add a target position to agent updates to ScenePresence to support alternative client protocols

mysql-performance
unknown 2010-01-21 23:59:04 -08:00
parent 14e62c096d
commit e61f42ad3a
1 changed files with 7 additions and 1 deletions

View File

@ -1276,6 +1276,12 @@ namespace OpenSim.Region.Framework.Scenes
if (m_allowMovement) if (m_allowMovement)
{ {
if (agentData.UseClientAgentPosition)
{
m_moveToPositionInProgress = (agentData.ClientAgentPosition - AbsolutePosition).Length() > 0.2f;
m_moveToPositionTarget = agentData.ClientAgentPosition;
}
int i = 0; int i = 0;
bool update_rotation = false; bool update_rotation = false;
@ -1382,7 +1388,7 @@ namespace OpenSim.Region.Framework.Scenes
if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving)) if (bAllowUpdateMoveToPosition && (m_moveToPositionInProgress && !m_autopilotMoving))
{ {
//Check the error term of the current position in relation to the target position //Check the error term of the current position in relation to the target position
if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 1.5f) if (Util.GetDistanceTo(AbsolutePosition, m_moveToPositionTarget) <= 0.5f)
{ {
// we are close enough to the target // we are close enough to the target
m_moveToPositionTarget = Vector3.Zero; m_moveToPositionTarget = Vector3.Zero;