Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
e62b14024f
|
@ -98,3 +98,5 @@ OpenSim/Region/ScriptEngine/test-results/
|
|||
OpenSim/Tests/Common/test-results/
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||||
OpenSim/Tests/test-results/
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||||
test-results/
|
||||
doc/html
|
||||
doc/doxygen.error.log
|
||||
|
|
|
@ -43,6 +43,7 @@
|
|||
<delete dir="${distbindir}/Prebuild"/>
|
||||
<delete dir="${distbindir}/%temp%"/>
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||||
<delete dir="${distbindir}/.nant"/>
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||||
<delete dir="${distbindir}/ThirdParty"/>
|
||||
<delete>
|
||||
<fileset basedir="${distbindir}">
|
||||
<include name="compile.bat"/>
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||||
|
|
|
@ -113,11 +113,14 @@ namespace OpenSim.Data.Null
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|||
// Find region data
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List<RegionData> ret = new List<RegionData>();
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||||
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foreach (RegionData r in m_regionData.Values)
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lock (m_regionData)
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{
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// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
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foreach (RegionData r in m_regionData.Values)
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{
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// m_log.DebugFormat("[NULL REGION DATA]: comparing {0} to {1}", cleanName, r.RegionName.ToLower());
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if (queryMatch(r.RegionName.ToLower()))
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ret.Add(r);
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}
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}
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if (ret.Count > 0)
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@ -133,10 +136,13 @@ namespace OpenSim.Data.Null
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List<RegionData> ret = new List<RegionData>();
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foreach (RegionData r in m_regionData.Values)
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lock (m_regionData)
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{
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if (r.posX == posX && r.posY == posY)
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ret.Add(r);
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foreach (RegionData r in m_regionData.Values)
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||||
{
|
||||
if (r.posX == posX && r.posY == posY)
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ret.Add(r);
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}
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}
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if (ret.Count > 0)
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|
@ -150,8 +156,11 @@ namespace OpenSim.Data.Null
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if (m_useStaticInstance && Instance != this)
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return Instance.Get(regionID, scopeID);
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if (m_regionData.ContainsKey(regionID))
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return m_regionData[regionID];
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lock (m_regionData)
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{
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if (m_regionData.ContainsKey(regionID))
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return m_regionData[regionID];
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}
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return null;
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}
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@ -163,10 +172,13 @@ namespace OpenSim.Data.Null
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List<RegionData> ret = new List<RegionData>();
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foreach (RegionData r in m_regionData.Values)
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lock (m_regionData)
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{
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if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
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ret.Add(r);
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foreach (RegionData r in m_regionData.Values)
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{
|
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if (r.posX >= startX && r.posX <= endX && r.posY >= startY && r.posY <= endY)
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ret.Add(r);
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||||
}
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}
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|
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return ret;
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|
@ -180,7 +192,10 @@ namespace OpenSim.Data.Null
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// m_log.DebugFormat(
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// "[NULL REGION DATA]: Storing region {0} {1}, scope {2}", data.RegionName, data.RegionID, data.ScopeID);
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|
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m_regionData[data.RegionID] = data;
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||||
lock (m_regionData)
|
||||
{
|
||||
m_regionData[data.RegionID] = data;
|
||||
}
|
||||
|
||||
return true;
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||||
}
|
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|
@ -190,10 +205,13 @@ namespace OpenSim.Data.Null
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|||
if (m_useStaticInstance && Instance != this)
|
||||
return Instance.SetDataItem(regionID, item, value);
|
||||
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
|
||||
m_regionData[regionID].Data[item] = value;
|
||||
m_regionData[regionID].Data[item] = value;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
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||||
|
@ -205,10 +223,13 @@ namespace OpenSim.Data.Null
|
|||
|
||||
// m_log.DebugFormat("[NULL REGION DATA]: Deleting region {0}", regionID);
|
||||
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
lock (m_regionData)
|
||||
{
|
||||
if (!m_regionData.ContainsKey(regionID))
|
||||
return false;
|
||||
|
||||
m_regionData.Remove(regionID);
|
||||
m_regionData.Remove(regionID);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -238,10 +259,13 @@ namespace OpenSim.Data.Null
|
|||
|
||||
List<RegionData> ret = new List<RegionData>();
|
||||
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
lock (m_regionData)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
|
||||
ret.Add(r);
|
||||
foreach (RegionData r in m_regionData.Values)
|
||||
{
|
||||
if ((Convert.ToInt32(r.Data["flags"]) & regionFlags) != 0)
|
||||
ret.Add(r);
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Framework.Console
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|||
public List<ConsoleDisplayTableRow> Rows { get; private set; }
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||||
|
||||
/// <summary>
|
||||
/// Number of spaces to indent the table.
|
||||
/// Number of spaces to indent the whole table.
|
||||
/// </summary>
|
||||
public int Indent { get; set; }
|
||||
|
||||
|
@ -84,7 +84,7 @@ namespace OpenSim.Framework.Console
|
|||
Columns.Add(new ConsoleDisplayTableColumn(name, width));
|
||||
}
|
||||
|
||||
public void AddRow(params string[] cells)
|
||||
public void AddRow(params object[] cells)
|
||||
{
|
||||
Rows.Add(new ConsoleDisplayTableRow(cells));
|
||||
}
|
||||
|
@ -113,7 +113,8 @@ namespace OpenSim.Framework.Console
|
|||
|
||||
for (int i = 0; i < Columns.Count; i++)
|
||||
{
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
if (i != 0)
|
||||
formatSb.Append(' ', TableSpacing);
|
||||
|
||||
// Can only do left formatting for now
|
||||
formatSb.AppendFormat("{{{0},-{1}}}", i, Columns[i].Width);
|
||||
|
@ -139,16 +140,16 @@ namespace OpenSim.Framework.Console
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|||
|
||||
public struct ConsoleDisplayTableRow
|
||||
{
|
||||
public List<string> Cells { get; private set; }
|
||||
public List<object> Cells { get; private set; }
|
||||
|
||||
public ConsoleDisplayTableRow(List<string> cells) : this()
|
||||
public ConsoleDisplayTableRow(List<object> cells) : this()
|
||||
{
|
||||
Cells = cells;
|
||||
}
|
||||
|
||||
public ConsoleDisplayTableRow(params string[] cells) : this()
|
||||
public ConsoleDisplayTableRow(params object[] cells) : this()
|
||||
{
|
||||
Cells = new List<string>(cells);
|
||||
Cells = new List<object>(cells);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2114,5 +2114,16 @@ namespace OpenSim.Framework
|
|||
return firstName + "." + lastName + " " + "@" + uri.Authority;
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Escapes the special characters used in "LIKE".
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// For example: EscapeForLike("foo_bar%baz") = "foo\_bar\%baz"
|
||||
/// </remarks>
|
||||
public static string EscapeForLike(string str)
|
||||
{
|
||||
return str.Replace("_", "\\_").Replace("%", "\\%");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -722,15 +722,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
if (!silent)
|
||||
{
|
||||
// Killing it here will cause the client to deselect it
|
||||
// It then reappears on the avatar, deselected
|
||||
// through the full update below
|
||||
//
|
||||
if (so.IsSelected)
|
||||
{
|
||||
m_scene.SendKillObject(new List<uint> { so.RootPart.LocalId });
|
||||
}
|
||||
else if (so.HasPrivateAttachmentPoint)
|
||||
if (so.HasPrivateAttachmentPoint)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[ATTACHMENTS MODULE]: Killing private HUD {0} for avatars other than {1} at attachment point {2}",
|
||||
|
@ -745,7 +737,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
});
|
||||
}
|
||||
|
||||
// Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update
|
||||
// will succeed, as that will not update if an attachment is selected.
|
||||
so.IsSelected = false; // fudge....
|
||||
|
||||
so.ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
|
|
|
@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
SaveAssets = true;
|
||||
}
|
||||
|
||||
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
||||
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut)
|
||||
{
|
||||
Exception reportedException = null;
|
||||
bool succeeded = true;
|
||||
|
@ -143,6 +143,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
m_saveStream.Close();
|
||||
}
|
||||
|
||||
if (timedOut)
|
||||
{
|
||||
succeeded = false;
|
||||
reportedException = new Exception("Loading assets timed out");
|
||||
}
|
||||
|
||||
m_module.TriggerInventoryArchiveSaved(
|
||||
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
|
||||
}
|
||||
|
@ -350,7 +356,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified");
|
||||
|
||||
ReceivedAllAssets(new List<UUID>(), new List<UUID>());
|
||||
ReceivedAllAssets(new List<UUID>(), new List<UUID>(), false);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
|
|
|
@ -622,13 +622,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// <returns></returns>
|
||||
private bool ResolveUserUuid(Scene scene, UUID uuid)
|
||||
{
|
||||
if (!m_validUserUuids.ContainsKey(uuid))
|
||||
lock (m_validUserUuids)
|
||||
{
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid);
|
||||
m_validUserUuids.Add(uuid, account != null);
|
||||
}
|
||||
if (!m_validUserUuids.ContainsKey(uuid))
|
||||
{
|
||||
// Note: we call GetUserAccount() inside the lock because this UserID is likely
|
||||
// to occur many times, and we only want to query the users service once.
|
||||
UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, uuid);
|
||||
m_validUserUuids.Add(uuid, account != null);
|
||||
}
|
||||
|
||||
return m_validUserUuids[uuid];
|
||||
return m_validUserUuids[uuid];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -641,19 +646,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
if (uuid == UUID.Zero)
|
||||
return true; // this means the object has no group
|
||||
|
||||
if (!m_validGroupUuids.ContainsKey(uuid))
|
||||
lock (m_validGroupUuids)
|
||||
{
|
||||
bool exists;
|
||||
if (!m_validGroupUuids.ContainsKey(uuid))
|
||||
{
|
||||
bool exists;
|
||||
if (m_groupsModule == null)
|
||||
{
|
||||
exists = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Note: we call GetGroupRecord() inside the lock because this GroupID is likely
|
||||
// to occur many times, and we only want to query the groups service once.
|
||||
exists = (m_groupsModule.GetGroupRecord(uuid) != null);
|
||||
}
|
||||
m_validGroupUuids.Add(uuid, exists);
|
||||
}
|
||||
|
||||
if (m_groupsModule == null)
|
||||
exists = false;
|
||||
else
|
||||
exists = (m_groupsModule.GetGroupRecord(uuid) != null);
|
||||
|
||||
m_validGroupUuids.Add(uuid, exists);
|
||||
return m_validGroupUuids[uuid];
|
||||
}
|
||||
|
||||
return m_validGroupUuids[uuid];
|
||||
}
|
||||
|
||||
/// Load an asset
|
||||
|
|
|
@ -587,19 +587,29 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
}
|
||||
|
||||
protected void ReceivedAllAssets(
|
||||
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
||||
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut)
|
||||
{
|
||||
foreach (UUID uuid in assetsNotFoundUuids)
|
||||
string errorMessage;
|
||||
|
||||
if (timedOut)
|
||||
{
|
||||
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
|
||||
errorMessage = "Loading assets timed out";
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (UUID uuid in assetsNotFoundUuids)
|
||||
{
|
||||
m_log.DebugFormat("[ARCHIVER]: Could not find asset {0}", uuid);
|
||||
}
|
||||
|
||||
// m_log.InfoFormat(
|
||||
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
||||
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
||||
|
||||
errorMessage = String.Empty;
|
||||
}
|
||||
|
||||
// m_log.InfoFormat(
|
||||
// "[ARCHIVER]: Received {0} of {1} assets requested",
|
||||
// assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count);
|
||||
|
||||
CloseArchive(String.Empty);
|
||||
CloseArchive(errorMessage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -150,12 +150,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Only call this if you need to force a close on the underlying writer.
|
||||
/// </summary>
|
||||
public void ForceClose()
|
||||
{
|
||||
m_archiveWriter.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
/// Method called when all the necessary assets for an archive request have been received.
|
||||
/// </summary>
|
||||
public delegate void AssetsRequestCallback(
|
||||
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids);
|
||||
ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids, bool timedOut);
|
||||
|
||||
enum RequestState
|
||||
{
|
||||
|
@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
if (m_repliesRequired == 0)
|
||||
{
|
||||
m_requestState = RequestState.Completed;
|
||||
PerformAssetsRequestCallback(null);
|
||||
PerformAssetsRequestCallback(false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -164,7 +164,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args)
|
||||
{
|
||||
bool close = true;
|
||||
bool timedOut = true;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
// the final request came in (assuming that such a thing is possible)
|
||||
if (m_requestState == RequestState.Completed)
|
||||
{
|
||||
close = false;
|
||||
timedOut = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -223,8 +223,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
}
|
||||
finally
|
||||
{
|
||||
if (close)
|
||||
m_assetsArchiver.ForceClose();
|
||||
if (timedOut)
|
||||
Util.FireAndForget(PerformAssetsRequestCallback, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -290,7 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
// We want to stop using the asset cache thread asap
|
||||
// as we now need to do the work of producing the rest of the archive
|
||||
Util.FireAndForget(PerformAssetsRequestCallback);
|
||||
Util.FireAndForget(PerformAssetsRequestCallback, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -311,9 +311,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
Culture.SetCurrentCulture();
|
||||
|
||||
Boolean timedOut = (Boolean)o;
|
||||
|
||||
try
|
||||
{
|
||||
m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids);
|
||||
m_assetsRequestCallback(m_foundAssetUuids, m_notFoundAssetUuids, timedOut);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -128,7 +128,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
{
|
||||
uint sun = 0;
|
||||
|
||||
if (!Scene.RegionInfo.EstateSettings.UseGlobalTime)
|
||||
if (Scene.RegionInfo.EstateSettings.FixedSun)
|
||||
sun = (uint)(Scene.RegionInfo.EstateSettings.SunPosition * 1024.0) + 0x1800;
|
||||
UUID estateOwner;
|
||||
estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
|
||||
|
@ -1128,6 +1128,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
{
|
||||
Scene.RegionInfo.EstateSettings.UseGlobalTime = false;
|
||||
Scene.RegionInfo.EstateSettings.SunPosition = (parms2 - 0x1800)/1024.0;
|
||||
// Warning: FixedSun should be set to True, otherwise this sun position won't be used.
|
||||
}
|
||||
|
||||
if ((parms1 & 0x00000010) != 0)
|
||||
|
|
|
@ -141,6 +141,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
|
||||
m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
|
||||
m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
|
||||
m_scene.EventManager.OnMakeChildAgent += EventMakeChildAgent;
|
||||
m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
|
||||
m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
|
||||
m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
|
||||
|
@ -221,6 +222,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
public void EventMakeChildAgent(ScenePresence avatar)
|
||||
{
|
||||
avatar.currentParcelUUID = UUID.Zero;
|
||||
}
|
||||
|
||||
void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
|
||||
{
|
||||
}
|
||||
|
@ -249,17 +255,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
newData.LocalID = local_id;
|
||||
ILandObject landobj = null;
|
||||
|
||||
ILandObject land;
|
||||
lock (m_landList)
|
||||
{
|
||||
if (m_landList.ContainsKey(local_id))
|
||||
{
|
||||
m_landList[local_id].LandData = newData;
|
||||
landobj = m_landList[local_id];
|
||||
// m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, m_landList[local_id]);
|
||||
}
|
||||
if (m_landList.TryGetValue(local_id, out land))
|
||||
land.LandData = newData;
|
||||
}
|
||||
if(landobj != null)
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, landobj);
|
||||
|
||||
if (land != null)
|
||||
m_scene.EventManager.TriggerLandObjectUpdated((uint)local_id, land);
|
||||
}
|
||||
|
||||
public bool AllowedForcefulBans
|
||||
|
@ -621,6 +625,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
/// <param name="local_id">Land.localID of the peice of land to remove.</param>
|
||||
public void removeLandObject(int local_id)
|
||||
{
|
||||
ILandObject land;
|
||||
lock (m_landList)
|
||||
{
|
||||
for (int x = 0; x < 64; x++)
|
||||
|
@ -637,9 +642,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(m_landList[local_id].LandData.GlobalID);
|
||||
land = m_landList[local_id];
|
||||
m_landList.Remove(local_id);
|
||||
}
|
||||
|
||||
m_scene.EventManager.TriggerLandObjectRemoved(land.LandData.GlobalID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1399,25 +1406,72 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||
{
|
||||
ILandObject selectedParcel = null;
|
||||
lock (m_landList)
|
||||
if (localID != -1)
|
||||
{
|
||||
m_landList.TryGetValue(localID, out selectedParcel);
|
||||
ILandObject selectedParcel = null;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(localID, out selectedParcel);
|
||||
}
|
||||
|
||||
if (selectedParcel == null)
|
||||
return;
|
||||
|
||||
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (returnType != 1)
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown return type {0}", returnType);
|
||||
return;
|
||||
}
|
||||
|
||||
if (selectedParcel == null) return;
|
||||
// We get here when the user returns objects from the list of Top Colliders or Top Scripts.
|
||||
// In that case we receive specific object UUID's, but no parcel ID.
|
||||
|
||||
selectedParcel.ReturnLandObjects(returnType, agentIDs, taskIDs, remoteClient);
|
||||
Dictionary<UUID, HashSet<SceneObjectGroup>> returns = new Dictionary<UUID, HashSet<SceneObjectGroup>>();
|
||||
|
||||
foreach (UUID groupID in taskIDs)
|
||||
{
|
||||
SceneObjectGroup obj = m_scene.GetSceneObjectGroup(groupID);
|
||||
if (obj != null)
|
||||
{
|
||||
if (!returns.ContainsKey(obj.OwnerID))
|
||||
returns[obj.OwnerID] = new HashSet<SceneObjectGroup>();
|
||||
returns[obj.OwnerID].Add(obj);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: unknown object {0}", groupID);
|
||||
}
|
||||
}
|
||||
|
||||
int num = 0;
|
||||
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
|
||||
num += objs.Count;
|
||||
m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Returning {0} specific object(s)", num);
|
||||
|
||||
foreach (HashSet<SceneObjectGroup> objs in returns.Values)
|
||||
{
|
||||
List<SceneObjectGroup> objs2 = new List<SceneObjectGroup>(objs);
|
||||
if (m_scene.Permissions.CanReturnObjects(null, remoteClient.AgentId, objs2))
|
||||
{
|
||||
m_scene.returnObjects(objs2.ToArray(), remoteClient.AgentId);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: ReturnObjectsInParcel: not permitted to return {0} object(s) belonging to user {1}",
|
||||
objs2.Count, objs2[0].OwnerID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void EventManagerOnNoLandDataFromStorage()
|
||||
{
|
||||
// called methods already have locks
|
||||
// lock (m_landList)
|
||||
{
|
||||
ResetSimLandObjects();
|
||||
CreateDefaultParcel();
|
||||
}
|
||||
ResetSimLandObjects();
|
||||
CreateDefaultParcel();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
|
|
@ -490,11 +490,14 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
m_Scene.ForEachSOG(AddObject);
|
||||
|
||||
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
|
||||
foreach (UUID k in primcountKeys)
|
||||
lock (m_PrimCounts)
|
||||
{
|
||||
if (!m_OwnerMap.ContainsKey(k))
|
||||
m_PrimCounts.Remove(k);
|
||||
List<UUID> primcountKeys = new List<UUID>(m_PrimCounts.Keys);
|
||||
foreach (UUID k in primcountKeys)
|
||||
{
|
||||
if (!m_OwnerMap.ContainsKey(k))
|
||||
m_PrimCounts.Remove(k);
|
||||
}
|
||||
}
|
||||
|
||||
m_Tainted = false;
|
||||
|
|
|
@ -252,12 +252,11 @@ namespace OpenSim.Region.CoreModules
|
|||
}
|
||||
|
||||
// TODO: Decouple this, so we can get rid of Linden Hour info
|
||||
// Update Region infor with new Sun Position and Hour
|
||||
// Update Region with new Sun Vector
|
||||
// set estate settings for region access to sun position
|
||||
if (receivedEstateToolsSunUpdate)
|
||||
{
|
||||
m_scene.RegionInfo.RegionSettings.SunVector = Position;
|
||||
m_scene.RegionInfo.RegionSettings.SunPosition = GetCurrentTimeAsLindenSunHour();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -395,7 +394,7 @@ namespace OpenSim.Region.CoreModules
|
|||
ready = false;
|
||||
|
||||
// Remove our hooks
|
||||
m_scene.EventManager.OnFrame -= SunUpdate;
|
||||
m_scene.EventManager.OnFrame -= SunUpdate;
|
||||
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
|
||||
m_scene.EventManager.OnEstateToolsSunUpdate -= EstateToolsSunUpdate;
|
||||
m_scene.EventManager.OnGetCurrentTimeAsLindenSunHour -= GetCurrentTimeAsLindenSunHour;
|
||||
|
@ -459,26 +458,33 @@ namespace OpenSim.Region.CoreModules
|
|||
SunToClient(avatar.ControllingClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="FixedTime">Is the sun's position fixed?</param>
|
||||
/// <param name="useEstateTime">Use the Region or Estate Sun hour?</param>
|
||||
/// <param name="FixedSunHour">What hour of the day is the Sun Fixed at?</param>
|
||||
public void EstateToolsSunUpdate(ulong regionHandle, bool FixedSun, bool useEstateTime, float FixedSunHour)
|
||||
public void EstateToolsSunUpdate(ulong regionHandle)
|
||||
{
|
||||
if (m_scene.RegionInfo.RegionHandle == regionHandle)
|
||||
{
|
||||
float sunFixedHour;
|
||||
bool fixedSun;
|
||||
|
||||
if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
|
||||
{
|
||||
sunFixedHour = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
|
||||
fixedSun = m_scene.RegionInfo.EstateSettings.FixedSun;
|
||||
}
|
||||
else
|
||||
{
|
||||
sunFixedHour = (float)m_scene.RegionInfo.RegionSettings.SunPosition - 6.0f;
|
||||
fixedSun = m_scene.RegionInfo.RegionSettings.FixedSun;
|
||||
}
|
||||
|
||||
// Must limit the Sun Hour to 0 ... 24
|
||||
while (FixedSunHour > 24.0f)
|
||||
FixedSunHour -= 24;
|
||||
while (sunFixedHour > 24.0f)
|
||||
sunFixedHour -= 24;
|
||||
|
||||
while (FixedSunHour < 0)
|
||||
FixedSunHour += 24;
|
||||
while (sunFixedHour < 0)
|
||||
sunFixedHour += 24;
|
||||
|
||||
m_SunFixedHour = FixedSunHour;
|
||||
m_SunFixed = FixedSun;
|
||||
m_SunFixedHour = sunFixedHour;
|
||||
m_SunFixed = fixedSun;
|
||||
|
||||
// m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
|
||||
// m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
|
||||
|
@ -501,7 +507,7 @@ namespace OpenSim.Region.CoreModules
|
|||
{
|
||||
m_scene.ForEachRootClient(delegate(IClientAPI client)
|
||||
{
|
||||
SunToClient(client);
|
||||
SunToClient(client);
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
else
|
||||
{
|
||||
m_plugineffects[pluginName] = effect;
|
||||
m_log.Warn("E ... " + pluginName + " (Replaced)");
|
||||
m_log.Info("E ... " + pluginName + " (Replaced)");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -755,7 +755,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public event ScriptTimerEvent OnScriptTimerEvent;
|
||||
*/
|
||||
|
||||
public delegate void EstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool EstateSun, float LindenHour);
|
||||
public delegate void EstateToolsSunUpdate(ulong regionHandle);
|
||||
public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
|
||||
|
||||
public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
|
||||
|
@ -2536,13 +2536,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the system as to how the position of the sun should be handled.
|
||||
/// Called when the sun's position parameters have changed in the Region and/or Estate
|
||||
/// </summary>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="FixedTime">True if the Sun Position is fixed</param>
|
||||
/// <param name="useEstateTime">True if the Estate Settings should be used instead of region</param>
|
||||
/// <param name="FixedSunHour">The hour 0.0 <= FixedSunHour <= 24.0 at which the sun is fixed at. Sun Hour 0 is sun-rise, when Day/Night ratio is 1:1</param>
|
||||
public void TriggerEstateToolsSunUpdate(ulong regionHandle, bool FixedTime, bool useEstateTime, float FixedSunHour)
|
||||
/// <param name="regionHandle">The region that changed</param>
|
||||
public void TriggerEstateToolsSunUpdate(ulong regionHandle)
|
||||
{
|
||||
EstateToolsSunUpdate handlerEstateToolsSunUpdate = OnEstateToolsSunUpdate;
|
||||
if (handlerEstateToolsSunUpdate != null)
|
||||
|
@ -2551,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
d(regionHandle, FixedTime, useEstateTime, FixedSunHour);
|
||||
d(regionHandle);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -5619,33 +5619,7 @@ Environment.Exit(1);
|
|||
|
||||
public void TriggerEstateSunUpdate()
|
||||
{
|
||||
float sun;
|
||||
if (RegionInfo.RegionSettings.UseEstateSun)
|
||||
{
|
||||
sun = (float)RegionInfo.EstateSettings.SunPosition;
|
||||
if (RegionInfo.EstateSettings.UseGlobalTime)
|
||||
{
|
||||
sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
|
||||
}
|
||||
|
||||
//
|
||||
EventManager.TriggerEstateToolsSunUpdate(
|
||||
RegionInfo.RegionHandle,
|
||||
RegionInfo.EstateSettings.FixedSun,
|
||||
RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Use the Sun Position from the Region Settings
|
||||
sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
|
||||
|
||||
EventManager.TriggerEstateToolsSunUpdate(
|
||||
RegionInfo.RegionHandle,
|
||||
RegionInfo.RegionSettings.FixedSun,
|
||||
RegionInfo.RegionSettings.UseEstateSun,
|
||||
sun);
|
||||
}
|
||||
EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle);
|
||||
}
|
||||
|
||||
private void HandleReloadEstate(string module, string[] cmd)
|
||||
|
|
|
@ -945,6 +945,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </remarks>
|
||||
public UUID FromFolderID { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// IDs of all avatars sat on this scene object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We need this so that we can maintain a linkset wide ordering of avatars sat on different parts.
|
||||
/// This must be locked before it is read or written.
|
||||
/// SceneObjectPart sitting avatar add/remove code also locks on this object to avoid race conditions.
|
||||
/// No avatar should appear more than once in this list.
|
||||
/// Do not manipulate this list directly - use the Add/Remove sitting avatar methods on SceneObjectPart.
|
||||
/// </remarks>
|
||||
protected internal List<UUID> m_sittingAvatars = new List<UUID>();
|
||||
|
||||
#endregion
|
||||
|
||||
// ~SceneObjectGroup()
|
||||
|
@ -4522,6 +4534,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a copy of the list of sitting avatars on all prims of this object.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is sorted by the order in which avatars sat down. If an avatar stands up then all avatars that sat
|
||||
/// down after it move one place down the list.
|
||||
/// </remarks>
|
||||
/// <returns>A list of the sitting avatars. Returns an empty list if there are no sitting avatars.</returns>
|
||||
public List<UUID> GetSittingAvatars()
|
||||
{
|
||||
lock (m_sittingAvatars)
|
||||
return new List<UUID>(m_sittingAvatars);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of sitting avatars.
|
||||
/// </summary>
|
||||
|
@ -4529,11 +4555,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public int GetSittingAvatarsCount()
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
Array.ForEach<SceneObjectPart>(m_parts.GetArray(), p => count += p.GetSittingAvatarsCount());
|
||||
|
||||
return count;
|
||||
lock (m_sittingAvatars)
|
||||
return m_sittingAvatars.Count;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
|
|
|
@ -1342,7 +1342,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public UUID SitTargetAvatar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// IDs of all avatars start on this object part.
|
||||
/// IDs of all avatars sat on this part.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// We need to track this so that we can stop sat upon prims from being attached.
|
||||
|
@ -5196,18 +5196,22 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name='avatarId'></param>
|
||||
protected internal bool AddSittingAvatar(UUID avatarId)
|
||||
{
|
||||
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
|
||||
SitTargetAvatar = avatarId;
|
||||
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
sittingAvatars = new HashSet<UUID>();
|
||||
|
||||
lock (sittingAvatars)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
m_sittingAvatars = sittingAvatars;
|
||||
return m_sittingAvatars.Add(avatarId);
|
||||
if (IsSitTargetSet && SitTargetAvatar == UUID.Zero)
|
||||
SitTargetAvatar = avatarId;
|
||||
|
||||
if (m_sittingAvatars == null)
|
||||
m_sittingAvatars = new HashSet<UUID>();
|
||||
|
||||
if (m_sittingAvatars.Add(avatarId))
|
||||
{
|
||||
ParentGroup.m_sittingAvatars.Add(avatarId);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5221,27 +5225,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name='avatarId'></param>
|
||||
protected internal bool RemoveSittingAvatar(UUID avatarId)
|
||||
{
|
||||
if (SitTargetAvatar == avatarId)
|
||||
SitTargetAvatar = UUID.Zero;
|
||||
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
// This can occur under a race condition where another thread
|
||||
if (sittingAvatars == null)
|
||||
return false;
|
||||
|
||||
lock (sittingAvatars)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
if (sittingAvatars.Remove(avatarId))
|
||||
if (SitTargetAvatar == avatarId)
|
||||
SitTargetAvatar = UUID.Zero;
|
||||
|
||||
if (m_sittingAvatars == null)
|
||||
return false;
|
||||
|
||||
if (m_sittingAvatars.Remove(avatarId))
|
||||
{
|
||||
if (sittingAvatars.Count == 0)
|
||||
if (m_sittingAvatars.Count == 0)
|
||||
m_sittingAvatars = null;
|
||||
|
||||
ParentGroup.m_sittingAvatars.Remove(avatarId);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -5251,16 +5254,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>A hashset of the sitting avatars. Returns null if there are no sitting avatars.</returns>
|
||||
public HashSet<UUID> GetSittingAvatars()
|
||||
{
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (sittingAvatars)
|
||||
return new HashSet<UUID>(sittingAvatars);
|
||||
if (m_sittingAvatars == null)
|
||||
return null;
|
||||
else
|
||||
return new HashSet<UUID>(m_sittingAvatars);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5271,13 +5270,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public int GetSittingAvatarsCount()
|
||||
{
|
||||
HashSet<UUID> sittingAvatars = m_sittingAvatars;
|
||||
|
||||
if (sittingAvatars == null)
|
||||
return 0;
|
||||
|
||||
lock (sittingAvatars)
|
||||
return sittingAvatars.Count;
|
||||
lock (ParentGroup.m_sittingAvatars)
|
||||
{
|
||||
if (m_sittingAvatars == null)
|
||||
return 0;
|
||||
else
|
||||
return m_sittingAvatars.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,215 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using log4net;
|
||||
using Mono.Addins;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Framework.Monitoring;
|
||||
using OpenSim.Region.ClientStack.LindenUDP;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Animation;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.Animations
|
||||
{
|
||||
/// <summary>
|
||||
/// A module that just holds commands for inspecting avatar animations.
|
||||
/// </summary>
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
|
||||
public class AnimationsCommandModule : ISharedRegionModule
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private List<Scene> m_scenes = new List<Scene>();
|
||||
|
||||
public string Name { get { return "Animations Command Module"; } }
|
||||
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public void RemoveRegion(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Remove(scene);
|
||||
}
|
||||
|
||||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
// m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
|
||||
|
||||
lock (m_scenes)
|
||||
m_scenes.Add(scene);
|
||||
|
||||
scene.AddCommand(
|
||||
"Users", this, "show animations",
|
||||
"show animations [<first-name> <last-name>]",
|
||||
"Show animation information for avatars in this simulator.",
|
||||
"If no name is supplied then information for all avatars is shown.\n"
|
||||
+ "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
|
||||
+ ", which is not necessarily the current inventory name.",
|
||||
HandleShowAnimationsCommand);
|
||||
}
|
||||
|
||||
protected void HandleShowAnimationsCommand(string module, string[] cmd)
|
||||
{
|
||||
if (cmd.Length != 2 && cmd.Length < 4)
|
||||
{
|
||||
MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
|
||||
return;
|
||||
}
|
||||
|
||||
bool targetNameSupplied = false;
|
||||
string optionalTargetFirstName = null;
|
||||
string optionalTargetLastName = null;
|
||||
|
||||
if (cmd.Length >= 4)
|
||||
{
|
||||
targetNameSupplied = true;
|
||||
optionalTargetFirstName = cmd[2];
|
||||
optionalTargetLastName = cmd[3];
|
||||
}
|
||||
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
lock (m_scenes)
|
||||
{
|
||||
foreach (Scene scene in m_scenes)
|
||||
{
|
||||
if (targetNameSupplied)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
GetAttachmentsReport(sp, sb);
|
||||
}
|
||||
else
|
||||
{
|
||||
scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MainConsole.Instance.Output(sb.ToString());
|
||||
}
|
||||
|
||||
private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
|
||||
{
|
||||
sb.AppendFormat("Animations for {0}\n", sp.Name);
|
||||
|
||||
ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
|
||||
ScenePresenceAnimator spa = sp.Animator;
|
||||
AnimationSet anims = sp.Animator.Animations;
|
||||
|
||||
string cma = spa.CurrentMovementAnimation;
|
||||
cdl.AddRow(
|
||||
"Current movement anim",
|
||||
string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
|
||||
|
||||
UUID defaultAnimId = anims.DefaultAnimation.AnimID;
|
||||
cdl.AddRow(
|
||||
"Default anim",
|
||||
string.Format("{0}, {1}", defaultAnimId, GetAnimName(sp.Scene.AssetService, defaultAnimId)));
|
||||
|
||||
UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
|
||||
cdl.AddRow(
|
||||
"Implicit default anim",
|
||||
string.Format("{0}, {1}", implicitDefaultAnimId, GetAnimName(sp.Scene.AssetService, implicitDefaultAnimId)));
|
||||
|
||||
cdl.AddToStringBuilder(sb);
|
||||
|
||||
ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
|
||||
cdt.AddColumn("Animation ID", 36);
|
||||
cdt.AddColumn("Name", 20);
|
||||
cdt.AddColumn("Seq", 3);
|
||||
cdt.AddColumn("Object ID", 36);
|
||||
|
||||
UUID[] animIds;
|
||||
int[] sequenceNumbers;
|
||||
UUID[] objectIds;
|
||||
|
||||
sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
|
||||
|
||||
for (int i = 0; i < animIds.Length; i++)
|
||||
{
|
||||
UUID animId = animIds[i];
|
||||
string animName = GetAnimName(sp.Scene.AssetService, animId);
|
||||
int seq = sequenceNumbers[i];
|
||||
UUID objectId = objectIds[i];
|
||||
|
||||
cdt.AddRow(animId, animName, seq, objectId);
|
||||
}
|
||||
|
||||
cdt.AddToStringBuilder(sb);
|
||||
sb.Append("\n");
|
||||
}
|
||||
|
||||
private string GetAnimName(IAssetService assetService, UUID animId)
|
||||
{
|
||||
string animName;
|
||||
|
||||
if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName))
|
||||
{
|
||||
AssetMetadata amd = assetService.GetMetadata(animId.ToString());
|
||||
if (amd != null)
|
||||
animName = amd.Name;
|
||||
else
|
||||
animName = "Unknown";
|
||||
}
|
||||
|
||||
return animName;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -97,6 +97,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
|
|||
"Users", this, "attachments show",
|
||||
"attachments show [<first-name> <last-name>]",
|
||||
"Show attachment information for avatars in this simulator.",
|
||||
"If no name is supplied then information for all avatars is shown.",
|
||||
HandleShowAttachmentsCommand);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
|||
/// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
|
||||
/// Demo Economy/Money Module. This is a purposely crippled module!
|
||||
/// // To land transfer you need to add:
|
||||
/// -helperuri <ADDRESS TO THIS SERVER>
|
||||
/// -helperuri http://serveraddress:port/
|
||||
/// to the command line parameters you use to start up your client
|
||||
/// This commonly looks like -helperuri http://127.0.0.1:9000/
|
||||
///
|
||||
|
@ -116,10 +116,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Startup
|
||||
/// Called on startup so the module can be configured.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="config"></param>
|
||||
/// <param name="config">Configuration source.</param>
|
||||
public void Initialise(IConfigSource config)
|
||||
{
|
||||
m_gConfig = config;
|
||||
|
@ -674,9 +673,12 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// When the client closes the connection we remove their accounting info from memory to free up resources.
|
||||
/// When the client closes the connection we remove their accounting
|
||||
/// info from memory to free up resources.
|
||||
/// </summary>
|
||||
/// <param name="AgentID"></param>
|
||||
/// <param name="AgentID">UUID of agent</param>
|
||||
/// <param name="scene">Scene the agent was connected to.</param>
|
||||
/// <see cref="OpenSim.Region.Framework.Scenes.EventManager.ClientClosed"/>
|
||||
public void ClientClosed(UUID AgentID, Scene scene)
|
||||
{
|
||||
|
||||
|
|
|
@ -3298,7 +3298,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// <summary>
|
||||
/// Attach the object containing this script to the avatar that owns it.
|
||||
/// </summary>
|
||||
/// <param name='attachment'>The attachment point (e.g. ATTACH_CHEST)</param>
|
||||
/// <param name='attachmentPoint'>
|
||||
/// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>)
|
||||
/// </param>
|
||||
/// <returns>true if the attach suceeded, false if it did not</returns>
|
||||
public bool AttachToAvatar(int attachmentPoint)
|
||||
{
|
||||
|
@ -3729,21 +3731,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
else
|
||||
{
|
||||
bool sitting = false;
|
||||
if (m_host.SitTargetAvatar == agentID)
|
||||
{
|
||||
sitting = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (SceneObjectPart p in m_host.ParentGroup.Parts)
|
||||
{
|
||||
if (p.SitTargetAvatar == agentID)
|
||||
sitting = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (sitting)
|
||||
if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID))
|
||||
{
|
||||
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
||||
implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
||||
|
@ -3785,7 +3773,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
|
||||
if (npcModule != null && npcModule.IsNPC(agentID, World))
|
||||
{
|
||||
if (agentID == m_host.ParentGroup.OwnerID || npcModule.GetOwner(agentID) == m_host.ParentGroup.OwnerID)
|
||||
if (npcModule.CheckPermissions(agentID, m_host.OwnerID))
|
||||
{
|
||||
lock (m_host.TaskInventory)
|
||||
{
|
||||
|
@ -4160,62 +4148,56 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_String llGetLinkName(int linknum)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
// simplest case, this prims link number
|
||||
if (linknum == m_host.LinkNum || linknum == ScriptBaseClass.LINK_THIS)
|
||||
return m_host.Name;
|
||||
|
||||
// parse for sitting avatare-names
|
||||
List<String> nametable = new List<String>();
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
if (linknum < 0)
|
||||
{
|
||||
SceneObjectPart sitPart = presence.ParentPart;
|
||||
if (sitPart != null && m_host.ParentGroup.ContainsPart(sitPart.LocalId))
|
||||
nametable.Add(presence.ControllingClient.Name);
|
||||
});
|
||||
|
||||
int totalprims = m_host.ParentGroup.PrimCount + nametable.Count;
|
||||
if (totalprims > m_host.ParentGroup.PrimCount)
|
||||
{
|
||||
// sitting Avatar-Name with negativ linknum / SinglePrim
|
||||
if (linknum < 0 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
|
||||
return nametable[0];
|
||||
// Prim-Name / SinglePrim Sitting Avatar
|
||||
if (linknum == 1 && m_host.ParentGroup.PrimCount == 1 && nametable.Count == 1)
|
||||
return m_host.Name;
|
||||
// LinkNumber > of Real PrimSet = AvatarName
|
||||
if (linknum > m_host.ParentGroup.PrimCount && linknum <= totalprims)
|
||||
return nametable[totalprims - linknum];
|
||||
}
|
||||
|
||||
// Single prim
|
||||
if (m_host.LinkNum == 0)
|
||||
{
|
||||
if (linknum == 0 || linknum == ScriptBaseClass.LINK_ROOT)
|
||||
if (linknum == ScriptBaseClass.LINK_THIS)
|
||||
return m_host.Name;
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
|
||||
// Link set
|
||||
SceneObjectPart part = null;
|
||||
if (m_host.LinkNum == 1) // this is the Root prim
|
||||
int actualPrimCount = m_host.ParentGroup.PrimCount;
|
||||
List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars();
|
||||
int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count;
|
||||
|
||||
// Special case for a single prim. In this case the linknum is zero. However, this will not match a single
|
||||
// prim that has any avatars sat upon it (in which case the root prim is link 1).
|
||||
if (linknum == 0)
|
||||
{
|
||||
if (linknum < 0)
|
||||
part = m_host.ParentGroup.GetLinkNumPart(2);
|
||||
else
|
||||
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
||||
if (actualPrimCount == 1 && sittingAvatarIds.Count == 0)
|
||||
return m_host.Name;
|
||||
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
else // this is a child prim
|
||||
// Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but
|
||||
// here we must match 1 (ScriptBaseClass.LINK_ROOT).
|
||||
else if (linknum == 1 && actualPrimCount == 1)
|
||||
{
|
||||
if (linknum < 2)
|
||||
part = m_host.ParentGroup.GetLinkNumPart(1);
|
||||
if (sittingAvatarIds.Count > 0)
|
||||
return m_host.ParentGroup.RootPart.Name;
|
||||
else
|
||||
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
else if (linknum <= adjustedPrimCount)
|
||||
{
|
||||
if (linknum <= actualPrimCount)
|
||||
{
|
||||
return m_host.ParentGroup.GetLinkNumPart(linknum).Name;
|
||||
}
|
||||
else
|
||||
{
|
||||
ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]);
|
||||
if (sp != null)
|
||||
return sp.Name;
|
||||
else
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
}
|
||||
if (part != null)
|
||||
return part.Name;
|
||||
else
|
||||
return UUID.Zero.ToString();
|
||||
{
|
||||
return ScriptBaseClass.NULL_KEY;
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Integer llGetInventoryNumber(int type)
|
||||
|
@ -5828,9 +5810,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Insert the list identified by <src> into the
|
||||
/// list designated by <dest> such that the first
|
||||
/// new element has the index specified by <index>
|
||||
/// Insert the list identified by <paramref name="src"/> into the
|
||||
/// list designated by <paramref name="dest"/> such that the first
|
||||
/// new element has the index specified by <paramref name="index"/>
|
||||
/// </summary>
|
||||
|
||||
public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
|
||||
|
@ -6663,6 +6645,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ps.BurstSpeedMax = 1.0f;
|
||||
ps.BurstRate = 0.1f;
|
||||
ps.PartMaxAge = 10.0f;
|
||||
ps.BurstPartCount = 1;
|
||||
return ps;
|
||||
}
|
||||
|
||||
|
@ -6686,8 +6669,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
private void SetParticleSystem(SceneObjectPart part, LSL_List rules)
|
||||
{
|
||||
|
||||
|
||||
if (rules.Length == 0)
|
||||
{
|
||||
part.RemoveParticleSystem();
|
||||
|
@ -13232,7 +13213,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// Get a notecard line.
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="line">Lines start at index 0</param>
|
||||
/// <param name="lineNumber">Lines start at index 0</param>
|
||||
/// <returns></returns>
|
||||
public static string GetLine(UUID assetID, int lineNumber)
|
||||
{
|
||||
|
@ -13261,9 +13242,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
/// Get a notecard line.
|
||||
/// </summary>
|
||||
/// <param name="assetID"></param>
|
||||
/// <param name="line">Lines start at index 0</param>
|
||||
/// <param name="maxLength">Maximum length of the returned line. Longer lines will be truncated</para>
|
||||
/// <returns></returns>
|
||||
/// <param name="lineNumber">Lines start at index 0</param>
|
||||
/// <param name="maxLength">
|
||||
/// Maximum length of the returned line.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// If the line length is longer than <paramref name="maxLength"/>,
|
||||
/// the return string will be truncated.
|
||||
/// </returns>
|
||||
public static string GetLine(UUID assetID, int lineNumber, int maxLength)
|
||||
{
|
||||
string line = GetLine(assetID, lineNumber);
|
||||
|
|
|
@ -1214,12 +1214,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
sunHour += 24.0;
|
||||
|
||||
World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
|
||||
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
|
||||
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
|
||||
World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
|
||||
World.RegionInfo.RegionSettings.FixedSun = sunFixed;
|
||||
World.RegionInfo.RegionSettings.Save();
|
||||
|
||||
World.EventManager.TriggerEstateToolsSunUpdate(
|
||||
World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
|
||||
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1244,8 +1243,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
World.RegionInfo.EstateSettings.FixedSun = sunFixed;
|
||||
World.RegionInfo.EstateSettings.Save();
|
||||
|
||||
World.EventManager.TriggerEstateToolsSunUpdate(
|
||||
World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
|
||||
World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -633,19 +633,44 @@ namespace OpenSim.Region.ScriptEngine.Shared
|
|||
|
||||
public LSL_Types.Vector3 GetVector3Item(int itemIndex)
|
||||
{
|
||||
if(m_data[itemIndex] is LSL_Types.Vector3)
|
||||
if (m_data[itemIndex] is LSL_Types.Vector3)
|
||||
{
|
||||
return (LSL_Types.Vector3)m_data[itemIndex];
|
||||
}
|
||||
else if(m_data[itemIndex] is OpenMetaverse.Vector3)
|
||||
{
|
||||
return new LSL_Types.Vector3(
|
||||
(OpenMetaverse.Vector3)m_data[itemIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException(string.Format(
|
||||
"{0} expected but {1} given",
|
||||
typeof(LSL_Types.Vector3).Name,
|
||||
m_data[itemIndex] != null ?
|
||||
m_data[itemIndex].GetType().Name : "null"));
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion GetQuaternionItem(int itemIndex)
|
||||
{
|
||||
return (LSL_Types.Quaternion)m_data[itemIndex];
|
||||
if (m_data[itemIndex] is LSL_Types.Quaternion)
|
||||
{
|
||||
return (LSL_Types.Quaternion)m_data[itemIndex];
|
||||
}
|
||||
else if(m_data[itemIndex] is OpenMetaverse.Quaternion)
|
||||
{
|
||||
return new LSL_Types.Quaternion(
|
||||
(OpenMetaverse.Quaternion)m_data[itemIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidCastException(string.Format(
|
||||
"{0} expected but {1} given",
|
||||
typeof(LSL_Types.Quaternion).Name,
|
||||
m_data[itemIndex] != null ?
|
||||
m_data[itemIndex].GetType().Name : "null"));
|
||||
}
|
||||
}
|
||||
|
||||
public LSL_Types.key GetKeyItem(int itemIndex)
|
||||
|
|
|
@ -185,15 +185,15 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
if (!m_AllowDuplicateNames)
|
||||
{
|
||||
List<RegionData> dupe = m_Database.Get(regionInfos.RegionName, scopeID);
|
||||
List<RegionData> dupe = m_Database.Get(Util.EscapeForLike(regionInfos.RegionName), scopeID);
|
||||
if (dupe != null && dupe.Count > 0)
|
||||
{
|
||||
foreach (RegionData d in dupe)
|
||||
{
|
||||
if (d.RegionID != regionInfos.RegionID)
|
||||
{
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region {0} tried to register duplicate name with ID {1}.",
|
||||
regionInfos.RegionName, regionInfos.RegionID);
|
||||
m_log.WarnFormat("[GRID SERVICE]: Region tried to register using a duplicate name. New region: {0} ({1}), existing region: {2} ({3}).",
|
||||
regionInfos.RegionName, regionInfos.RegionID, d.RegionName, d.RegionID);
|
||||
return "Duplicate region name";
|
||||
}
|
||||
}
|
||||
|
@ -359,7 +359,7 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
public GridRegion GetRegionByName(UUID scopeID, string name)
|
||||
{
|
||||
List<RegionData> rdatas = m_Database.Get(name, scopeID);
|
||||
List<RegionData> rdatas = m_Database.Get(Util.EscapeForLike(name), scopeID);
|
||||
if ((rdatas != null) && (rdatas.Count > 0))
|
||||
return RegionData2RegionInfo(rdatas[0]); // get the first
|
||||
|
||||
|
@ -377,7 +377,7 @@ namespace OpenSim.Services.GridService
|
|||
{
|
||||
// m_log.DebugFormat("[GRID SERVICE]: GetRegionsByName {0}", name);
|
||||
|
||||
List<RegionData> rdatas = m_Database.Get(name + "%", scopeID);
|
||||
List<RegionData> rdatas = m_Database.Get(Util.EscapeForLike(name) + "%", scopeID);
|
||||
|
||||
int count = 0;
|
||||
List<GridRegion> rinfos = new List<GridRegion>();
|
||||
|
@ -586,7 +586,7 @@ namespace OpenSim.Services.GridService
|
|||
|
||||
string regionName = cmd[3];
|
||||
|
||||
List<RegionData> regions = m_Database.Get(regionName, UUID.Zero);
|
||||
List<RegionData> regions = m_Database.Get(Util.EscapeForLike(regionName), UUID.Zero);
|
||||
if (regions == null || regions.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("No region with name {0} found", regionName);
|
||||
|
@ -716,7 +716,7 @@ namespace OpenSim.Services.GridService
|
|||
return;
|
||||
}
|
||||
|
||||
List<RegionData> regions = m_Database.Get(cmd[3], UUID.Zero);
|
||||
List<RegionData> regions = m_Database.Get(Util.EscapeForLike(cmd[3]), UUID.Zero);
|
||||
if (regions == null || regions.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("Region not found");
|
||||
|
|
|
@ -387,7 +387,7 @@ namespace OpenSim.Services.GridService
|
|||
m_log.DebugFormat("[HYPERGRID LINKER]: Request to unlink {0}", mapName);
|
||||
GridRegion regInfo = null;
|
||||
|
||||
List<RegionData> regions = m_Database.Get(mapName, m_ScopeID);
|
||||
List<RegionData> regions = m_Database.Get(Util.EscapeForLike(mapName), m_ScopeID);
|
||||
if (regions != null && regions.Count > 0)
|
||||
{
|
||||
OpenSim.Framework.RegionFlags rflags = (OpenSim.Framework.RegionFlags)Convert.ToInt32(regions[0].Data["flags"]);
|
||||
|
|
1198
doc/doxygen.conf
1198
doc/doxygen.conf
File diff suppressed because it is too large
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Reference in New Issue