Mantis#2725. Thank you kindly, Diva, for a patch that:
Adds missing protocol pieces for EstablishAgentCommunication event which allows the client to activate CAPS and the EQ for child agents.0.6.1-post-fixes
parent
6cf0b81864
commit
e6eb571c1d
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@ -26,6 +26,7 @@
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -35,6 +36,7 @@ namespace OpenSim.Framework
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public UUID AgentID;
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public UUID BaseFolder;
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public string CapsPath = String.Empty;
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public Dictionary<ulong, string> ChildrenCapSeeds;
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public bool child;
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public uint circuitcode;
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public string firstname;
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@ -61,6 +63,7 @@ namespace OpenSim.Framework
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InventoryFolder = new UUID(cAgent.InventoryFolder);
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BaseFolder = new UUID(cAgent.BaseFolder);
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CapsPath = cAgent.CapsPath;
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ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
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}
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}
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@ -70,6 +73,7 @@ namespace OpenSim.Framework
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public Guid AgentID;
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public Guid BaseFolder;
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public string CapsPath = String.Empty;
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public Dictionary<ulong, string> ChildrenCapSeeds;
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public bool child;
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public uint circuitcode;
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public string firstname;
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@ -100,6 +104,7 @@ namespace OpenSim.Framework
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InventoryFolder = cAgent.InventoryFolder.Guid;
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BaseFolder = cAgent.BaseFolder.Guid;
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CapsPath = cAgent.CapsPath;
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ChildrenCapSeeds = cAgent.ChildrenCapSeeds;
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}
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}
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}
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@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -73,7 +74,9 @@ namespace OpenSim.Framework
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bool PresenceChildStatus(UUID avatarID);
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// Diva: get this out of here!!!
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string GetCapsPath(UUID agentId);
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Dictionary<ulong, string> GetChildrenSeeds(UUID agentId);
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T RequestModuleInterface<T>();
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T[] RequestModuleInterfaces<T>();
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@ -350,7 +350,7 @@ namespace OpenSim.Framework
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public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy)
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{
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// Eventually this will be a function of the draw distance / camera position too.
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return ((Math.Abs((int)(oldx - newx)) > 1) || (Math.Abs((int)(oldy - newy)) > 1));
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return (((int)Math.Abs((int)(oldx - newx)) > 1) || ((int)Math.Abs((int)(oldy - newy)) > 1));
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}
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public static string FieldToString(byte[] bytes)
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@ -1327,6 +1327,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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agentData.firstname = m_firstName;
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agentData.lastname = m_lastName;
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agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
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agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
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return agentData;
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}
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@ -202,6 +202,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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{
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m_AvatarQueueUUIDMapping.Remove(ky);
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m_scene.RemoveHTTPHandler("","/CAPS/EQG/" + ky.ToString() + "/");
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m_log.Debug("[EVENTQUEUE]: Removing " + "/CAPS/EQG/" + ky.ToString() + "/");
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}
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}
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@ -225,6 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Framework
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m_QueueUUIDAvatarMapping.Remove(ky);
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}
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m_log.DebugFormat("[EVENTQUEUE]: Client {0} deregistered in region {1}.", AgentID, m_scene.RegionInfo.RegionName);
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}
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@ -326,13 +328,14 @@ namespace OpenSim.Region.Environment.Modules.Framework
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if (element == null)
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{
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// m_log.ErrorFormat("[EVENTQUEUE]: Failed to process queue");
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//m_log.ErrorFormat("[EVENTQUEUE]: Nothing to process in " + m_scene.RegionInfo.RegionName);
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if (thisID == -1) // close-request
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{
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responsedata["int_response_code"] = 404;
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m_log.ErrorFormat("[EVENTQUEUE]: 404 in " + m_scene.RegionInfo.RegionName);
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responsedata["int_response_code"] = 404; //501; //410; //404;
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responsedata["content_type"] = "text/plain";
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responsedata["keepalive"] = false;
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responsedata["str_response_string"] = "";
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responsedata["str_response_string"] = "Closed EQG";
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return responsedata;
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}
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responsedata["int_response_code"] = 502;
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@ -80,15 +80,15 @@ namespace OpenSim.Region.Environment
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public static OSD DisableSimulator(ulong Handle)
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{
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OSDMap llsdSimInfo = new OSDMap(1);
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//OSDMap llsdSimInfo = new OSDMap(1);
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llsdSimInfo.Add("Handle", new OSDBinary(regionHandleToByteArray(Handle)));
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//llsdSimInfo.Add("Handle", new OSDBinary(regionHandleToByteArray(Handle)));
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OSDArray arr = new OSDArray(1);
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arr.Add(llsdSimInfo);
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//OSDArray arr = new OSDArray(1);
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//arr.Add(llsdSimInfo);
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OSDMap llsdBody = new OSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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OSDMap llsdBody = new OSDMap(0);
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//llsdBody.Add("SimulatorInfo", arr);
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return buildEvent("DisableSimulator", llsdBody);
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}
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@ -178,6 +178,16 @@ namespace OpenSim.Region.Environment
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return buildEvent("ScriptRunningReply", body);
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}
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public static OSD EstablishAgentCommunication(UUID agentID, string simIpAndPort, string seedcap)
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{
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OSDMap body = new OSDMap(3);
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body.Add("agent-id", new OSDUUID(agentID));
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body.Add("sim-ip-and-port", new OSDString(simIpAndPort));
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body.Add("seed-capability", new OSDString(seedcap));
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return buildEvent("EstablishAgentCommunication", body);
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}
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public static OSD KeepAliveEvent()
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{
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return buildEvent("FAKEEVENT", new OSDMap());
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@ -108,6 +108,12 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
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if (reg != null)
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{
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
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///
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/// Hypergrid mod start
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///
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@ -130,11 +136,6 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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if (eq == null)
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avatar.ControllingClient.SendTeleportLocationStart();
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = position;
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agent.child = true;
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if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
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{
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@ -166,14 +167,42 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
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// failure at this point (unlike a border crossing failure). So perhaps this can never fail
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// once we reach here...
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avatar.Scene.RemoveCapsHandler(avatar.UUID);
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agent.child = false;
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m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = position;
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agent.child = true;
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent
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agent.CapsPath = Util.GetRandomCapsPath();
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}
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else
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{
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// child agent already there
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agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
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}
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if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
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{
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avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
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return;
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}
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// TODO Should construct this behind a method
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string capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + agent.CapsPath + "0000/";
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if (eq != null)
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{
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OSD Item = EventQueueHelper.EnableSimulator(realHandle, reg.ExternalEndPoint);
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eq.Enqueue(Item, avatar.UUID);
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Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
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eq.Enqueue(Item, avatar.UUID);
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}
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else
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{
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@ -181,18 +210,21 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
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// TODO: make Event Queue disablable!
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}
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m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false);
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Thread.Sleep(2000);
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AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
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if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
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position, false))
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{
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avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
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// We should close that agent we just created over at destination...
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List<ulong> lst = new List<ulong>();
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lst.Add(reg.RegionHandle);
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SendCloseChildAgentAsync(avatar.UUID, lst);
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return;
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}
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// TODO Should construct this behind a method
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string capsPath =
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"http://" + reg.ExternalHostName + ":" + reg.HttpPort
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+ "/CAPS/" + circuitdata.CapsPath + "0000/";
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Thread.Sleep(2000);
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m_log.DebugFormat(
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
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"[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
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///
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///
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avatar.MakeChildAgent();
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Thread.Sleep(7000);
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Thread.Sleep(5000);
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avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
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if (KiPrimitive != null)
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{
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}
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uint newRegionX = (uint)(reg.RegionHandle >> 40);
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uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
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uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
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uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
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// Let's close some children agents
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if (isHyperLink) // close them all
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SendCloseChildAgentConnections(avatar.UUID, avatar.GetKnownRegionList());
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SendCloseChildAgentConnections(avatar.UUID, avatar.KnownChildRegionHandles);
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else // close just a few
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avatar.CloseChildAgents(newRegionX, newRegionY);
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avatar.Close();
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//avatar.Close();
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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///
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/// Hypergrid mod: extra check for isHyperLink
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///
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//if ((Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
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//if (((int)Math.Abs((int)(newRegionX - oldRegionX)) > 1) || ((int)Math.Abs((int)(newRegionY - oldRegionY)) > 1) || isHyperLink)
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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CloseConnection(avatar.UUID);
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}
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//if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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//{
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// CloseConnection(avatar.UUID);
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//}
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// if (teleport success) // seems to be always success here
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// the user may change their profile information in other region,
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// so the userinfo in UserProfileCache is not reliable any more, delete it
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@ -649,8 +649,8 @@ namespace OpenSim.Region.Environment.Scenes
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// Kick all ROOT agents with the message, 'The simulator is going down'
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ForEachScenePresence(delegate(ScenePresence avatar)
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{
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if (avatar.KnownChildRegions.Contains(RegionInfo.RegionHandle))
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avatar.KnownChildRegions.Remove(RegionInfo.RegionHandle);
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if (avatar.KnownChildRegionHandles.Contains(RegionInfo.RegionHandle))
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avatar.KnownChildRegionHandles.Remove(RegionInfo.RegionHandle);
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if (!avatar.IsChildAgent)
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avatar.ControllingClient.Kick("The simulator is going down.");
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GetAvatarAppearance(client, out appearance);
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ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance);
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avatar.KnownRegions = GetChildrenSeeds(avatar.UUID);
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return avatar;
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}
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"[SCENE]: Removing {0} agent {1} from region {2}",
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(childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName);
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if (avatar.IsChildAgent)
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{
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m_sceneGraph.removeUserCount(false);
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}
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else
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{
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m_sceneGraph.removeUserCount(true);
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m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat);
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List<ulong> childknownRegions = new List<ulong>();
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List<ulong> ckn = avatar.GetKnownRegionList();
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for (int i = 0; i < ckn.Count; i++)
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{
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childknownRegions.Add(ckn[i]);
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}
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m_sceneGridService.SendCloseChildAgentConnections(agentID, childknownRegions);
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m_sceneGraph.removeUserCount(!childagentYN);
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RemoveCapsHandler(agentID);
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CommsManager.UserProfileCacheService.RemoveUser(agentID);
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}
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if (!avatar.IsChildAgent)
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{
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m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat);
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//List<ulong> childknownRegions = new List<ulong>();
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//List<ulong> ckn = avatar.KnownChildRegionHandles;
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//for (int i = 0; i < ckn.Count; i++)
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//{
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// childknownRegions.Add(ckn[i]);
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//}
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m_sceneGridService.SendCloseChildAgentConnections(agentID, avatar.KnownChildRegionHandles);
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}
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m_eventManager.TriggerClientClosed(agentID);
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}
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catch (NullReferenceException)
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@ -2792,7 +2788,7 @@ namespace OpenSim.Region.Environment.Scenes
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for (int i = 0; i < regionslst.Count; i++)
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{
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av.KnownChildRegions.Remove(regionslst[i]);
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av.KnownChildRegionHandles.Remove(regionslst[i]);
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}
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}
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}
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/// <param name="agent"></param>
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public void NewUserConnection(AgentCircuitData agent)
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{
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m_log.DebugFormat("[CONNECTION DEBUGGING] Adding NewUserConnection for {0} with CC of {1}", agent.AgentID,
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agent.circuitcode);
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m_log.DebugFormat("[CONNECTION DEBUGGING] Adding NewUserConnection for {0} in {1} with CC of {2}", agent.AgentID,
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RegionInfo.RegionName, agent.circuitcode);
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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{
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@ -2885,13 +2881,16 @@ namespace OpenSim.Region.Environment.Scenes
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agent.AgentID, RegionInfo.RegionName);
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}
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/// Diva: Horrible stuff!
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capsPaths[agent.AgentID] = agent.CapsPath;
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//m_log.DebugFormat("------------>child seeds in {0}: {1}", RegionInfo.RegionName, ((agent.ChildrenCapSeeds == null) ? "null" : agent.ChildrenCapSeeds.Count.ToString()));
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childrenSeeds[agent.AgentID] = ((agent.ChildrenCapSeeds == null) ? new Dictionary<ulong, string>() : agent.ChildrenCapSeeds);
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AddCapsHandler(agent.AgentID);
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if (!agent.child)
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{
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AddCapsHandler(agent.AgentID);
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// Honor parcel landing type and position.
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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if (land != null)
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@ -2966,14 +2965,22 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (RegionInfo.EstateSettings.IsBanned(agentId))
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return;
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String capsObjectPath = GetCapsPath(agentId);
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m_log.DebugFormat(
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"[CAPS]: Setting up CAPS handler for root agent {0} in {1}",
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"[CAPS]: Setting up CAPS handler for agent {0} in {1}",
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agentId, RegionInfo.RegionName);
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Caps cap =
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new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port,
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Caps cap = null;
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if (m_capsHandlers.TryGetValue(agentId, out cap))
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{
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m_log.DebugFormat("[CAPS] Attempt at registering twice for the same agent {0}. {1}. Ignoring.", agentId, capsObjectPath);
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return;
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}
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cap = new Caps(AssetCache, m_httpListener, m_regInfo.ExternalHostName, m_httpListener.Port,
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capsObjectPath, agentId, m_dumpAssetsToFile, RegionInfo.RegionName);
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cap.RegisterHandlers();
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@ -3005,6 +3012,12 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agentId"></param>
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public void RemoveCapsHandler(UUID agentId)
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{
|
||||
if (childrenSeeds.ContainsKey(agentId))
|
||||
{
|
||||
//Console.WriteLine(" !!! Removing seeds for {0} in {1}", agentId, RegionInfo.RegionName);
|
||||
childrenSeeds.Remove(agentId);
|
||||
}
|
||||
|
||||
lock (m_capsHandlers)
|
||||
{
|
||||
if (m_capsHandlers.ContainsKey(agentId))
|
||||
|
@ -3094,7 +3107,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public bool CloseConnection(UUID agentID)
|
||||
{
|
||||
ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
|
||||
|
||||
if (presence != null)
|
||||
{
|
||||
// Nothing is removed here, so down count it as such
|
||||
|
@ -3108,11 +3120,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// }
|
||||
|
||||
// Tell a single agent to disconnect from the region.
|
||||
IEventQueue eq = RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
OSD Item = EventQueueHelper.DisableSimulator(RegionInfo.RegionHandle);
|
||||
eq.Enqueue(Item, agentID);
|
||||
}
|
||||
else
|
||||
presence.ControllingClient.SendShutdownConnectionNotice();
|
||||
|
||||
presence.ControllingClient.Close(true);
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -216,8 +216,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// XXX These two methods are very temporary
|
||||
/// XXX Diva: this is really truly horrible; must...move...to...LL client...stack...
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, string> capsPaths = new Dictionary<UUID, string>();
|
||||
protected Dictionary<UUID, Dictionary<ulong, string>> childrenSeeds = new Dictionary<UUID, Dictionary<ulong, string>>();
|
||||
public string GetCapsPath(UUID agentId)
|
||||
{
|
||||
if (capsPaths.ContainsKey(agentId))
|
||||
|
@ -227,6 +229,51 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
return null;
|
||||
}
|
||||
public Dictionary<ulong, string> GetChildrenSeeds(UUID agentID)
|
||||
{
|
||||
Dictionary<ulong, string> seeds = null;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
return seeds;
|
||||
return new Dictionary<ulong, string>();
|
||||
}
|
||||
|
||||
public void DropChildSeed(UUID agentID, ulong handle)
|
||||
{
|
||||
Dictionary<ulong, string> seeds;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
{
|
||||
seeds.Remove(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public string GetChildSeed(UUID agentID, ulong handle)
|
||||
{
|
||||
Dictionary<ulong, string> seeds;
|
||||
if (childrenSeeds.TryGetValue(agentID, out seeds))
|
||||
{
|
||||
return seeds[handle];
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> value)
|
||||
{
|
||||
//Console.WriteLine(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count);
|
||||
childrenSeeds[agentID] = value;
|
||||
}
|
||||
|
||||
public void DumpChildrenSeeds(UUID agentID)
|
||||
{
|
||||
Console.WriteLine("================ ChildrenSeed {0} ================", RegionInfo.RegionName);
|
||||
foreach (KeyValuePair<ulong, string> kvp in childrenSeeds[agentID])
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(kvp.Key, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a new unallocated local ID
|
||||
|
|
|
@ -255,7 +255,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
#region Inform Client of Neighbours
|
||||
|
||||
private delegate void InformClientOfNeighbourDelegate(
|
||||
ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
|
||||
ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg, IPEndPoint endPoint);
|
||||
|
||||
private void InformClientOfNeighbourCompleted(IAsyncResult iar)
|
||||
{
|
||||
|
@ -273,28 +273,40 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="a"></param>
|
||||
/// <param name="regionHandle"></param>
|
||||
/// <param name="endPoint"></param>
|
||||
private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle,
|
||||
private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, SimpleRegionInfo reg,
|
||||
IPEndPoint endPoint)
|
||||
{
|
||||
m_log.Info("[INTERGRID]: Starting to inform client about neighbours");
|
||||
bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a);
|
||||
uint x, y;
|
||||
Utils.LongToUInts(reg.RegionHandle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
m_log.Info("[INTERGRID]: Starting to inform client about neighbour " + x + ", " + y + "(" + endPoint.ToString() + ")");
|
||||
|
||||
string capsPath = "http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + a.CapsPath + "0000/";
|
||||
|
||||
bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, a);
|
||||
|
||||
if (regionAccepted)
|
||||
{
|
||||
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
||||
if (eq != null)
|
||||
{
|
||||
OSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint);
|
||||
OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, endPoint);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
|
||||
Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, endPoint.ToString(), capsPath);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
|
||||
m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1} in region {2}", capsPath, avatar.UUID, avatar.Scene.RegionInfo.RegionName);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint);
|
||||
avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint);
|
||||
// TODO: make Event Queue disablable!
|
||||
}
|
||||
|
||||
avatar.AddNeighbourRegion(regionHandle);
|
||||
m_log.Info("[INTERGRID]: Completed inform client about neighbours");
|
||||
m_log.Info("[INTERGRID]: Completed inform client about neighbour " + endPoint.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,9 +342,32 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
neighbours =
|
||||
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
m_log.Debug("[SCM]: EnableChildAgents from " + avatar.Scene.RegionInfo.RegionName);
|
||||
|
||||
/// We need to find the difference between the new regions where there are no child agents
|
||||
/// and the regions where there are already child agents. We only send notification to the former.
|
||||
List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region
|
||||
neighbourHandles.Add(avatar.Scene.RegionInfo.RegionHandle); // add this region too
|
||||
List<ulong> previousRegionNeighbourHandles = new List<ulong>(avatar.Scene.GetChildrenSeeds(avatar.UUID).Keys);
|
||||
List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles);
|
||||
List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles);
|
||||
|
||||
//Dump("Current Neighbors", neighbourHandles);
|
||||
//Dump("Previous Neighbours", previousRegionNeighbourHandles);
|
||||
//Dump("New Neighbours", newRegions);
|
||||
//Dump("Old Neighbours", oldRegions);
|
||||
|
||||
/// Update the scene presence's known regions here on this region
|
||||
avatar.DropOldNeighbours(oldRegions);
|
||||
|
||||
/// Collect as many seeds as possible
|
||||
Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(avatar.Scene.GetChildrenSeeds(avatar.UUID));
|
||||
if (!seeds.ContainsKey(avatar.Scene.RegionInfo.RegionHandle))
|
||||
seeds.Add(avatar.Scene.RegionInfo.RegionHandle, avatar.ControllingClient.RequestClientInfo().CapsPath);
|
||||
|
||||
/// Create the necessary child agents
|
||||
List<AgentCircuitData> cagents = new List<AgentCircuitData>();
|
||||
foreach (SimpleRegionInfo neighbour in neighbours)
|
||||
{
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
|
@ -340,11 +375,39 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.startpos = new Vector3(128, 128, 70);
|
||||
agent.child = true;
|
||||
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
if (newRegions.Contains(neighbour.RegionHandle))
|
||||
{
|
||||
agent.CapsPath = Util.GetRandomCapsPath();
|
||||
avatar.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath);
|
||||
seeds.Add(neighbour.RegionHandle, agent.CapsPath);
|
||||
}
|
||||
else
|
||||
agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, neighbour.RegionHandle);
|
||||
|
||||
cagents.Add(agent);
|
||||
}
|
||||
|
||||
/// Update all child agent with everyone's seeds
|
||||
foreach (AgentCircuitData a in cagents)
|
||||
{
|
||||
a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds);
|
||||
}
|
||||
// These two are the same thing!
|
||||
avatar.Scene.SetChildrenSeed(avatar.UUID, seeds);
|
||||
avatar.KnownRegions = seeds;
|
||||
//avatar.Scene.DumpChildrenSeeds(avatar.UUID);
|
||||
//avatar.DumpKnownRegions();
|
||||
|
||||
int count = 0;
|
||||
foreach (SimpleRegionInfo neighbour in neighbours)
|
||||
{
|
||||
// Don't do it if there's already an agent in that region
|
||||
if (newRegions.Contains(neighbour.RegionHandle))
|
||||
{
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
try
|
||||
{
|
||||
d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
|
||||
d.BeginInvoke(avatar, cagents[count], neighbour, neighbour.ExternalEndPoint,
|
||||
InformClientOfNeighbourCompleted,
|
||||
d);
|
||||
}
|
||||
|
@ -352,10 +415,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_log.ErrorFormat(
|
||||
"[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
|
||||
neighbours[i].ExternalHostName,
|
||||
neighbours[i].RegionHandle,
|
||||
neighbours[i].RegionLocX,
|
||||
neighbours[i].RegionLocY,
|
||||
neighbour.ExternalHostName,
|
||||
neighbour.RegionHandle,
|
||||
neighbour.RegionLocX,
|
||||
neighbour.RegionLocY,
|
||||
e);
|
||||
|
||||
// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
|
||||
|
@ -366,6 +429,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
}
|
||||
}
|
||||
else
|
||||
m_log.Debug("[SCM]: Skipping common neighbor " + neighbour.RegionLocX + ", " + neighbour.RegionLocY);
|
||||
|
||||
count++;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -373,7 +441,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// This informs a single neighboring region about agent "avatar".
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours)
|
||||
public void InformNeighborChildAgent(ScenePresence avatar, SimpleRegionInfo region, List<RegionInfo> neighbours)
|
||||
{
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
|
@ -382,7 +450,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
agent.child = true;
|
||||
|
||||
InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
|
||||
d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
|
||||
d.BeginInvoke(avatar, agent, region, region.ExternalEndPoint,
|
||||
InformClientOfNeighbourCompleted,
|
||||
d);
|
||||
}
|
||||
|
@ -463,10 +531,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// </summary>
|
||||
private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
|
||||
{
|
||||
//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
|
||||
m_log.Info("[INTERGRID]: Informing neighbors about my agent in " + presence.Scene.RegionInfo.RegionName);
|
||||
try
|
||||
{
|
||||
foreach (ulong regionHandle in presence.KnownChildRegions)
|
||||
foreach (ulong regionHandle in presence.KnownChildRegionHandles)
|
||||
{
|
||||
bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
|
||||
|
||||
|
@ -508,11 +576,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// This Closes child agents on neighboring regions
|
||||
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
||||
/// </summary>
|
||||
private void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst)
|
||||
protected void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst)
|
||||
{
|
||||
|
||||
foreach (ulong regionHandle in regionlst)
|
||||
{
|
||||
m_log.Debug("[INTERGRID]: Sending close agent to " + regionHandle);
|
||||
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
||||
|
||||
if (regionAccepted)
|
||||
|
@ -527,14 +596,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
}
|
||||
// We remove the list of known regions from the agent's known region list through an event
|
||||
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
// by the time we get to this part of the method.
|
||||
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
{
|
||||
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
}
|
||||
//// We remove the list of known regions from the agent's known region list through an event
|
||||
//// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
||||
//// by the time we get to this part of the method.
|
||||
//handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
||||
//if (handlerRemoveKnownRegionFromAvatar != null)
|
||||
//{
|
||||
// handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
||||
//}
|
||||
}
|
||||
|
||||
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
||||
|
@ -643,12 +712,6 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
if (eq == null)
|
||||
avatar.ControllingClient.SendTeleportLocationStart();
|
||||
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
|
||||
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
||||
{
|
||||
// region is remote. see if it is up
|
||||
|
@ -662,6 +725,10 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
if (destRegionUp)
|
||||
{
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
|
||||
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
||||
// both regions
|
||||
|
@ -675,33 +742,64 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
// the avatar.Close below will clear the child region list. We need this below for (possibly)
|
||||
// closing the child agents, so save it here (we need a copy as it is Clear()-ed).
|
||||
List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||
//List<ulong> childRegions = new List<ulong>(avatar.GetKnownRegionList());
|
||||
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
||||
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
||||
// once we reach here...
|
||||
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
agent.child = false;
|
||||
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
||||
//avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
||||
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = UUID.Zero;
|
||||
agent.InventoryFolder = UUID.Zero;
|
||||
agent.startpos = position;
|
||||
agent.child = true;
|
||||
if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
{
|
||||
// brand new agent
|
||||
agent.CapsPath = Util.GetRandomCapsPath();
|
||||
}
|
||||
else
|
||||
{
|
||||
// child agent already there
|
||||
agent.CapsPath = avatar.Scene.GetChildSeed(avatar.UUID, reg.RegionHandle);
|
||||
}
|
||||
|
||||
if (!m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent))
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Destination is not accepting teleports.");
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + agent.CapsPath + "0000/";
|
||||
|
||||
if (eq != null)
|
||||
{
|
||||
OSD Item = EventQueueHelper.EnableSimulator(reg.RegionHandle, reg.ExternalEndPoint);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
|
||||
Item = EventQueueHelper.EstablishAgentCommunication(avatar.UUID, reg.ExternalEndPoint.ToString(), capsPath);
|
||||
eq.Enqueue(Item, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
avatar.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, reg.ExternalEndPoint);
|
||||
}
|
||||
|
||||
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false);
|
||||
Thread.Sleep(2000);
|
||||
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
||||
if (!m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
||||
position, false))
|
||||
{
|
||||
avatar.ControllingClient.SendTeleportFailed("Problem with destination.");
|
||||
// We should close that agent we just created over at destination...
|
||||
List<ulong> lst = new List<ulong>();
|
||||
lst.Add(reg.RegionHandle);
|
||||
SendCloseChildAgentAsync(avatar.UUID, lst);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
Thread.Sleep(2000);
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
||||
|
@ -720,26 +818,25 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
|
||||
avatar.MakeChildAgent();
|
||||
Thread.Sleep(7000);
|
||||
Thread.Sleep(5000);
|
||||
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle, true);
|
||||
if (KiPrimitive != null)
|
||||
{
|
||||
KiPrimitive(avatar.LocalId);
|
||||
}
|
||||
|
||||
avatar.Close();
|
||||
|
||||
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
||||
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
||||
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
||||
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
||||
// Let's close some children agents
|
||||
avatar.CloseChildAgents(newRegionX, newRegionY);
|
||||
// Close this ScenePresence too
|
||||
//avatar.Close();
|
||||
|
||||
if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
|
||||
{
|
||||
//SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
|
||||
SendCloseChildAgentConnections(avatar.UUID, childRegions);
|
||||
CloseConnection(avatar.UUID);
|
||||
}
|
||||
// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
|
||||
|
||||
//if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
|
||||
//{
|
||||
// CloseConnection(avatar.UUID);
|
||||
//}
|
||||
|
||||
// if (teleport success) // seems to be always success here
|
||||
// the user may change their profile information in other region,
|
||||
|
@ -775,6 +872,30 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
private List<ulong> NeighbourHandles(List<SimpleRegionInfo> neighbours)
|
||||
{
|
||||
List<ulong> handles = new List<ulong>();
|
||||
foreach (SimpleRegionInfo reg in neighbours)
|
||||
{
|
||||
handles.Add(reg.RegionHandle);
|
||||
}
|
||||
return handles;
|
||||
}
|
||||
|
||||
private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
|
||||
{
|
||||
return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); });
|
||||
}
|
||||
|
||||
private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
|
||||
{
|
||||
return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); });
|
||||
}
|
||||
|
||||
private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours)
|
||||
{
|
||||
return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); });
|
||||
}
|
||||
/// <summary>
|
||||
/// Inform a neighbouring region that an avatar is about to cross into it.
|
||||
/// </summary>
|
||||
|
@ -846,5 +967,18 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
|
||||
}
|
||||
|
||||
private void Dump(string msg, List<ulong> handles)
|
||||
{
|
||||
Console.WriteLine("-------------- HANDLE DUMP ({0}) ---------", msg);
|
||||
foreach (ulong handle in handles)
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(handle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
Console.WriteLine("({0}, {1})", x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -910,18 +910,21 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
ScenePresence presence;
|
||||
if (ScenePresences.TryGetValue(avatarId, out presence))
|
||||
{
|
||||
if (!presence.IsChildAgent)
|
||||
{
|
||||
avatar = presence;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!",
|
||||
avatarId, m_parentScene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
//if (!presence.IsChildAgent)
|
||||
//{
|
||||
// avatar = presence;
|
||||
// return true;
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// m_log.WarnFormat(
|
||||
// "[INNER SCENE]: Requested avatar {0} could not be found in scene {1} since it is only registered as a child agent!",
|
||||
// avatarId, m_parentScene.RegionInfo.RegionName);
|
||||
//}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
|
|
|
@ -189,7 +189,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
protected List<SceneObjectGroup> m_attachments = new List<SceneObjectGroup>();
|
||||
|
||||
// neighbouring regions we have enabled a child agent in
|
||||
private readonly List<ulong> m_knownChildRegions = new List<ulong>();
|
||||
// holds the seed cap for the child agent in that region
|
||||
private Dictionary<ulong, string> m_knownChildRegions = new Dictionary<ulong, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Implemented Control Flags
|
||||
|
@ -483,9 +484,38 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
/// These are the region handles known by the avatar.
|
||||
/// </summary>
|
||||
public List<ulong> KnownChildRegions
|
||||
public List<ulong> KnownChildRegionHandles
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_knownChildRegions.Count == 0)
|
||||
return new List<ulong>();
|
||||
else
|
||||
return new List<ulong>(m_knownChildRegions.Keys);
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<ulong, string> KnownRegions
|
||||
{
|
||||
get { return m_knownChildRegions; }
|
||||
set
|
||||
{
|
||||
//Console.WriteLine(" !! Setting known regions in {0} to {1}", Scene.RegionInfo.RegionName, value.Count);
|
||||
m_knownChildRegions = value;
|
||||
}
|
||||
}
|
||||
|
||||
public void DumpKnownRegions()
|
||||
{
|
||||
Console.WriteLine("================ KnownRegions {0} ================", Scene.RegionInfo.RegionName);
|
||||
foreach (KeyValuePair<ulong, string> kvp in KnownRegions)
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(kvp.Key, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
Console.WriteLine(" >> {0}, {1}: {2}", x, y, kvp.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public AnimationSet Animations
|
||||
|
@ -529,6 +559,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(m_uuid);
|
||||
if (userInfo != null)
|
||||
userInfo.OnItemReceived += ItemReceived;
|
||||
|
||||
m_log.Info("[AVATAR]: New ScenePresence in " + Scene.RegionInfo.RegionName);
|
||||
}
|
||||
|
||||
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
|
||||
|
@ -743,6 +775,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
"[SCENE]: Upgrading child to root agent for {0} in {1}",
|
||||
Name, m_scene.RegionInfo.RegionName);
|
||||
|
||||
m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
|
||||
|
||||
IGroupsModule gm = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
if (gm != null)
|
||||
m_grouptitle = gm.GetGroupTitle(m_uuid);
|
||||
|
@ -881,25 +915,43 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
public void AddNeighbourRegion(ulong regionHandle)
|
||||
public void AddNeighbourRegion(ulong regionHandle, string cap)
|
||||
{
|
||||
if (!m_knownChildRegions.Contains(regionHandle))
|
||||
lock (m_knownChildRegions)
|
||||
{
|
||||
m_knownChildRegions.Add(regionHandle);
|
||||
if (!m_knownChildRegions.ContainsKey(regionHandle))
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(regionHandle, out x, out y);
|
||||
m_knownChildRegions.Add(regionHandle, cap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveNeighbourRegion(ulong regionHandle)
|
||||
{
|
||||
if (m_knownChildRegions.Contains(regionHandle))
|
||||
lock (m_knownChildRegions)
|
||||
{
|
||||
if (m_knownChildRegions.ContainsKey(regionHandle))
|
||||
{
|
||||
m_knownChildRegions.Remove(regionHandle);
|
||||
//Console.WriteLine(" !!! removing known region {0} in {1}. Count = {2}", regionHandle, Scene.RegionInfo.RegionName, m_knownChildRegions.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DropOldNeighbours(List<ulong> oldRegions)
|
||||
{
|
||||
foreach (ulong handle in oldRegions)
|
||||
{
|
||||
RemoveNeighbourRegion(handle);
|
||||
Scene.DropChildSeed(UUID, handle);
|
||||
}
|
||||
}
|
||||
|
||||
public List<ulong> GetKnownRegionList()
|
||||
{
|
||||
return m_knownChildRegions;
|
||||
return new List<ulong>(m_knownChildRegions.Keys);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -1856,6 +1908,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
#region Overridden Methods
|
||||
|
||||
int x = 0;
|
||||
public override void Update()
|
||||
{
|
||||
SendPrimUpdates();
|
||||
|
@ -1896,6 +1949,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CheckForBorderCrossing();
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
|
||||
//if ((x++ % 30) == 0)
|
||||
// Console.WriteLine(" >> In {0} known regions: {0}, seeds:{1}", Scene.RegionInfo.RegionName, KnownRegions.Count, Scene.GetChildrenSeeds(UUID));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -2338,7 +2394,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
// When the neighbour is informed of the border crossing, it will set up CAPS handlers for the avatar
|
||||
// This means we need to remove the current caps handler here and possibly compensate later,
|
||||
// in case both scenes are being hosted on the same region server. Messy
|
||||
m_scene.RemoveCapsHandler(UUID);
|
||||
//m_scene.RemoveCapsHandler(UUID);
|
||||
newpos = newpos + (vel);
|
||||
|
||||
CachedUserInfo userInfo = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(UUID);
|
||||
|
@ -2358,10 +2414,14 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
AgentCircuitData circuitdata = m_controllingClient.RequestClientInfo();
|
||||
|
||||
//Console.WriteLine("BEFORE CROSS");
|
||||
//Scene.DumpChildrenSeeds(UUID);
|
||||
//DumpKnownRegions();
|
||||
|
||||
// TODO Should construct this behind a method
|
||||
string capsPath =
|
||||
"http://" + neighbourRegion.ExternalHostName + ":" + neighbourRegion.HttpPort
|
||||
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
||||
+ "/CAPS/" + m_knownChildRegions[neighbourRegion.RegionHandle] /*circuitdata.CapsPath*/ + "0000/";
|
||||
|
||||
m_log.DebugFormat("[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, m_uuid);
|
||||
|
||||
|
@ -2386,6 +2446,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
CrossAttachmentsIntoNewRegion(neighbourHandle, true);
|
||||
|
||||
// m_scene.SendKillObject(m_localId);
|
||||
// Next, let's close the child agent connections that are too far away.
|
||||
CloseChildAgents(neighbourx, neighboury);
|
||||
|
||||
m_scene.NotifyMyCoarseLocationChange();
|
||||
// the user may change their profile information in other region,
|
||||
|
@ -2401,6 +2463,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_scene.AddCapsHandler(UUID);
|
||||
}
|
||||
}
|
||||
|
||||
//Console.WriteLine("AFTER CROSS");
|
||||
//Scene.DumpChildrenSeeds(UUID);
|
||||
//DumpKnownRegions();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2413,31 +2480,36 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void CloseChildAgents(uint newRegionX, uint newRegionY)
|
||||
{
|
||||
List<ulong> byebyeRegions = new List<ulong>();
|
||||
m_log.DebugFormat("[AVATAR]: Closing child agents. Checking {0} regions in {1}", m_knownChildRegions.Keys.Count, Scene.RegionInfo.RegionName);
|
||||
//DumpKnownRegions();
|
||||
|
||||
foreach (ulong handle in m_knownChildRegions)
|
||||
lock (m_knownChildRegions)
|
||||
{
|
||||
foreach (ulong handle in m_knownChildRegions.Keys)
|
||||
{
|
||||
uint x, y;
|
||||
Utils.LongToUInts(handle, out x, out y);
|
||||
x = x / Constants.RegionSize;
|
||||
y = y / Constants.RegionSize;
|
||||
|
||||
//Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs((int)(x - newRegionX)));
|
||||
//Console.WriteLine("---> y: " + y + "; newy:" + newRegionY + "; Abs:" + (int)Math.Abs((int)(y - newRegionY)));
|
||||
if (Util.IsOutsideView(x, newRegionX, y, newRegionY))
|
||||
{
|
||||
Console.WriteLine("---> x: " + x + "; newx:" + newRegionX + "; Abs:" + (int)Math.Abs(x-newRegionX));
|
||||
Console.WriteLine("---> y: " + y + "; newy:" + newRegionY);
|
||||
byebyeRegions.Add(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (byebyeRegions.Count > 0)
|
||||
{
|
||||
m_log.Info("[AVATAR]: Closing " + byebyeRegions.Count + " child agents");
|
||||
m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions);
|
||||
}
|
||||
foreach (ulong handle in byebyeRegions)
|
||||
{
|
||||
RemoveNeighbourRegion(handle);
|
||||
}
|
||||
|
||||
if (byebyeRegions.Count > 0)
|
||||
{
|
||||
m_log.Info("[AVATAR]: Closing " + byebyeRegions.Count + " child agents");
|
||||
m_scene.SceneGridService.SendCloseChildAgentConnections(m_controllingClient.AgentId, byebyeRegions);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -2940,7 +3012,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
m_DrawDistance = (float)info.GetValue("m_DrawDistance", typeof(float));
|
||||
m_appearance = (AvatarAppearance)info.GetValue("m_appearance", typeof(AvatarAppearance));
|
||||
m_knownChildRegions = (List<ulong>)info.GetValue("m_knownChildRegions", typeof(List<ulong>));
|
||||
|
||||
m_knownChildRegions = (Dictionary<ulong, string>)info.GetValue("m_knownChildRegions", typeof(Dictionary<ulong, string>));
|
||||
|
||||
posLastSignificantMove
|
||||
= new Vector3(
|
||||
|
|
Loading…
Reference in New Issue