Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
parent
20653830fb
commit
e678056e13
13
prebuild.xml
13
prebuild.xml
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@ -1167,6 +1167,7 @@
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</Configuration>
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<ReferencePath>../../../bin/</ReferencePath>
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<ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
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<Reference name="System" localCopy="false"/>
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<Reference name="System.Data" localCopy="false"/>
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<Reference name="System.Runtime.Remoting" localCopy="false"/>
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@ -1177,7 +1178,13 @@
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Data"/>
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<Reference name="OpenSim.Region.Environment"/>
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<!-- Explicit path since without it, the generated .build file does not correctly reference
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the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
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despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
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may cause some warnings in Visual Studio -->
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<Reference name="../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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@ -1214,7 +1221,13 @@
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<Reference name="OpenSim.Region.ScriptEngine.Common"/>
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<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
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<Reference name="OpenSim.Grid.ScriptServer"/>
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<!-- Explicit path since without it, the generated .build file does not correctly reference
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the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
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despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
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may cause some warnings in Visual Studio -->
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<Reference name="../../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
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<Reference name="Axiom.MathLib.dll" localCopy="false"/>
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<Reference name="Nini.dll" />
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<Files>
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