Minor formatting cleanup.
parent
300f4c58a6
commit
e6c869ddfc
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@ -31,26 +31,26 @@
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; To run a script every few minutes, set the script filename here
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; timer_Script = "filename"
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; ##
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; ## SYSTEM
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; ##
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; Sets the method that OpenSim will use to fire asynchronous
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; events. Valid values are UnsafeQueueUserWorkItem,
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; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
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; SmartThreadPool is reported to work well on Mono/Linux, but
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; SmartThreadPool is reported to work well on Mono/Linux, but
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; UnsafeQueueUserWorkItem has been benchmarked with better
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; performance on .NET/Windows
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async_call_method = SmartThreadPool
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; There are several operations on large collections (such as
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; the current avatar list) that can be run synchronously or
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; in parallel. Running in parallel should increase performance
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; on a multi-core system, but will make debugging more
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; difficult if something deadlocks or times out
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use_async_when_possible = false
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; Max threads to allocate on the FireAndForget thread pool
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; when running with the SmartThreadPool option above
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MaxPoolThreads = 15
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@ -103,7 +103,7 @@
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; How many prims to send to each avatar in the scene on each Update()
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; MaxPrimsPerFrame = 200
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; Combine all contiguous regions into one large region
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; Order your regions from South to North, West to East in your regions.ini and then set this to true
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; Warning! Don't use this with regions that have existing content!, This will likely break them
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@ -351,7 +351,7 @@
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http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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; Hostname to use in llRequestURL/llRequestSecureURL
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; if not defined - default machine name is being used
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; if not defined - default machine name is being used
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; (on Windows this mean NETBIOS name - useably only inside local network)
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; ExternalHostNameForLSL=127.0.0.1
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; Uncomment below to enable llRemoteData/remote channels
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@ -388,11 +388,11 @@
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[ClientStack.LindenUDP]
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; Set this to true to process incoming packets asynchronously. Networking is
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; already separated from packet handling with a queue, so this will only
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; affect whether networking internals such as packet decoding and
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; affect whether networking internals such as packet decoding and
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; acknowledgement accounting are done synchronously or asynchronously
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;
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;async_packet_handling = false
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; The client socket receive buffer size determines how many
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; incoming requests we can process; the default on .NET is 8192
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; which is about 2 4k-sized UDP datagrams. On mono this is
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@ -409,7 +409,7 @@
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; net.core.rmem_max=X")
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;
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;client_socket_rcvbuf_size = 8388608
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; Maximum outbound bytes per second for a single scene. This can be used to
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; throttle total outbound UDP traffic for a simulator. The default value is
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; 0, meaning no throttling at the scene level. The example given here is
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@ -417,13 +417,13 @@
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;
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;scene_throttle_max_bps = 2621440
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; Maximum bits per second to send to any single client. This will override
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; Maximum bits per second to send to any single client. This will override
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; the user's viewer preference settings. The default value is 0, meaning no
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; aggregate throttling on clients (only per-category throttling). The
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; example given here is 1.5 megabits
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;
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;client_throttle_max_bps = 196608
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; Per-client bytes per second rates for the various throttle categories.
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; These are default values that will be overriden by clients
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;
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@ -435,7 +435,7 @@
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;texture_default = 1000
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;asset_default = 1000
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;state_default = 1000
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; Per-client maximum burst rates in bytes per second for the various
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; throttle categories. These are default values that will be overriden by
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; clients
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@ -448,10 +448,10 @@
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;texture_limit = 55750
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;asset_limit = 27500
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;state_limit = 37000
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; Configures how ObjectUpdates are aggregated. These numbers
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; do not literally mean how many updates will be put in each
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; packet that goes over the wire, as packets are
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; packet that goes over the wire, as packets are
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; automatically split on a 1400 byte boundary. These control
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; the balance between responsiveness of interest list updates
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; and total throughput. Higher numbers will ensure more full-
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@ -609,7 +609,7 @@
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; used to control llMove2Target
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body_pid_derivative = 35
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body_pid_gain = 25
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; maximum number of contact points to generate per collision
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contacts_per_collision = 80
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@ -798,7 +798,7 @@
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;;arrival and departure of certain users. For example: admins, bots.
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;exclude_list=User 1,User 2,User 3
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;[CMS]
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;enabled = true
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@ -975,7 +975,7 @@
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; Stack size per thread created
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ThreadStackSize = 262144
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; Set this to true (the default) to load each script into a separate
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; AppDomain. Setting this to false will load all script assemblies into the
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; current AppDomain, which will reduce the per-script overhead at the
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@ -1167,25 +1167,25 @@
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; Enables the Mini Region Modules Script Engine.
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; default is false
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Enabled = false
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; Runs MRM in a Security Sandbox
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; WARNING: DISABLING IS A SECURITY RISK.
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Sandboxed = true
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; The level sandbox to use, adjust at your OWN RISK.
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; Valid values are:
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; * FullTrust
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; Runs MRM in a Security Sandbox
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; WARNING: DISABLING IS A SECURITY RISK.
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Sandboxed = true
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; The level sandbox to use, adjust at your OWN RISK.
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; Valid values are:
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; * FullTrust
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; * SkipVerification
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; * Execution
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; * Nothing
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; * LocalIntranet
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; * Internet
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; * Everything
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SandboxLevel = "Internet"
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SandboxLevel = "Internet"
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; Only allow Region Owners to run MRMs
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; May represent a security risk if you disable this.
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OwnerOnly = true
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; Only allow Region Owners to run MRMs
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; May represent a security risk if you disable this.
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OwnerOnly = true
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[Hypergrid]
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; Keep it false for now. Making it true requires the use of a special client in order to access inventory
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@ -1335,7 +1335,7 @@
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[WebStats]
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; View region statistics via a web page
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; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
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; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
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; Use a web browser and type in the "Login URI" + "/SStats/"
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; For example- http://127.0.0.1:9000/SStats/
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; enabled=false
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@ -1354,14 +1354,14 @@
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[AssetService]
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "assets/AssetSets.xml"
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; Disable this to prevent the default asset set from being inserted into the
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; asset store each time the region starts
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AssetLoaderEnabled = true
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[GridService]
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;; default standalone, overridable in StandaloneCommon.ini
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; The following is the configuration section for the new style services
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[InventoryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:InventoryService"
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[AuthorizationService]
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LocalServiceModule = "OpenSim.Services.AuthorizationService.dll:AuthorizationService"
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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Realm = "regions"
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