Give m_test* methods more reasonable names
Changing the names of these methods because they were being picked up by nunit as tests even though they were marked private. Naming them Check* after the original Test*.0.6.6-post-fixes
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				|  | @ -39,33 +39,33 @@ namespace OpenSim.Framework.Tests | |||
|         [Test] | ||||
|         public void TestContainsReferences() | ||||
|         { | ||||
|             TestContainsReferences(AssetType.Bodypart, true); | ||||
|             TestContainsReferences(AssetType.Clothing, true); | ||||
|              | ||||
|             TestContainsReferences(AssetType.Animation, false); | ||||
|             TestContainsReferences(AssetType.CallingCard, false); | ||||
|             TestContainsReferences(AssetType.Folder     , false); | ||||
|             TestContainsReferences(AssetType.Gesture    , false); | ||||
|             TestContainsReferences(AssetType.ImageJPEG  , false); | ||||
|             TestContainsReferences(AssetType.ImageTGA   , false); | ||||
|             TestContainsReferences(AssetType.Landmark   , false); | ||||
|             TestContainsReferences(AssetType.LostAndFoundFolder, false); | ||||
|             TestContainsReferences(AssetType.LSLBytecode, false); | ||||
|             TestContainsReferences(AssetType.LSLText, false); | ||||
|             TestContainsReferences(AssetType.Notecard, false); | ||||
|             TestContainsReferences(AssetType.Object, false); | ||||
|             TestContainsReferences(AssetType.RootFolder, false); | ||||
|             TestContainsReferences(AssetType.Simstate, false); | ||||
|             TestContainsReferences(AssetType.SnapshotFolder, false); | ||||
|             TestContainsReferences(AssetType.Sound, false); | ||||
|             TestContainsReferences(AssetType.SoundWAV, false); | ||||
|             TestContainsReferences(AssetType.Texture, false); | ||||
|             TestContainsReferences(AssetType.TextureTGA, false); | ||||
|             TestContainsReferences(AssetType.TrashFolder, false); | ||||
|             TestContainsReferences(AssetType.Unknown, false); | ||||
|             CheckContainsReferences(AssetType.Bodypart, true); | ||||
|             CheckContainsReferences(AssetType.Clothing, true); | ||||
| 
 | ||||
|             CheckContainsReferences(AssetType.Animation, false); | ||||
|             CheckContainsReferences(AssetType.CallingCard, false); | ||||
|             CheckContainsReferences(AssetType.Folder     , false); | ||||
|             CheckContainsReferences(AssetType.Gesture    , false); | ||||
|             CheckContainsReferences(AssetType.ImageJPEG  , false); | ||||
|             CheckContainsReferences(AssetType.ImageTGA   , false); | ||||
|             CheckContainsReferences(AssetType.Landmark   , false); | ||||
|             CheckContainsReferences(AssetType.LostAndFoundFolder, false); | ||||
|             CheckContainsReferences(AssetType.LSLBytecode, false); | ||||
|             CheckContainsReferences(AssetType.LSLText, false); | ||||
|             CheckContainsReferences(AssetType.Notecard, false); | ||||
|             CheckContainsReferences(AssetType.Object, false); | ||||
|             CheckContainsReferences(AssetType.RootFolder, false); | ||||
|             CheckContainsReferences(AssetType.Simstate, false); | ||||
|             CheckContainsReferences(AssetType.SnapshotFolder, false); | ||||
|             CheckContainsReferences(AssetType.Sound, false); | ||||
|             CheckContainsReferences(AssetType.SoundWAV, false); | ||||
|             CheckContainsReferences(AssetType.Texture, false); | ||||
|             CheckContainsReferences(AssetType.TextureTGA, false); | ||||
|             CheckContainsReferences(AssetType.TrashFolder, false); | ||||
|             CheckContainsReferences(AssetType.Unknown, false); | ||||
|         } | ||||
| 
 | ||||
|         private void TestContainsReferences(AssetType assetType, bool expected) | ||||
|         private void CheckContainsReferences(AssetType assetType, bool expected) | ||||
|         { | ||||
|             AssetBase asset = new AssetBase(); | ||||
|             asset.Type = (sbyte)assetType; | ||||
|  |  | |||
|  | @ -71,24 +71,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
|         [Test] | ||||
|         public void TestllAngleBetween() | ||||
|         { | ||||
|             m_testllAngleBetween(new Vector3(1, 0, 0), 0); | ||||
|             m_testllAngleBetween(new Vector3(1, 0, 0), 90); | ||||
|             m_testllAngleBetween(new Vector3(1, 0, 0), 180); | ||||
|             CheckllAngleBetween(new Vector3(1, 0, 0), 0); | ||||
|             CheckllAngleBetween(new Vector3(1, 0, 0), 90); | ||||
|             CheckllAngleBetween(new Vector3(1, 0, 0), 180); | ||||
| 
 | ||||
|             m_testllAngleBetween(new Vector3(0, 1, 0), 0); | ||||
|             m_testllAngleBetween(new Vector3(0, 1, 0), 90); | ||||
|             m_testllAngleBetween(new Vector3(0, 1, 0), 180); | ||||
|             CheckllAngleBetween(new Vector3(0, 1, 0), 0); | ||||
|             CheckllAngleBetween(new Vector3(0, 1, 0), 90); | ||||
|             CheckllAngleBetween(new Vector3(0, 1, 0), 180); | ||||
| 
 | ||||
|             m_testllAngleBetween(new Vector3(0, 0, 1), 0); | ||||
|             m_testllAngleBetween(new Vector3(0, 0, 1), 90); | ||||
|             m_testllAngleBetween(new Vector3(0, 0, 1), 180); | ||||
|             CheckllAngleBetween(new Vector3(0, 0, 1), 0); | ||||
|             CheckllAngleBetween(new Vector3(0, 0, 1), 90); | ||||
|             CheckllAngleBetween(new Vector3(0, 0, 1), 180); | ||||
| 
 | ||||
|             m_testllAngleBetween(new Vector3(1, 1, 1), 0); | ||||
|             m_testllAngleBetween(new Vector3(1, 1, 1), 90); | ||||
|             m_testllAngleBetween(new Vector3(1, 1, 1), 180); | ||||
|             CheckllAngleBetween(new Vector3(1, 1, 1), 0); | ||||
|             CheckllAngleBetween(new Vector3(1, 1, 1), 90); | ||||
|             CheckllAngleBetween(new Vector3(1, 1, 1), 180); | ||||
|         } | ||||
| 
 | ||||
|         private void m_testllAngleBetween(Vector3 axis,float originalAngle) | ||||
|         private void CheckllAngleBetween(Vector3 axis,float originalAngle) | ||||
|         { | ||||
|             Quaternion rotation1 = Quaternion.CreateFromAxisAngle(axis, 0); | ||||
|             Quaternion rotation2 = Quaternion.CreateFromAxisAngle(axis, ToRadians(originalAngle)); | ||||
|  |  | |||
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	 Mike Mazur
						Mike Mazur