From e69efdd4ce7e989d04adf685d6fa7a704c609377 Mon Sep 17 00:00:00 2001 From: sacha Date: Sat, 7 Aug 2010 13:13:27 +0000 Subject: [PATCH] Clean the loo after use please !!!!! No need to keep useless debug message ! Never heard of wasted cpucycle you darn kid ! --- .../Avatar/InstantMessage/MessageTransferModule.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index d025f0c0e3..e1ee0b1ec4 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs @@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { UUID toAgentID = new UUID(im.toAgentID); - m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); + //m_log.DebugFormat("[INSTANT MESSAGE]: Attempting delivery of IM from {0} to {1}", im.fromAgentName, toAgentID.ToString()); // Try root avatar only first foreach (Scene scene in m_Scenes) @@ -140,12 +140,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage if (scene.Entities.ContainsKey(toAgentID) && scene.Entities[toAgentID] is ScenePresence) { - m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); + // m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName); // Local message ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; if (!user.IsChildAgent) { - m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); + // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); user.ControllingClient.SendInstantMessage(im); // Message sent @@ -167,7 +167,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage // Local message ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; - m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); + // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering to client"); user.ControllingClient.SendInstantMessage(im); // Message sent