Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor

avinationmerge
Melanie 2010-10-16 10:51:44 +02:00
commit e6d0fb0b0e
20 changed files with 28920 additions and 28276 deletions

View File

@ -962,10 +962,10 @@ namespace OpenSim.Framework.Capabilities
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = 2147483647;
item.BasePermissions = 2147483647;
item.CurrentPermissions = (uint)PermissionMask.All;
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = 2147483647;
item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
item.CreationDate = Util.UnixTimeSinceEpoch();
if (AddNewInventoryItem != null)

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@ -39,4 +39,18 @@ namespace OpenSim.Framework.Capabilities
{
}
}
[OSDMap]
public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
{
public int resource_cost;
public string state;
public int upload_price;
public string rsvp;
public LLSDNewFileAngentInventoryVariablePriceReplyResponse()
{
state = "confirm_upload";
}
}
}

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@ -136,6 +136,13 @@ namespace OpenSim.Framework
[XmlIgnore] private bool _lightEntry;
[XmlIgnore] private bool _sculptEntry;
// Light Projection Filter
[XmlIgnore] private bool _projectionEntry;
[XmlIgnore] private UUID _projectionTextureID;
[XmlIgnore] private float _projectionFOV;
[XmlIgnore] private float _projectionFocus;
[XmlIgnore] private float _projectionAmb;
public byte ProfileCurve
{
get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
@ -800,6 +807,7 @@ namespace OpenSim.Framework
ushort FlexiEP = 0x10;
ushort LightEP = 0x20;
ushort SculptEP = 0x30;
ushort ProjectionEP = 0x40;
int i = 0;
uint TotalBytesLength = 1; // ExtraParamsNum
@ -823,6 +831,12 @@ namespace OpenSim.Framework
TotalBytesLength += 17;// data
TotalBytesLength += 2 + 4; // type
}
if (_projectionEntry)
{
ExtraParamsNum++;
TotalBytesLength += 28;// data
TotalBytesLength += 2 + 4;// type
}
byte[] returnbytes = new byte[TotalBytesLength];
@ -874,7 +888,19 @@ namespace OpenSim.Framework
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
i += SculptData.Length;
}
if (_projectionEntry)
{
byte[] ProjectionData = GetProjectionBytes();
returnbytes[i++] = (byte)(ProjectionEP % 256);
returnbytes[i++] = (byte)((ProjectionEP >> 8) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 16) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 20) % 256);
returnbytes[i++] = (byte)((ProjectionData.Length >> 24) % 256);
Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
i += ProjectionData.Length;
}
if (!_flexiEntry && !_lightEntry && !_sculptEntry)
{
byte[] returnbyte = new byte[1];
@ -893,6 +919,7 @@ namespace OpenSim.Framework
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
switch (type)
{
@ -922,6 +949,14 @@ namespace OpenSim.Framework
}
ReadSculptData(data, 0);
break;
case ProjectionEP:
if (!inUse)
{
_projectionEntry = false;
return;
}
ReadProjectionData(data, 0);
break;
}
}
@ -933,10 +968,12 @@ namespace OpenSim.Framework
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
const ushort ProjectionEP = 0x40;
bool lGotFlexi = false;
bool lGotLight = false;
bool lGotSculpt = false;
bool lGotFilter = false;
int i = 0;
byte extraParamCount = 0;
@ -973,6 +1010,11 @@ namespace OpenSim.Framework
i += 17;
lGotSculpt = true;
break;
case ProjectionEP:
ReadProjectionData(data, i);
i += 28;
lGotFilter = true;
break;
}
}
@ -982,6 +1024,8 @@ namespace OpenSim.Framework
_lightEntry = false;
if (!lGotSculpt)
_sculptEntry = false;
if (!lGotFilter)
_projectionEntry = false;
}
@ -1121,6 +1165,42 @@ namespace OpenSim.Framework
return data;
}
public void ReadProjectionData(byte[] data, int pos)
{
byte[] ProjectionTextureUUID = new byte[16];
if (data.Length - pos >= 28)
{
_projectionEntry = true;
Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
_projectionTextureID = new UUID(ProjectionTextureUUID, 0);
_projectionFocus = Utils.BytesToFloat(data, pos + 16);
_projectionFOV = Utils.BytesToFloat(data, pos + 20);
_projectionAmb = Utils.BytesToFloat(data, pos + 24);
}
else
{
_projectionEntry = false;
_projectionTextureID = UUID.Zero;
_projectionFocus = 0f;
_projectionFOV = 0f;
_projectionAmb = 0f;
}
}
public byte[] GetProjectionBytes()
{
byte[] data = new byte[28];
_projectionTextureID.GetBytes().CopyTo(data, 0);
Utils.FloatToBytes(_projectionFocus).CopyTo(data, 16);
Utils.FloatToBytes(_projectionFOV).CopyTo(data, 20);
Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
return data;
}
/// <summary>
/// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values

View File

@ -1474,7 +1474,8 @@ namespace OpenSim.Framework.Servers.HttpServer
if (!(contentType.Contains("image")
|| contentType.Contains("x-shockwave-flash")
|| contentType.Contains("application/x-oar")))
|| contentType.Contains("application/x-oar")
|| contentType.Contains("application/vnd.ll.mesh")))
{
// Text
buffer = Encoding.UTF8.GetBytes(responseString);

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@ -0,0 +1,202 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class GetMeshModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "GetMeshModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("GetMesh",
new RestHTTPHandler("GET", "/CAPS/" + capID,
delegate(Hashtable m_dhttpMethod)
{
return ProcessGetMesh(m_dhttpMethod, agentID, caps);
}));
}
#endregion
public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
{
Hashtable responsedata = new Hashtable();
responsedata["int_response_code"] = 400; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Request wasn't what was expected";
string meshStr = string.Empty;
if (request.ContainsKey("mesh_id"))
meshStr = request["mesh_id"].ToString();
UUID meshID = UUID.Zero;
if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
{
if (m_assetService == null)
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
return responsedata;
}
AssetBase mesh;
// Only try to fetch locally cached textures. Misses are redirected
mesh = m_assetService.GetCached(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (SByte)AssetType.Mesh)
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
mesh = m_assetService.Get(meshID.ToString());
if (mesh != null)
{
if (mesh.Type == (SByte)AssetType.Mesh)
{
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
responsedata["int_response_code"] = 200;
}
// Optionally add additional mesh types here
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
return responsedata;
}
}
}
return responsedata;
}
}
}

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@ -0,0 +1,266 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Reflection;
using System.IO;
using System.Web;
using Mono.Addins;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OpenSim.Framework.Capabilities;
namespace OpenSim.Region.CoreModules.Avatar.Assets
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Scene m_scene;
private IAssetService m_assetService;
private bool m_dumpAssetsToFile = false;
#region IRegionModuleBase Members
public Type ReplaceableInterface
{
get { return null; }
}
public void Initialise(IConfigSource source)
{
}
public void AddRegion(Scene pScene)
{
m_scene = pScene;
}
public void RemoveRegion(Scene scene)
{
m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
m_scene = null;
}
public void RegionLoaded(Scene scene)
{
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
m_scene.EventManager.OnRegisterCaps += RegisterCaps;
}
#endregion
#region IRegionModule Members
public void Close() { }
public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } }
public void RegisterCaps(UUID agentID, Caps caps)
{
UUID capID = UUID.Random();
m_log.Info("[GETMESH]: /CAPS/" + capID);
caps.RegisterHandler("NewFileAgentInventoryVariablePrice",
new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>("POST",
"/CAPS/" + capID.ToString(),
delegate(LLSDAssetUploadRequest req)
{
return NewAgentInventoryRequest(req,agentID);
}));
}
#endregion
public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID)
{
//TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit
// You need to be aware of this and
//if (llsdRequest.asset_type == "texture" ||
// llsdRequest.asset_type == "animation" ||
// llsdRequest.asset_type == "sound")
// {
IClientAPI client = null;
IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>();
if (mm != null)
{
if (m_scene.TryGetClient(agentID, out client))
{
if (!mm.UploadCovered(client, mm.UploadCharge))
{
if (client != null)
client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false);
LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
errorResponse.rsvp = "";
errorResponse.state = "error";
return errorResponse;
}
}
}
// }
string assetName = llsdRequest.name;
string assetDes = llsdRequest.description;
string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/";
UUID newAsset = UUID.Random();
UUID newInvItem = UUID.Random();
UUID parentFolder = llsdRequest.folder_id;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/";
Caps.AssetUploader uploader =
new Caps.AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile);
MainServer.Instance.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath, uploader.uploaderCaps));
string protocol = "http://";
if (MainServer.Instance.UseSSL)
protocol = "https://";
string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase +
uploaderPath;
LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse();
uploadResponse.rsvp = uploaderURL;
uploadResponse.state = "upload";
uploadResponse.resource_cost = 0;
uploadResponse.upload_price = 0;
uploader.OnUpLoad += //UploadCompleteHandler;
delegate(
string passetName, string passetDescription, UUID passetID,
UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType,
string passetType)
{
UploadCompleteHandler(passetName, passetDescription, passetID,
pinventoryItem, pparentFolder, pdata, pinventoryType,
passetType,agentID);
};
return uploadResponse;
}
public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
string assetType,UUID AgentID)
{
sbyte assType = 0;
sbyte inType = 0;
if (inventoryType == "sound")
{
inType = 1;
assType = 1;
}
else if (inventoryType == "animation")
{
inType = 19;
assType = 20;
}
else if (inventoryType == "wearable")
{
inType = 18;
switch (assetType)
{
case "bodypart":
assType = 13;
break;
case "clothing":
assType = 5;
break;
}
}
else if (inventoryType == "mesh")
{
inType = (sbyte)InventoryType.Mesh;
assType = (sbyte)AssetType.Mesh;
}
AssetBase asset;
asset = new AssetBase(assetID, assetName, assType, AgentID.ToString());
asset.Data = data;
if (m_scene.AssetService != null)
m_scene.AssetService.Store(asset);
InventoryItemBase item = new InventoryItemBase();
item.Owner = AgentID;
item.CreatorId = AgentID.ToString();
item.ID = inventoryItem;
item.AssetID = asset.FullID;
item.Description = assetDescription;
item.Name = assetName;
item.AssetType = assType;
item.InvType = inType;
item.Folder = parentFolder;
item.CurrentPermissions = (uint)PermissionMask.All;
item.BasePermissions = (uint)PermissionMask.All;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify | PermissionMask.Transfer);
item.CreationDate = Util.UnixTimeSinceEpoch();
m_scene.AddInventoryItem(item);
}
}
}

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@ -114,6 +114,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
return;
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// Calls attach with a Zero position
if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
{
@ -143,6 +147,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
{
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
// If the attachment point isn't the same as the one previously used
// set it's offset position = 0 so that it appears on the attachment point
// and not in a weird location somewhere unknown.
@ -231,6 +239,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
public UUID RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
{
// TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
// be removed when that functionality is implemented in opensim
AttachmentPt &= 0x7f;
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
if (updateInventoryStatus)

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@ -316,7 +316,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("FolderID", ProcessFolderID);
m_SOPXmlProcessors.Add("InventorySerial", ProcessInventorySerial);
m_SOPXmlProcessors.Add("TaskInventory", ProcessTaskInventory);
m_SOPXmlProcessors.Add("ObjectFlags", ProcessObjectFlags);
m_SOPXmlProcessors.Add("UUID", ProcessUUID);
m_SOPXmlProcessors.Add("LocalId", ProcessLocalId);
m_SOPXmlProcessors.Add("Name", ProcessName);
@ -361,6 +360,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_SOPXmlProcessors.Add("Flags", ProcessFlags);
m_SOPXmlProcessors.Add("CollisionSound", ProcessCollisionSound);
m_SOPXmlProcessors.Add("CollisionSoundVolume", ProcessCollisionSoundVolume);
m_SOPXmlProcessors.Add("MediaUrl", ProcessMediaUrl);
#endregion
#region TaskInventoryXmlProcessors initialization
@ -436,6 +436,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
m_ShapeXmlProcessors.Add("FlexiEntry", ProcessShpFlexiEntry);
m_ShapeXmlProcessors.Add("LightEntry", ProcessShpLightEntry);
m_ShapeXmlProcessors.Add("SculptEntry", ProcessShpSculptEntry);
m_ShapeXmlProcessors.Add("Media", ProcessShpMedia);
#endregion
}
@ -465,11 +466,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
obj.TaskInventory = ReadTaskInventory(reader, "TaskInventory");
}
private static void ProcessObjectFlags(SceneObjectPart obj, XmlTextReader reader)
{
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
}
private static void ProcessUUID(SceneObjectPart obj, XmlTextReader reader)
{
obj.UUID = ReadUUID(reader, "UUID");
@ -703,6 +699,11 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
{
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
}
private static void ProcessMediaUrl(SceneObjectPart obj, XmlTextReader reader)
{
obj.MediaUrl = reader.ReadElementContentAsString("MediaUrl", String.Empty);
}
#endregion
#region TaskInventoryXmlProcessors
@ -1063,6 +1064,13 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
shp.SculptEntry = reader.ReadElementContentAsBoolean("SculptEntry", String.Empty);
}
private static void ProcessShpMedia(PrimitiveBaseShape shp, XmlTextReader reader)
{
string value = reader.ReadElementContentAsString("Media", String.Empty);
shp.Media = PrimitiveBaseShape.MediaList.FromXml(value);
}
#endregion
////////// Write /////////
@ -1075,6 +1083,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
sog.ForEachPart(delegate(SceneObjectPart sop)
{
if (sop.UUID != sog.RootPart.UUID)
SOPToXml2(writer, sop, sog.RootPart);
});
@ -1088,19 +1097,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteAttributeString("xmlns:xsi", "http://www.w3.org/2001/XMLSchema-instance");
writer.WriteAttributeString("xmlns:xsd", "http://www.w3.org/2001/XMLSchema");
writer.WriteElementString("AllowedDrop", sop.AllowedDrop.ToString().ToLower());
WriteUUID(writer, "CreatorID", sop.CreatorID);
WriteUUID(writer, "FolderID", sop.FolderID);
writer.WriteElementString("InventorySerial", (sop.Inventory != null) ? sop.InventorySerial.ToString() : "0");
writer.WriteElementString("InventorySerial", sop.InventorySerial.ToString());
// FIXME: Task inventory
writer.WriteStartElement("TaskInventory"); writer.WriteEndElement();
writer.WriteElementString("ObjectFlags", ((int)sop.Flags).ToString());
WriteTaskInventory(writer, sop.TaskInventory);
WriteUUID(writer, "UUID", sop.UUID);
writer.WriteElementString("LocalId", sop.LocalId.ToString());
writer.WriteElementString("Name", sop.Name);
writer.WriteElementString("Material", ((int)sop.Material).ToString());
writer.WriteElementString("Material", sop.Material.ToString());
writer.WriteElementString("PassTouches", sop.PassTouches.ToString().ToLower());
writer.WriteElementString("RegionHandle", sop.RegionHandle.ToString());
writer.WriteElementString("ScriptAccessPin", sop.ScriptAccessPin.ToString());
@ -1109,115 +1117,40 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteQuaternion(writer, "RotationOffset", sop.RotationOffset);
WriteVector(writer, "Velocity", sop.Velocity);
WriteVector(writer, "RotationalVelocity", Vector3.Zero);
WriteVector(writer, "AngularVelocity", sop.AngularVelocity);
WriteVector(writer, "Acceleration", sop.Acceleration);
writer.WriteElementString("Description", sop.Description);
if (sop.Color != null)
{
writer.WriteStartElement("Color");
writer.WriteElementString("R", sop.Color.R.ToString(Utils.EnUsCulture));
writer.WriteElementString("G", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteElementString("B", sop.Color.B.ToString(Utils.EnUsCulture));
writer.WriteElementString("A", sop.Color.G.ToString(Utils.EnUsCulture));
writer.WriteEndElement();
}
writer.WriteElementString("Text", sop.Text);
writer.WriteElementString("SitName", sop.SitName);
writer.WriteElementString("TouchName", sop.TouchName);
writer.WriteElementString("LinkNum", sop.LinkNum.ToString());
writer.WriteElementString("ClickAction", sop.ClickAction.ToString());
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", sop.Shape.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (sop.Shape.TextureEntry != null)
te = sop.Shape.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (sop.Shape.ExtraParams != null)
ep = sop.Shape.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", Primitive.PackBeginCut(sop.Shape.PathBegin).ToString());
writer.WriteElementString("PathCurve", sop.Shape.PathCurve.ToString());
writer.WriteElementString("PathEnd", Primitive.PackEndCut(sop.Shape.PathEnd).ToString());
writer.WriteElementString("PathRadiusOffset", Primitive.PackPathTwist(sop.Shape.PathRadiusOffset).ToString());
writer.WriteElementString("PathRevolutions", Primitive.PackPathRevolutions(sop.Shape.PathRevolutions).ToString());
writer.WriteElementString("PathScaleX", Primitive.PackPathScale(sop.Shape.PathScaleX).ToString());
writer.WriteElementString("PathScaleY", Primitive.PackPathScale(sop.Shape.PathScaleY).ToString());
writer.WriteElementString("PathShearX", ((byte)Primitive.PackPathShear(sop.Shape.PathShearX)).ToString());
writer.WriteElementString("PathShearY", ((byte)Primitive.PackPathShear(sop.Shape.PathShearY)).ToString());
writer.WriteElementString("PathSkew", Primitive.PackPathTwist(sop.Shape.PathSkew).ToString());
writer.WriteElementString("PathTaperX", Primitive.PackPathTaper(sop.Shape.PathTaperX).ToString());
writer.WriteElementString("PathTaperY", Primitive.PackPathTaper(sop.Shape.PathTaperY).ToString());
writer.WriteElementString("PathTwist", Primitive.PackPathTwist(sop.Shape.PathTwist).ToString());
writer.WriteElementString("PathTwistBegin", Primitive.PackPathTwist(sop.Shape.PathTwistBegin).ToString());
writer.WriteElementString("PCode", sop.Shape.PCode.ToString());
writer.WriteElementString("ProfileBegin", Primitive.PackBeginCut(sop.Shape.ProfileBegin).ToString());
writer.WriteElementString("ProfileEnd", Primitive.PackEndCut(sop.Shape.ProfileEnd).ToString());
writer.WriteElementString("ProfileHollow", Primitive.PackProfileHollow(sop.Shape.ProfileHollow).ToString());
WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("State", sop.Shape.State.ToString());
writer.WriteElementString("ProfileShape", sop.Shape.ProfileShape.ToString());
writer.WriteElementString("HollowShape", sop.Shape.HollowShape.ToString());
writer.WriteElementString("SculptTexture", sop.Shape.SculptTexture.ToString());
writer.WriteElementString("SculptType", sop.Shape.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (sop.Shape.SculptData != null)
sd = sop.Shape.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", sop.Shape.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", sop.Shape.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", sop.Shape.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", sop.Shape.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", sop.Shape.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", sop.Shape.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", sop.Shape.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", sop.Shape.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", sop.Shape.LightColorR.ToString());
writer.WriteElementString("LightColorG", sop.Shape.LightColorG.ToString());
writer.WriteElementString("LightColorB", sop.Shape.LightColorB.ToString());
writer.WriteElementString("LightColorA", sop.Shape.LightColorA.ToString());
writer.WriteElementString("LightRadius", sop.Shape.LightRadius.ToString());
writer.WriteElementString("LightCutoff", sop.Shape.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", sop.Shape.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", sop.Shape.LightIntensity.ToString());
writer.WriteElementString("FlexyEntry", sop.Shape.FlexiEntry.ToString());
writer.WriteElementString("LightEntry", sop.Shape.LightEntry.ToString());
writer.WriteElementString("SculptEntry", sop.Shape.SculptEntry.ToString());
writer.WriteEndElement(); // Shape
WriteShape(writer, sop.Shape);
WriteVector(writer, "Scale", sop.Scale);
writer.WriteElementString("UpdateFlag", "0");
writer.WriteElementString("UpdateFlag", sop.UpdateFlag.ToString());
WriteQuaternion(writer, "SitTargetOrientation", sop.SitTargetOrientation);
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString());
writer.WriteElementString("Category", "0");
writer.WriteElementString("Category", sop.Category.ToString());
writer.WriteElementString("SalePrice", sop.SalePrice.ToString());
writer.WriteElementString("ObjectSaleType", ((int)sop.ObjectSaleType).ToString());
writer.WriteElementString("OwnershipCost", "0");
writer.WriteElementString("ObjectSaleType", sop.ObjectSaleType.ToString());
writer.WriteElementString("OwnershipCost", sop.OwnershipCost.ToString());
WriteUUID(writer, "GroupID", sop.GroupID);
WriteUUID(writer, "OwnerID", sop.OwnerID);
WriteUUID(writer, "LastOwnerID", sop.LastOwnerID);
@ -1229,6 +1162,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("Flags", sop.Flags.ToString());
WriteUUID(writer, "CollisionSound", sop.CollisionSound);
writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString());
if (sop.MediaUrl != null)
writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
writer.WriteEndElement();
}
@ -1259,6 +1194,134 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteEndElement();
}
static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv)
{
if (tinv.Count > 0) // otherwise skip this
{
writer.WriteStartElement("TaskInventory");
foreach (TaskInventoryItem item in tinv.Values)
{
writer.WriteStartElement("TaskInventoryItem");
WriteUUID(writer, "AssetID", item.AssetID);
writer.WriteElementString("BasePermissions", item.BasePermissions.ToString());
writer.WriteElementString("CreationDate", item.CreationDate.ToString());
WriteUUID(writer, "CreatorID", item.CreatorID);
writer.WriteElementString("Description", item.Description);
writer.WriteElementString("EveryonePermissions", item.EveryonePermissions.ToString());
writer.WriteElementString("Flags", item.Flags.ToString());
WriteUUID(writer, "GroupID", item.GroupID);
writer.WriteElementString("GroupPermissions", item.GroupPermissions.ToString());
writer.WriteElementString("InvType", item.InvType.ToString());
WriteUUID(writer, "ItemID", item.ItemID);
WriteUUID(writer, "OldItemID", item.OldItemID);
WriteUUID(writer, "LastOwnerID", item.LastOwnerID);
writer.WriteElementString("Name", item.Name);
writer.WriteElementString("NextPermissions", item.NextPermissions.ToString());
WriteUUID(writer, "OwnerID", item.OwnerID);
writer.WriteElementString("CurrentPermissions", item.CurrentPermissions.ToString());
WriteUUID(writer, "ParentID", item.ParentID);
WriteUUID(writer, "ParentPartID", item.ParentPartID);
WriteUUID(writer, "PermsGranter", item.PermsGranter);
writer.WriteElementString("PermsMask", item.PermsMask.ToString());
writer.WriteElementString("Type", item.Type.ToString());
writer.WriteEndElement(); // TaskInventoryItem
}
writer.WriteEndElement(); // TaskInventory
}
}
static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp)
{
if (shp != null)
{
writer.WriteStartElement("Shape");
writer.WriteElementString("ProfileCurve", shp.ProfileCurve.ToString());
writer.WriteStartElement("TextureEntry");
byte[] te;
if (shp.TextureEntry != null)
te = shp.TextureEntry;
else
te = Utils.EmptyBytes;
writer.WriteBase64(te, 0, te.Length);
writer.WriteEndElement(); // TextureEntry
writer.WriteStartElement("ExtraParams");
byte[] ep;
if (shp.ExtraParams != null)
ep = shp.ExtraParams;
else
ep = Utils.EmptyBytes;
writer.WriteBase64(ep, 0, ep.Length);
writer.WriteEndElement(); // ExtraParams
writer.WriteElementString("PathBegin", shp.PathBegin.ToString());
writer.WriteElementString("PathCurve", shp.PathCurve.ToString());
writer.WriteElementString("PathEnd", shp.PathEnd.ToString());
writer.WriteElementString("PathRadiusOffset", shp.PathRadiusOffset.ToString());
writer.WriteElementString("PathRevolutions", shp.PathRevolutions.ToString());
writer.WriteElementString("PathScaleX", shp.PathScaleX.ToString());
writer.WriteElementString("PathScaleY", shp.PathScaleY.ToString());
writer.WriteElementString("PathShearX", shp.PathShearX.ToString());
writer.WriteElementString("PathShearY", shp.PathShearY.ToString());
writer.WriteElementString("PathSkew", shp.PathSkew.ToString());
writer.WriteElementString("PathTaperX", shp.PathTaperX.ToString());
writer.WriteElementString("PathTaperY", shp.PathTaperY.ToString());
writer.WriteElementString("PathTwist", shp.PathTwist.ToString());
writer.WriteElementString("PathTwistBegin", shp.PathTwistBegin.ToString());
writer.WriteElementString("PCode", shp.PCode.ToString());
writer.WriteElementString("ProfileBegin", shp.ProfileBegin.ToString());
writer.WriteElementString("ProfileEnd", shp.ProfileEnd.ToString());
writer.WriteElementString("ProfileHollow", shp.ProfileHollow.ToString());
writer.WriteElementString("State", shp.State.ToString());
writer.WriteElementString("ProfileShape", shp.ProfileShape.ToString());
writer.WriteElementString("HollowShape", shp.HollowShape.ToString());
WriteUUID(writer, "SculptTexture", shp.SculptTexture);
writer.WriteElementString("SculptType", shp.SculptType.ToString());
writer.WriteStartElement("SculptData");
byte[] sd;
if (shp.SculptData != null)
sd = shp.ExtraParams;
else
sd = Utils.EmptyBytes;
writer.WriteBase64(sd, 0, sd.Length);
writer.WriteEndElement(); // SculptData
writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString());
writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString());
writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString());
writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString());
writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString());
writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString());
writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString());
writer.WriteElementString("LightColorR", shp.LightColorR.ToString());
writer.WriteElementString("LightColorG", shp.LightColorG.ToString());
writer.WriteElementString("LightColorB", shp.LightColorB.ToString());
writer.WriteElementString("LightColorA", shp.LightColorA.ToString());
writer.WriteElementString("LightRadius", shp.LightRadius.ToString());
writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString());
writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString());
writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString());
writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());
writer.WriteElementString("SculptEntry", shp.SculptEntry.ToString().ToLower());
if (shp.Media != null)
writer.WriteElementString("Media", shp.Media.ToXml());
writer.WriteEndElement(); // Shape
}
}
//////// Read /////////
public static bool Xml2ToSOG(XmlTextReader reader, SceneObjectGroup sog)
@ -1305,210 +1368,6 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
return true;
}
public static SceneObjectPart Xml2ToSOPPull(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
reader.ReadStartElement("SceneObjectPart");
if (reader.Name == "AllowedDrop")
obj.AllowedDrop = reader.ReadElementContentAsBoolean("AllowedDrop", String.Empty);
else
obj.AllowedDrop = true;
obj.CreatorID = ReadUUID(reader, "CreatorID");
obj.FolderID = ReadUUID(reader, "FolderID");
obj.InventorySerial = (uint)reader.ReadElementContentAsInt("InventorySerial", String.Empty);
#region Task Inventory
obj.TaskInventory = new TaskInventoryDictionary();
//List<PrimObject.InventoryBlock.ItemBlock> invItems = new List<PrimObject.InventoryBlock.ItemBlock>();
reader.ReadStartElement("TaskInventory", String.Empty);
while (reader.Name == "TaskInventoryItem")
{
TaskInventoryItem item = new TaskInventoryItem();
reader.ReadStartElement("TaskInventoryItem", String.Empty);
item.AssetID = ReadUUID(reader, "AssetID");
item.BasePermissions = (uint)reader.ReadElementContentAsInt("BasePermissions", String.Empty);
item.CreationDate = (uint)reader.ReadElementContentAsInt("CreationDate", String.Empty);
item.CreatorID = ReadUUID(reader, "CreatorID");
item.Description = reader.ReadElementContentAsString("Description", String.Empty);
item.EveryonePermissions = (uint)reader.ReadElementContentAsInt("EveryonePermissions", String.Empty);
item.Flags = (uint)reader.ReadElementContentAsInt("Flags", String.Empty);
item.GroupID = ReadUUID(reader, "GroupID");
item.GroupPermissions = (uint)reader.ReadElementContentAsInt("GroupPermissions", String.Empty);
item.InvType = reader.ReadElementContentAsInt("InvType", String.Empty);
item.ItemID = ReadUUID(reader, "ItemID");
UUID oldItemID = ReadUUID(reader, "OldItemID"); // TODO: Is this useful?
item.LastOwnerID = ReadUUID(reader, "LastOwnerID");
item.Name = reader.ReadElementContentAsString("Name", String.Empty);
item.NextPermissions = (uint)reader.ReadElementContentAsInt("NextPermissions", String.Empty);
item.OwnerID = ReadUUID(reader, "OwnerID");
item.CurrentPermissions = (uint)reader.ReadElementContentAsInt("CurrentPermissions", String.Empty);
UUID parentID = ReadUUID(reader, "ParentID");
UUID parentPartID = ReadUUID(reader, "ParentPartID");
item.PermsGranter = ReadUUID(reader, "PermsGranter");
item.PermsMask = reader.ReadElementContentAsInt("PermsMask", String.Empty);
item.Type = reader.ReadElementContentAsInt("Type", String.Empty);
reader.ReadEndElement();
obj.TaskInventory.Add(item.ItemID, item);
}
if (reader.NodeType == XmlNodeType.EndElement)
reader.ReadEndElement();
#endregion Task Inventory
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("ObjectFlags", String.Empty);
obj.UUID = ReadUUID(reader, "UUID");
obj.LocalId = (uint)reader.ReadElementContentAsLong("LocalId", String.Empty);
obj.Name = reader.ReadElementString("Name");
obj.Material = (byte)reader.ReadElementContentAsInt("Material", String.Empty);
if (reader.Name == "PassTouches")
obj.PassTouches = reader.ReadElementContentAsBoolean("PassTouches", String.Empty);
else
obj.PassTouches = false;
obj.RegionHandle = (ulong)reader.ReadElementContentAsLong("RegionHandle", String.Empty);
obj.ScriptAccessPin = reader.ReadElementContentAsInt("ScriptAccessPin", String.Empty);
if (reader.Name == "PlaySoundSlavePrims")
reader.ReadInnerXml();
if (reader.Name == "LoopSoundSlavePrims")
reader.ReadInnerXml();
Vector3 groupPosition = ReadVector(reader, "GroupPosition");
Vector3 offsetPosition = ReadVector(reader, "OffsetPosition");
obj.RotationOffset = ReadQuaternion(reader, "RotationOffset");
obj.Velocity = ReadVector(reader, "Velocity");
if (reader.Name == "RotationalVelocity")
ReadVector(reader, "RotationalVelocity");
obj.AngularVelocity = ReadVector(reader, "AngularVelocity");
obj.Acceleration = ReadVector(reader, "Acceleration");
obj.Description = reader.ReadElementString("Description");
reader.ReadStartElement("Color");
if (reader.Name == "R")
{
obj.Color = Color.FromArgb((int)reader.ReadElementContentAsFloat("A", String.Empty),
(int)reader.ReadElementContentAsFloat("R", String.Empty),
(int)reader.ReadElementContentAsFloat("G", String.Empty),
(int)reader.ReadElementContentAsFloat("B", String.Empty));
reader.ReadEndElement();
}
obj.Text = reader.ReadElementString("Text", String.Empty);
obj.SitName = reader.ReadElementString("SitName", String.Empty);
obj.TouchName = reader.ReadElementString("TouchName", String.Empty);
obj.LinkNum = reader.ReadElementContentAsInt("LinkNum", String.Empty);
obj.ClickAction = (byte)reader.ReadElementContentAsInt("ClickAction", String.Empty);
reader.ReadStartElement("Shape");
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
byte[] teData = Convert.FromBase64String(reader.ReadElementString("TextureEntry"));
obj.Shape.Textures = new Primitive.TextureEntry(teData, 0, teData.Length);
reader.ReadInnerXml(); // ExtraParams
obj.Shape.PathBegin = (ushort)reader.ReadElementContentAsInt("PathBegin", String.Empty);
obj.Shape.PathCurve = (byte)reader.ReadElementContentAsInt("PathCurve", String.Empty);
obj.Shape.PathEnd = (ushort)reader.ReadElementContentAsInt("PathEnd", String.Empty);
obj.Shape.PathRadiusOffset = (sbyte)reader.ReadElementContentAsInt("PathRadiusOffset", String.Empty);
obj.Shape.PathRevolutions = (byte)reader.ReadElementContentAsInt("PathRevolutions", String.Empty);
obj.Shape.PathScaleX = (byte)reader.ReadElementContentAsInt("PathScaleX", String.Empty);
obj.Shape.PathScaleY = (byte)reader.ReadElementContentAsInt("PathScaleY", String.Empty);
obj.Shape.PathShearX = (byte)reader.ReadElementContentAsInt("PathShearX", String.Empty);
obj.Shape.PathShearY = (byte)reader.ReadElementContentAsInt("PathShearY", String.Empty);
obj.Shape.PathSkew = (sbyte)reader.ReadElementContentAsInt("PathSkew", String.Empty);
obj.Shape.PathTaperX = (sbyte)reader.ReadElementContentAsInt("PathTaperX", String.Empty);
obj.Shape.PathTaperY = (sbyte)reader.ReadElementContentAsInt("PathTaperY", String.Empty);
obj.Shape.PathTwist = (sbyte)reader.ReadElementContentAsInt("PathTwist", String.Empty);
obj.Shape.PathTwistBegin = (sbyte)reader.ReadElementContentAsInt("PathTwistBegin", String.Empty);
obj.Shape.PCode = (byte)reader.ReadElementContentAsInt("PCode", String.Empty);
obj.Shape.ProfileBegin = (ushort)reader.ReadElementContentAsInt("ProfileBegin", String.Empty);
obj.Shape.ProfileEnd = (ushort)reader.ReadElementContentAsInt("ProfileEnd", String.Empty);
obj.Shape.ProfileHollow = (ushort)reader.ReadElementContentAsInt("ProfileHollow", String.Empty);
obj.Scale = ReadVector(reader, "Scale");
obj.Shape.State = (byte)reader.ReadElementContentAsInt("State", String.Empty);
obj.Shape.ProfileCurve = (byte)reader.ReadElementContentAsInt("ProfileCurve", String.Empty);
obj.Shape.ProfileShape = (ProfileShape)reader.ReadElementContentAsInt("ProfileShape", String.Empty);
obj.Shape.HollowShape = (HollowShape)reader.ReadElementContentAsInt("HollowShape", String.Empty);
UUID sculptTexture = ReadUUID(reader, "SculptTexture");
SculptType sculptType = (SculptType)reader.ReadElementContentAsInt("SculptType", String.Empty);
if (sculptTexture != UUID.Zero)
{
obj.Shape.SculptTexture = sculptTexture;
obj.Shape.SculptType = (byte)sculptType;
}
reader.ReadInnerXml(); // SculptData
obj.Shape.FlexiSoftness = reader.ReadElementContentAsInt("FlexiSoftness", String.Empty);
obj.Shape.FlexiTension = reader.ReadElementContentAsFloat("FlexiTension", String.Empty);
obj.Shape.FlexiDrag = reader.ReadElementContentAsFloat("FlexiDrag", String.Empty);
obj.Shape.FlexiGravity = reader.ReadElementContentAsFloat("FlexiGravity", String.Empty);
obj.Shape.FlexiWind = reader.ReadElementContentAsFloat("FlexiWind", String.Empty);
obj.Shape.FlexiForceX = reader.ReadElementContentAsFloat("FlexiForceX", String.Empty);
obj.Shape.FlexiForceY = reader.ReadElementContentAsFloat("FlexiForceY", String.Empty);
obj.Shape.FlexiForceZ = reader.ReadElementContentAsFloat("FlexiForceZ", String.Empty);
obj.Shape.LightColorR = reader.ReadElementContentAsFloat("LightColorR", String.Empty);
obj.Shape.LightColorG = reader.ReadElementContentAsFloat("LightColorG", String.Empty);
obj.Shape.LightColorB = reader.ReadElementContentAsFloat("LightColorB", String.Empty);
obj.Shape.LightColorA = reader.ReadElementContentAsFloat("LightColorA", String.Empty);
obj.Shape.LightRadius = reader.ReadElementContentAsFloat("LightRadius", String.Empty);
obj.Shape.LightCutoff = reader.ReadElementContentAsFloat("LightCutoff", String.Empty);
obj.Shape.LightFalloff = reader.ReadElementContentAsFloat("LightFalloff", String.Empty);
obj.Shape.LightIntensity = reader.ReadElementContentAsFloat("LightIntensity", String.Empty);
bool hasFlexi = reader.ReadElementContentAsBoolean("FlexiEntry", String.Empty);
bool hasLight = reader.ReadElementContentAsBoolean("LightEntry", String.Empty);
reader.ReadInnerXml(); // SculptEntry
reader.ReadEndElement();
obj.Scale = ReadVector(reader, "Scale"); // Yes, again
obj.UpdateFlag = (byte)reader.ReadElementContentAsInt("UpdateFlag", String.Empty); // UpdateFlag
obj.SitTargetOrientation = ReadQuaternion(reader, "SitTargetOrientation");
obj.SitTargetPosition = ReadVector(reader, "SitTargetPosition");
obj.SitTargetPositionLL = ReadVector(reader, "SitTargetPositionLL");
obj.SitTargetOrientationLL = ReadQuaternion(reader, "SitTargetOrientationLL");
obj.ParentID = (uint)reader.ReadElementContentAsLong("ParentID", String.Empty);
obj.CreationDate = reader.ReadElementContentAsInt("CreationDate", String.Empty);
int category = reader.ReadElementContentAsInt("Category", String.Empty);
obj.SalePrice = reader.ReadElementContentAsInt("SalePrice", String.Empty);
obj.ObjectSaleType = (byte)reader.ReadElementContentAsInt("ObjectSaleType", String.Empty);
int ownershipCost = reader.ReadElementContentAsInt("OwnershipCost", String.Empty);
obj.GroupID = ReadUUID(reader, "GroupID");
obj.OwnerID = ReadUUID(reader, "OwnerID");
obj.LastOwnerID = ReadUUID(reader, "LastOwnerID");
obj.BaseMask = (uint)reader.ReadElementContentAsInt("BaseMask", String.Empty);
obj.OwnerMask = (uint)reader.ReadElementContentAsInt("OwnerMask", String.Empty);
obj.GroupMask = (uint)reader.ReadElementContentAsInt("GroupMask", String.Empty);
obj.EveryoneMask = (uint)reader.ReadElementContentAsInt("EveryoneMask", String.Empty);
obj.NextOwnerMask = (uint)reader.ReadElementContentAsInt("NextOwnerMask", String.Empty);
obj.Flags = (PrimFlags)reader.ReadElementContentAsInt("Flags", String.Empty);
obj.CollisionSound = ReadUUID(reader, "CollisionSound");
obj.CollisionSoundVolume = reader.ReadElementContentAsFloat("CollisionSoundVolume", String.Empty);
reader.ReadEndElement();
obj.GroupPosition = groupPosition;
obj.OffsetPosition = offsetPosition;
return obj;
}
public static SceneObjectPart Xml2ToSOP(XmlTextReader reader)
{
SceneObjectPart obj = new SceneObjectPart();
@ -1522,13 +1381,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
SOPXmlProcessor p = null;
if (m_SOPXmlProcessors.TryGetValue(reader.Name, out p))
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
try
{
p(obj, reader);
}
catch (Exception e)
{
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0} in {1}-{2}: {3}", nodeName, obj.Name, obj.UUID, e);
m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing {0}: {1}", nodeName, e);
if (reader.NodeType == XmlNodeType.EndElement)
reader.Read();
}
}
else
@ -1631,6 +1493,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
while (reader.NodeType != XmlNodeType.EndElement)
{
//m_log.DebugFormat("[XXX] Processing: {0}", reader.Name);
ShapeXmlProcessor p = null;
if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p))
p(shape, reader);

View File

@ -280,6 +280,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
{
XmlTextWriter writer = new XmlTextWriter(stream);
int primCount = 0;
stream.WriteLine("<scene>\n");
@ -297,10 +299,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
continue;
}
stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
//stream.WriteLine(SceneObjectSerializer.ToXml2Format(g));
SceneObjectSerializer.SOGToXml2(writer, (SceneObjectGroup)ent);
stream.WriteLine();
primCount++;
}
}
stream.WriteLine("</scene>\n");
stream.Flush();
}

View File

@ -31,8 +31,10 @@ using System.Collections.Generic;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO.Compression;
using PrimMesher;
using log4net;
using Nini.Config;
@ -256,13 +258,85 @@ namespace OpenSim.Region.Physics.Meshing
PrimMesh primMesh;
PrimMesher.SculptMesh sculptMesh;
List<Coord> coords;
List<Face> faces;
List<Coord> coords = new List<Coord>();
List<Face> faces = new List<Face>();
Image idata = null;
string decodedSculptFileName = "";
if (primShape.SculptEntry)
{
if (((OpenMetaverse.SculptType)primShape.SculptType) == SculptType.Mesh)
{
// add code for mesh physics proxy generation here
m_log.Debug("[MESH]: mesh proxy generation not implemented yet ");
OSD meshOsd;
if (primShape.SculptData.Length > 0)
{
m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString());
byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>");
////dump to debugging file
//string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString());
//BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create));
//writer.Write(primShape.SculptData);
//writer.Close();
}
else
{
m_log.Error("[MESH]: asset data is zero length");
return null;
}
try
{
meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true);
}
catch (Exception e)
{
m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString());
return null;
}
if (meshOsd is OSDMap)
{
OSDMap map = (OSDMap)meshOsd;
//foreach (string name in map.Keys)
// m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString());
OSDMap physicsParms = (OSDMap)map["physics_shape"];
int physOffset = physicsParms["offset"].AsInteger();
int physSize = physicsParms["size"].AsInteger();
if (physOffset < 0 || physSize == 0)
return null; // no mesh data in asset
m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString());
//MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize);
//GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress);
//int maxSize = physSize * 5; // arbitrary guess
//byte[] readBuffer = new byte[maxSize];
//int bytesRead = gzStream.Read(readBuffer, 0, maxSize);
//OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer);
}
//just bail out for now until mesh code is finished
return null;
}
else
{
if (cacheSculptMaps && primShape.SculptTexture != UUID.Zero)
{
@ -353,6 +427,7 @@ namespace OpenSim.Region.Physics.Meshing
coords = sculptMesh.coords;
faces = sculptMesh.faces;
}
}
else
{
float pathShearX = primShape.PathShearX < 128 ? (float)primShape.PathShearX * 0.01f : (float)(primShape.PathShearX - 256) * 0.01f;

View File

@ -1,8 +1,8 @@
Welcome to OpenSim!
================
=== OVERVIEW ===
================
==================
==== OVERVIEW ====
==================
OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients

View File

@ -175,7 +175,7 @@
<param name="toFind"></param>
<returns></returns>
</member>
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindByteArray(System.IO.Stream,System.Byte[])">
<member name="M:OpenMetaverse.StructuredData.OSDParser.FindString(System.IO.Stream,System.String)">
<summary>
</summary>

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View File

@ -617,9 +617,11 @@
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Drawing"/>
<Reference name="System.IO.Compression;"/>
<Reference name="CSJ2K" path="../../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
<Reference name="OpenMetaverse" path="../../../../bin/"/>
<Reference name="OpenMetaverse.StructuredData" path="../../../../bin/"/>
<Reference name="Nini" path="../../../../bin/"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
@ -709,6 +711,7 @@
<Reference name="OpenSim.Framework.Servers.HttpServer"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenMetaverse" path="../../../bin/"/>
<Reference name="OpenMetaverseTypes" path="../../../bin/"/>
<!-- FIXME: The OpenMetaverse.dll reference can be dropped when the TransferRequestPacket reference is removed from the code -->
<Reference name="Nini" path="../../../bin/"/>