Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic
parent
abcde41c0d
commit
e66ec432af
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@ -329,9 +329,8 @@ namespace OpenSim.Framework
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public AvatarAppearance(UUID owner)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner);
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m_serial = 1;
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m_owner = owner;
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@ -345,9 +344,8 @@ namespace OpenSim.Framework
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public AvatarAppearance(UUID avatarID, OSDMap map)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID);
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m_owner = avatarID;
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Unpack(map);
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SetHeight();
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@ -355,9 +353,8 @@ namespace OpenSim.Framework
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public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID);
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m_serial = 1;
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m_owner = avatarID;
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@ -383,9 +380,8 @@ namespace OpenSim.Framework
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public AvatarAppearance(AvatarAppearance appearance)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance");
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if (appearance == null)
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{
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m_serial = 1;
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@ -479,10 +475,9 @@ namespace OpenSim.Framework
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}
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changed = true;
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// DEBUG ON
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if (newface != null)
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m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
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// DEBUG OFF
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// if (newface != null)
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// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID);
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}
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m_texture = textureEntry;
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@ -742,7 +737,7 @@ namespace OpenSim.Framework
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}
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else
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{
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m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables");
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m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables");
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}
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// Avatar Textures
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@ -760,7 +755,7 @@ namespace OpenSim.Framework
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}
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else
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{
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m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures");
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m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures");
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}
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// Visual Parameters
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@ -772,7 +767,7 @@ namespace OpenSim.Framework
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}
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else
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{
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m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters");
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m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters");
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}
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// Attachments
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@ -786,7 +781,7 @@ namespace OpenSim.Framework
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message);
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m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace);
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}
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}
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@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities
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public void BakedTextureUploaded(UUID assetID, byte[] data)
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{
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// DEBUG ON
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m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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// DEBUG OFF
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// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
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AssetBase asset;
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asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
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asset.Data = data;
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@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId);
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return false;
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}
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@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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/// <param name="visualParam"></param>
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public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId);
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId);
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return;
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}
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@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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if (m_scene.AssetService.Get(textureID.ToString()) == null)
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{
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m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
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textureID,idx,client.Name);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}",
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textureID, idx, client.Name);
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return false;
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}
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return true;
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@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSend(UUID agentid)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid);
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
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@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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public void QueueAppearanceSave(UUID agentid)
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{
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid);
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// 100 nanoseconds (ticks) we should wait
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long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
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@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid);
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// Send the appearance to everyone in the scene
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sp.SendAppearanceToAllOtherAgents();
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@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(agentid);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid);
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return;
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}
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@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId);
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client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++);
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}
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@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
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if (sp == null)
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{
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m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId);
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return;
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}
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// DEBUG ON
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m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId);
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// DEBUG OFF
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// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId);
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AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
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@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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else
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{
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m_log.ErrorFormat(
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"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
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"[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default",
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appearance.Wearables[i].ItemID, (WearableType)i);
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appearance.Wearables[i].ItemID = UUID.Zero;
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@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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else
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{
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m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
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m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID);
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}
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}
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}
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@ -2393,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes
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if (LocalId == remoteAvatar.LocalId)
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{
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m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
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m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send data to itself; {0}", UUID);
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return;
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}
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if (IsChildAgent)
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{
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m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
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m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
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return;
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}
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@ -2482,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
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{
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m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
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// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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m_controllingClient.SendAppearance(
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m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
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}
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}
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else
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{
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m_log.WarnFormat("[SP] AvatarFactory not set");
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m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
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}
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SendInitialFullUpdateToAllClients();
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@ -2501,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendAppearanceToAllOtherAgents()
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{
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// DEBUG ON
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m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid);
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// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
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// DEBUG OFF
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m_perfMonMS = Util.EnvironmentTickCount();
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