Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml

afrisby
Justin Clarke Casey 2008-01-02 08:36:51 +00:00
parent 20653830fb
commit e678056e13
1 changed files with 13 additions and 0 deletions

View File

@ -1167,6 +1167,7 @@
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<ReferencePath>../../../bin/ScriptEngines/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Runtime.Remoting" localCopy="false"/>
@ -1177,7 +1178,13 @@
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Region.Environment"/>
<!-- Explicit path since without it, the generated .build file does not correctly reference
the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
may cause some warnings in Visual Studio -->
<Reference name="../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
@ -1214,7 +1221,13 @@
<Reference name="OpenSim.Region.ScriptEngine.Common"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="OpenSim.Grid.ScriptServer"/>
<!-- Explicit path since without it, the generated .build file does not correctly reference
the DotNetEngine assembly in bin/ScriptEngines (instead looking in simply bin/)
despite the bin/ScriptEngines reference path. Hardcoding is not a permanent solution and
may cause some warnings in Visual Studio -->
<Reference name="../../../../bin/ScriptEngines/OpenSim.Region.ScriptEngine.DotNetEngine"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="Nini.dll" />
<Files>