avoid doing unnecessary heavy things on change physics rep
parent
017069636a
commit
e60366ce92
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@ -2969,6 +2969,13 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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private void changePhysRepData(ODEPhysRepData repData)
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private void changePhysRepData(ODEPhysRepData repData)
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{
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{
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if(_size == repData.size &&
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_pbs == repData.pbs &&
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m_shapetype == repData.shapetype &&
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m_mesh == repData.mesh &&
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primVolume == repData.volume)
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return;
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CheckDelaySelect();
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CheckDelaySelect();
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OdePrim parent = (OdePrim)_parent;
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OdePrim parent = (OdePrim)_parent;
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