* Remove the OpenSim GUI.

* A better version can now be found on the forge at http://forge.opensimulator.org/gf/project/osgui
0.6.0-stable
Justin Clarke Casey 2008-10-27 21:29:22 +00:00
parent 4b929804dc
commit e6a141b0f5
15 changed files with 0 additions and 3050 deletions

View File

@ -1,111 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
class InputTextBoxControl:System.Windows.Forms.TextBox
{
public InputTextBoxControl()
{
this.KeyDown += new System.Windows.Forms.KeyEventHandler(TextInputControl_KeyDown);
}
private List<string> CommandHistory = new List<string>();
private bool InHistory = false;
private int HistoryPosition = -1;
void TextInputControl_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter && InHistory == false)
{
CommandHistory.Add(this.Text);
}
if (e.KeyCode == Keys.Up || e.KeyCode == Keys.Down)
{
// if not inside buffer, enter
// InBuffer = true
//Console.WriteLine("History: Check");
if (InHistory == false)
{
if (this.Text != "")
{
//Console.WriteLine("History: Add");
CommandHistory.Add(this.Text);
HistoryPosition = CommandHistory.Count;
}
else
{
//HistoryPosition = CommandHistory.Count + 1;
}
//Console.WriteLine("History: InHistory");
InHistory = true;
}
if (e.KeyCode == Keys.Up)
HistoryPosition -= 1;
if (e.KeyCode == Keys.Down)
HistoryPosition += 1;
if (HistoryPosition > CommandHistory.Count - 1)
HistoryPosition = -1;
if (HistoryPosition < -1)
HistoryPosition = CommandHistory.Count - 1;
//Console.WriteLine("History: Pos: " + HistoryPosition);
//Console.WriteLine("History: HaveInHistCount: " + CommandHistory.Count);
if (CommandHistory.Count != 0)
{
if (HistoryPosition != -1)
{
//Console.WriteLine("History: Getting");
//this.Text = CommandHistory.Item(HistoryPosition);
this.Text = CommandHistory[HistoryPosition];
this.SelectionStart = this.Text.Length;
this.SelectionLength = 0;
}
else
{
//Console.WriteLine("History: Nothing");
this.Text = "";
}
}
e.Handled = true;
}
else
{
InHistory = false;
HistoryPosition = -1;
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,536 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
public partial class Main : Form
{
public ProcessManager proc_OpenSim;
public ProcessManager proc_UserServer;
public ProcessManager proc_GridServer;
public ProcessManager proc_AssetServer;
public Main()
{
InitializeComponent();
}
private void Main_Load(object sender, EventArgs e)
{
txtInputUserServer.KeyPress += new KeyPressEventHandler(txtInputUserServer_KeyPress);
txtInputGridServer.KeyPress += new KeyPressEventHandler(txtInputGridServer_KeyPress);
txtInputAssetServer.KeyPress += new KeyPressEventHandler(txtInputAssetServer_KeyPress);
txtInputRegionServer.KeyPress += new KeyPressEventHandler(txtInputRegionServer_KeyPress);
tabLogs.Selected += new TabControlEventHandler(tabLogs_Selected);
UpdateTabVisibility();
}
void tabLogs_Selected(object sender, TabControlEventArgs e)
{
if (e.TabPage == tabUserServer)
txtInputUserServer.Focus();
if (e.TabPage == tabGridServer)
txtInputGridServer.Focus();
if (e.TabPage == tabAssetServer)
txtInputAssetServer.Focus();
if (e.TabPage == tabRegionServer)
txtInputRegionServer.Focus();
}
void txtInputUserServer_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
// We got a command
e.Handled = true;
proc_UserServer.StandardInput.WriteLine(txtInputUserServer.Text + "\r\n");
txtInputUserServer.Text = "";
}
}
void txtInputGridServer_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
// We got a command
e.Handled = true;
proc_GridServer.StandardInput.WriteLine(txtInputGridServer.Text + "\r\n");
txtInputGridServer.Text = "";
}
}
void txtInputAssetServer_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
// We got a command
e.Handled = true;
proc_AssetServer.StandardInput.WriteLine(txtInputAssetServer.Text + "\r\n");
txtInputAssetServer.Text = "";
}
}
void txtInputRegionServer_KeyPress(object sender, KeyPressEventArgs e)
{
if (e.KeyChar == 13)
{
// We got a command
e.Handled = true;
proc_OpenSim.StandardInput.WriteLine(txtInputRegionServer.Text + "\r\n");
txtInputRegionServer.Text = "";
}
}
private void btnStart_Click(object sender, EventArgs e)
{
noProbe1.Checked = true;
multiple1.Checked = true;
loginuri1.Checked = true;
login1.Checked = true;
//
// THIS PART NEEDS TO BE MOVED TO A SEPARATE THREAD OR A TIMER OF SOME SORT
// should not block on wait
// ALSO - IF SOME SERVICES ARE NOT CONFIGURED, POP UP CONFIGURATION BOX FOR THAT SERVICE!
//
btnStart.Enabled = false;
btnStop.Enabled = false;
if (rbGridServer.Checked)
{
// Start UserServer
proc_UserServer = new ProcessManager("OpenSim.Grid.UserServer.exe", "");
txtMainLog.AppendText("Starting: User server" + "\r\n");
proc_UserServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived);
proc_UserServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_UserServer_DataReceived);
proc_UserServer.StartProcess();
System.Threading.Thread.Sleep(3000);
// Start GridServer
proc_GridServer = new ProcessManager("OpenSim.Grid.GridServer.exe", "");
txtMainLog.AppendText("Starting: Grid server" + "\r\n");
proc_GridServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived);
proc_GridServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_GridServer_DataReceived);
proc_GridServer.StartProcess();
System.Threading.Thread.Sleep(3000);
// Start AssetServer
proc_AssetServer = new ProcessManager("OpenSim.Grid.AssetServer.exe", "");
txtMainLog.AppendText("Starting: Asset server" + "\r\n");
proc_AssetServer.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived);
proc_AssetServer.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_AssetServer_DataReceived);
proc_AssetServer.StartProcess();
System.Threading.Thread.Sleep(3000);
}
// Start OpenSim
string p = "";
if (rbGridServer.Checked)
p = "-gridmode=true";
proc_OpenSim = new ProcessManager("OpenSim.EXE", p);
txtMainLog.AppendText("Starting: OpenSim (Region server)" + "\r\n");
proc_OpenSim.OutputDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_OpenSim_DataReceived);
proc_OpenSim.ErrorDataReceived += new System.Diagnostics.DataReceivedEventHandler(proc_OpenSim_DataReceived);
proc_OpenSim.StartProcess();
btnStart.Enabled = false;
btnStop.Enabled = true;
}
public delegate void AppendText(string Text);
void proc_UserServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
this.Invoke(new AppendText(txtUserServer.AppendText), new object[] { e.Data + "\r\n" });
this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "UserServer: " + e.Data + "\r\n" });
}
void proc_GridServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
this.Invoke(new AppendText(txtGridServer.AppendText), new object[] { e.Data + "\r\n" });
this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "GridServer: " + e.Data + "\r\n" });
}
void proc_AssetServer_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
this.Invoke(new AppendText(txtAssetServer.AppendText), new object[] { e.Data + "\r\n" });
this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "AssetServer: " + e.Data + "\r\n" });
}
void proc_OpenSim_DataReceived(object sender, System.Diagnostics.DataReceivedEventArgs e)
{
this.Invoke(new AppendText(txtOpenSim.AppendText), new object[] { e.Data + "\r\n" });
this.Invoke(new AppendText(txtMainLog.AppendText), new object[] { "OpenSim: " + e.Data + "\r\n" });
}
private void btnStop_Click(object sender, EventArgs e)
{
btnStart.Enabled = false;
btnStop.Enabled = false;
Stop();
btnStart.Enabled = true;
btnStop.Enabled = false;
}
private void clear1_Click(object sender, EventArgs e)
{
noProbe1.Checked = false; multiple1.Checked = false; loginuri1.Checked = false;
noMultiple1.Checked = false; korean1.Checked = false; spanish1.Checked = false;
ignorepixeldepth1.Checked = false; nothread1.Checked = false; safe1.Checked = false;
noconsole1.Checked = false; log1.Checked = false; helperuri1.Checked = false;
autologin1.Checked = false; dialog1.Checked = false; previous1.Checked = false;
simple1.Checked = false; noinvlib1.Checked = false; noutc1.Checked = false;
debugst1.Checked = false; local1.Checked = false; purge1.Checked = false;
nofmod1.Checked = false; nosound1.Checked = false; noaudio1.Checked = false;
url1.Checked = false; port1.Checked = false; drop1.Checked = false;
inbw1.Checked = false; outbw1.Checked = false; settings1.Checked = false;
logfile1.Checked = false; yield1.Checked = false; techTag1.Checked = false;
quitAfter1.Checked = false; loginuri1.Checked = false; set1.Checked = false;
errmask1.Checked = false; raw1.Checked = false; skin1.Checked = false;
user1.Checked = false; login1.Checked = false;
}
private void Stop()
{
if (proc_UserServer != null)
{
txtMainLog.AppendText("Shutting down UserServer. CPU time used: " + proc_UserServer.TotalProcessorTime.ToString() + "\r\n");
proc_UserServer.StopProcess();
proc_UserServer = null;
}
if (proc_GridServer != null)
{
txtMainLog.AppendText("Shutting down GridServer. CPU time used: " + proc_GridServer.TotalProcessorTime.ToString() + "\r\n");
proc_GridServer.StopProcess();
proc_GridServer = null;
}
if (proc_AssetServer != null)
{
txtMainLog.AppendText("Shutting down AssetServer. CPU time used: " + proc_AssetServer.TotalProcessorTime.ToString() + "\r\n");
proc_AssetServer.StopProcess();
proc_AssetServer = null;
}
if (proc_OpenSim != null)
{
txtMainLog.AppendText("Shutting down OpenSim. CPU time used: " + proc_OpenSim.TotalProcessorTime.ToString() + "\r\n");
proc_OpenSim.StopProcess();
proc_OpenSim = null;
}
}
private void UpdateTabVisibility()
{
if (rbStandAloneMode.Checked)
{
if (tabLogs.TabPages.Contains(tabUserServer))
tabLogs.TabPages.Remove(tabUserServer);
if (tabLogs.TabPages.Contains(tabGridServer))
tabLogs.TabPages.Remove(tabGridServer);
if (tabLogs.TabPages.Contains(tabAssetServer))
tabLogs.TabPages.Remove(tabAssetServer);
}
else
{
if (!tabLogs.TabPages.Contains(tabUserServer))
tabLogs.TabPages.Add(tabUserServer);
if (!tabLogs.TabPages.Contains(tabGridServer))
tabLogs.TabPages.Add(tabGridServer);
if (!tabLogs.TabPages.Contains(tabAssetServer))
tabLogs.TabPages.Add(tabAssetServer);
}
}
private void rbStandAloneMode_CheckedChanged(object sender, EventArgs e)
{
UpdateTabVisibility();
}
private void rbGridRegionMode_CheckedChanged(object sender, EventArgs e)
{
UpdateTabVisibility();
}
private void rbGridServer_CheckedChanged(object sender, EventArgs e)
{
UpdateTabVisibility();
}
private int counter;
private void Exit()
{
counter = 0;
timer1.Interval = 600;
timer1.Enabled = true;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
}
private void timer1_Tick(object sender, System.EventArgs e)
{
if (counter >= 10)
{
timer1.Enabled = false;
counter = 0;
Application.Exit();
}
else
{
counter = counter + 1;
}
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
if (proc_UserServer != null || proc_GridServer != null || proc_AssetServer != null || proc_OpenSim != null)
{
label6.Text = "Stopping server(s) and waiting to safely close..............";
Stop();
Exit();
}
else
{
Application.Exit();
}
}
/// <summary>
/// CLIENT SECTION
/// </summary>
string exeString;
string exeArgs;
string usrsvr;
string error = "Reconsider your commandline choices, you have opposing values selected!";
private void label6_Click(object sender, EventArgs e)
{
label6.Text = clientBox1.Text;
}
private void errorSwitches()
{
MessageBox.Show(error);
label6.Text = error;
}
bool exists;
private void Launch1_Click(object sender, EventArgs e)
{
if (exists = System.IO.File.Exists(clientBox1.Text + exeBox1.Text))
{
executeClient();
}
else
{
MessageBox.Show("FILE DOES NOT EXIST!!!");
label6.Text = "FILE DOES NOT EXIST!!!";
}
}
private void NATfix()
{
}
private void executeClient()
{
label6.Text = "";
exeArgs = "";
exeString = clientBox1.Text;
exeString = exeString += exeBox1.Text;
if (multiple1.Checked == true && noMultiple1.Checked == true) errorSwitches();
else if (korean1.Checked == true && spanish1.Checked == true) errorSwitches();
else
{
if (noProbe1.Checked == true) exeArgs = exeArgs += " -noprobe";
if (multiple1.Checked == true) exeArgs = exeArgs += " -multiple";
if (noMultiple1.Checked == true) exeArgs = exeArgs += " -nomultiple";
if (korean1.Checked == true) exeArgs = exeArgs += " -korean";
if (spanish1.Checked == true) exeArgs = exeArgs += " -spanish";
if (ignorepixeldepth1.Checked == true) exeArgs = exeArgs += " -ignorepixeldepth";
if (nothread1.Checked == true) exeArgs = exeArgs += " -nothread";
if (safe1.Checked == true) exeArgs = exeArgs += " -safe";
if (noconsole1.Checked == true) exeArgs = exeArgs += " -noconsole";
if (log1.Checked == true) exeArgs = exeArgs += " -log";
if (helperuri1.Checked == true) exeArgs = exeArgs += " -helperuri";
if (autologin1.Checked == true) exeArgs = exeArgs += " --autologin";
if (dialog1.Checked == true) exeArgs = exeArgs += " -dialog";
if (previous1.Checked == true) exeArgs = exeArgs += " -previous";
if (simple1.Checked == true) exeArgs = exeArgs += " -simple";
if (noinvlib1.Checked == true) exeArgs = exeArgs += " -noinvlib";
if (noutc1.Checked == true) exeArgs = exeArgs += " -noutc";
if (debugst1.Checked == true) exeArgs = exeArgs += " -debugst";
if (local1.Checked == true) exeArgs = exeArgs += " -local";
if (purge1.Checked == true) exeArgs = exeArgs += " -purge";
if (nofmod1.Checked == true) exeArgs = exeArgs += " -nofmod";
if (nosound1.Checked == true) exeArgs = exeArgs += " -nosound";
if (noaudio1.Checked == true) exeArgs = exeArgs += " -noaudio";
if (url1.Checked == true)
{
exeArgs = exeArgs += " -url ";
exeArgs = exeArgs += simBox1.Text;
}
if (port1.Checked == true)
{
int aPort;
aPort = Convert.ToInt32(portBox1.Text);
if (aPort > 13050)
{
portBox1.Text = "13050";
MessageBox.Show("Enter Usable port number, defaulting to 13050.");
}
if (aPort < 13000)
{
portBox1.Text = "13000";
MessageBox.Show("Enter Usable port number, defaulting to 13000.");
}
else
{
}
exeArgs = exeArgs += " -port ";
exeArgs = exeArgs += portBox1.Text;
}
if (drop1.Checked == true)
{
int aPct;
aPct = Convert.ToInt32(dropBox1.Text);
if (aPct > 100)
{
dropBox1.Text = "100";
MessageBox.Show("Enter Usable port number, defaulting to 100.");
}
if (aPct < 0)
{
dropBox1.Text = "0";
MessageBox.Show("Enter Usable port number, defaulting to 0.");
}
else
{
}
exeArgs = exeArgs += " -drop ";
exeArgs = exeArgs += dropBox1.Text;
}
if (inbw1.Checked == true)
{
exeArgs = exeArgs += " -inbw ";
exeArgs = exeArgs += inbwBox1.Text;
}
if (outbw1.Checked == true)
{
exeArgs = exeArgs += " -outbw ";
exeArgs = exeArgs += outbwBox1.Text;
}
if (settings1.Checked == true)
{
exeArgs = exeArgs += " -settings ";
exeArgs = exeArgs += settingsBox1.Text;
}
if (logfile1.Checked == true)
{
exeArgs = exeArgs += " -logfile ";
exeArgs = exeArgs += logfileBox1.Text;
}
if (yield1.Checked == true)
{
exeArgs = exeArgs += " -yield ";
exeArgs = exeArgs += yieldBox1.Text;
}
if (techTag1.Checked == true)
{
exeArgs = exeArgs += " -techtag ";
exeArgs = exeArgs += techtagBox1.Text;
}
if (quitAfter1.Checked == true)
{
exeArgs = exeArgs += " -quitafter ";
exeArgs = exeArgs += quitafterBox1.Text;
}
if (loginuri1.Checked == true)
{
exeArgs = exeArgs += " -loginuri ";
exeArgs = exeArgs += loginuriBox1.Text;
}
if (set1.Checked == true)
{
exeArgs = exeArgs += " -set ";
exeArgs = exeArgs += setBox1.Text;
}
if (errmask1.Checked == true)
{
exeArgs = exeArgs += " -errmask ";
exeArgs = exeArgs += errmaskBox1.Text;
}
if (raw1.Checked == true)
{
exeArgs = exeArgs += " " + rawBox1.Text;
}
if (skin1.Checked == true)
{
bool exists;
if (exists = System.IO.File.Exists(skinBox1.Text + "skin.xml"))
{
exeArgs = exeArgs += " -skin ";
exeArgs = exeArgs += skinBox1.Text + "skin.xml";
}
else
{
MessageBox.Show("SKIN FILE DOES NOT EXIST AT SPECIFIED LOCATION!!!");
skin1.Checked = false;
executeClient();
}
}
if (user1.Checked == true)
{
//find actual login urls
if (comboBox1.Text == "agni") { usrsvr = " -user " + "--agni"; }
if (comboBox1.Text == "colo") { usrsvr = " -user " + "--colo"; }
if (comboBox1.Text == "dmz") { usrsvr = " -user " + "--dmz"; }
if (comboBox1.Text == "durga") { usrsvr = " -user " + "--Durga"; }
if (comboBox1.Text == "siva") { usrsvr = " -user " + "--siva"; }
exeArgs = exeArgs += usrsvr;
}
if (login1.Checked == true)
{
exeArgs = exeArgs += " -login ";
exeArgs = exeArgs += firstBox1.Text + " " + lastBox1.Text + " " + passBox1.Text;
}
label6.Text = exeString + exeArgs;
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = exeString;
proc.StartInfo.Arguments = exeArgs;
proc.StartInfo.UseShellExecute = false;
proc.StartInfo.RedirectStandardOutput = false;
proc.StartInfo.WorkingDirectory = clientBox1.Text;
proc.Start();
}
}
}
}

View File

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="timer1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>126, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="toolTip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>209, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>39</value>
</metadata>
</root>

View File

@ -1,94 +0,0 @@
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{78AEEDD5-4DA8-4E05-8D53-F3C5476A0B97}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>OpenSim.GUI</RootNamespace>
<AssemblyName>OpenSim.GUI</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\..\bin\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="frmConfiguration.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="frmConfiguration.Designer.cs">
<DependentUpon>frmConfiguration.cs</DependentUpon>
</Compile>
<Compile Include="InputTextBoxControl.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Main.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Main.Designer.cs">
<DependentUpon>Main.cs</DependentUpon>
</Compile>
<Compile Include="ProcessManager.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="frmConfiguration.resx">
<SubType>Designer</SubType>
<DependentUpon>frmConfiguration.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Main.resx">
<SubType>Designer</SubType>
<DependentUpon>Main.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@ -1,98 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
namespace OpenSim.GUI
{
public class ProcessManager : Process
{
private string m_FileName;
private string m_Arguments;
public ProcessManager(string FileName,string Arguments)
{
m_FileName = FileName;
m_Arguments = Arguments;
// MyProc = new Process();
StartInfo.WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory;
Console.WriteLine("WorkingDirectory: " + StartInfo.WorkingDirectory);
StartInfo.FileName = m_FileName;
//p.StartInfo.Arguments = "";
StartInfo.UseShellExecute = false;
StartInfo.RedirectStandardError = true;
StartInfo.RedirectStandardInput = true;
StartInfo.RedirectStandardOutput = true;
StartInfo.CreateNoWindow = true;
}
public void StartProcess()
{
try
{
Start();
BeginOutputReadLine();
BeginErrorReadLine();
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
public void StopProcess()
{
try
{
CancelErrorRead();
CancelErrorRead();
if (!HasExited)
{
StandardInput.WriteLine("quit");
StandardInput.WriteLine("shutdown");
System.Threading.Thread.Sleep(500);
if (!HasExited)
{
Kill();
}
}
}
catch (Exception ex)
{
Console.WriteLine("Exception Occurred :{0},{1}",
ex.Message, ex.StackTrace.ToString());
}
}
}
}

View File

@ -1,47 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace OpenSim.GUI
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Main());
}
}
}

View File

@ -1,60 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.GUI")]
[assembly: AssemblyCopyright("Copyright (c) 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c8dbda49-66bd-476b-93b3-71774870b73e")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,95 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.312
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenSim.GUI.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "2.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("OpenSim.GUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

View File

@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,54 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:2.0.50727.312
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace OpenSim.GUI.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "8.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

View File

@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@ -1,88 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.GUI
{
partial class frmConfiguration
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(frmConfiguration));
this.textBox1 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 12);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(570, 190);
this.textBox1.TabIndex = 0;
this.textBox1.Text = resources.GetString("textBox1.Text");
//
// frmConfiguration
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(664, 413);
this.Controls.Add(this.textBox1);
this.Name = "frmConfiguration";
this.Text = "Configuration";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox textBox1;
}
}

View File

@ -1,45 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace OpenSim.GUI
{
public partial class frmConfiguration : Form
{
public frmConfiguration()
{
InitializeComponent();
}
}
}

View File

@ -1,129 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="textBox1.Text" xml:space="preserve">
<value>What I want here:
* Region configuration add/disable/modify)
* OpenSim config: what physics/sql/scriptengine modules
* Configuration for each of the servers
* An option of what parts the server will run: "Stand Alone, Grid region, Grid Server, Custom"
Custom = you can enable/disable one or more services, for example if you only run AssetServer on this machine.
* User manager (add/remove/lockout/modify) -- maybe a separate form for this?</value>
</data>
</root>