.Count;
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// m_log.DebugFormat("[XXX]: Added libfolder {0} ({1})", ret.Collection.FolderID, ret.Collection.OwnerID);
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result.Add(ret);
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result.Add(ret);
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//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
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}
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}
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}
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}
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}
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}
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}
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}
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private List<InventoryCollectionWithDescendents> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders)
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private List<InventoryCollectionWithDescendents> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders)
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{
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{
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//m_log.DebugFormat(
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//m_log.DebugFormat(
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// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
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// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
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@ -596,12 +603,16 @@ namespace OpenSim.Capabilities.Handlers
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// Do some post-processing. May need to fetch more from inv server for links
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// Do some post-processing. May need to fetch more from inv server for links
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foreach (InventoryCollection contents in fetchedContents)
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foreach (InventoryCollection contents in fetchedContents)
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{
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{
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if (contents == null)
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continue;
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InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
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InventoryCollectionWithDescendents coll = new InventoryCollectionWithDescendents();
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coll.Collection = contents;
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coll.Collection = contents;
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if (contents == null)
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{
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bad_folders.Add(fids[i++]);
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continue;
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}
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// Find the original request
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// Find the original request
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LLSDFetchInventoryDescendents freq = fetchFolders[i++];
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LLSDFetchInventoryDescendents freq = fetchFolders[i++];
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@ -622,8 +633,36 @@ namespace OpenSim.Capabilities.Handlers
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}
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}
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else
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else
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{
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{
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m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
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// Was it really a request for folder Zero?
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continue;
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// This is an overkill, but Firestorm really asks for folder Zero.
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// I'm leaving the code here for the time being, but commented.
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if (fetchFolders[i - 1].folder_id == UUID.Zero)
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{
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//coll.Collection.OwnerID = freq.owner_id;
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//coll.Collection.FolderID = contents.FolderID;
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//containingFolder = m_InventoryService.GetRootFolder(freq.owner_id);
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//if (containingFolder != null)
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//{
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// m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Request for parent of folder {0}", containingFolder.ID);
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// coll.Collection.Folders.Clear();
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// coll.Collection.Folders.Add(containingFolder);
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// if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null)
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// {
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// InventoryFolderBase lib = new InventoryFolderBase(m_LibraryService.LibraryRootFolder.ID, m_LibraryService.LibraryRootFolder.Owner);
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// lib.Name = m_LibraryService.LibraryRootFolder.Name;
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// lib.Type = m_LibraryService.LibraryRootFolder.Type;
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// lib.Version = m_LibraryService.LibraryRootFolder.Version;
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// coll.Collection.Folders.Add(lib);
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// }
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// coll.Collection.Items.Clear();
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//}
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}
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else
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{
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m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
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bad_folders.Add(freq.folder_id);
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continue;
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}
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}
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}
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}
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}
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