Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic

viewer-2-initial-appearance
Justin Clark-Casey (justincc) 2010-10-29 23:45:10 +01:00
parent abcde41c0d
commit e66ec432af
4 changed files with 39 additions and 57 deletions

View File

@ -329,9 +329,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID owner)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
m_serial = 1;
m_owner = owner;
@ -345,9 +344,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, OSDMap map)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
m_owner = avatarID;
Unpack(map);
SetHeight();
@ -355,9 +353,8 @@ namespace OpenSim.Framework
public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
m_serial = 1;
m_owner = avatarID;
@ -383,9 +380,8 @@ namespace OpenSim.Framework
public AvatarAppearance(AvatarAppearance appearance)
{
// DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
// DEBUG OFF
// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
if (appearance == null)
{
m_serial = 1;
@ -479,10 +475,9 @@ namespace OpenSim.Framework
}
changed = true;
// DEBUG ON
if (newface != null)
m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
// DEBUG OFF
// if (newface != null)
// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
}
m_texture = textureEntry;
@ -742,7 +737,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
}
// Avatar Textures
@ -760,7 +755,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
}
// Visual Parameters
@ -772,7 +767,7 @@ namespace OpenSim.Framework
}
else
{
m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters");
m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
}
// Attachments
@ -786,7 +781,7 @@ namespace OpenSim.Framework
}
catch (Exception e)
{
m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message);
m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
}
}

View File

@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
// DEBUG ON
m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
// DEBUG OFF
// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
return false;
}
@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="visualParam"></param>
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
return;
}
@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{
if (m_scene.AssetService.Get(textureID.ToString()) == null)
{
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
textureID,idx,client.Name);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
textureID, idx, client.Name);
return false;
}
return true;
@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSend(UUID agentid)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
public void QueueAppearanceSave(UUID agentid)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents();
@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
return;
}
@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
}
@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
// DEBUG OFF
// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
else
{
m_log.ErrorFormat(
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
appearance.Wearables[i].ItemID, (WearableType)i);
appearance.Wearables[i].ItemID = UUID.Zero;
@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
}
else
{
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
}
}
}

View File

@ -2393,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes
if (LocalId == remoteAvatar.LocalId)
{
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send data to itself; {0}", UUID);
return;
}
if (IsChildAgent)
{
m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
return;
}
@ -2482,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes
{
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{
m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
m_controllingClient.SendAppearance(
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
}
}
else
{
m_log.WarnFormat("[SP] AvatarFactory not set");
m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
}
SendInitialFullUpdateToAllClients();
@ -2501,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendAppearanceToAllOtherAgents()
{
// DEBUG ON
m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
// DEBUG OFF
m_perfMonMS = Util.EnvironmentTickCount();