From e67b84613d1fe872e30379b0f5ad4540107f92f8 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 24 Jan 2013 03:09:49 +0000 Subject: [PATCH] Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch --- .../Avatar/Animations/AnimationsCommandModule.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs index 84211a9ba9..5e5e415a8a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Animations/AnimationsCommandModule.cs @@ -163,12 +163,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Animations "Default anim", string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId))); - UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID; - cdl.AddRow( - "Implicit default anim", - string.Format("{0}, {1}", - implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId))); - cdl.AddToStringBuilder(sb); ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };