diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index addfe5d1af..e8f8e012de 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -451,6 +451,14 @@ namespace OpenSim.Framework
return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
}
+ ///
+ /// Are the co-ordinates of the new region visible from the old region?
+ ///
+ /// Old region x-coord
+ /// New region x-coord
+ /// Old region y-coord
+ /// New region y-coord
+ ///
public static bool IsOutsideView(uint oldx, uint newx, uint oldy, uint newy)
{
// Eventually this will be a function of the draw distance / camera position too.
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index b5cab84e67..f02a9228e5 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -1228,11 +1228,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
}
m_log.Debug("[ENTITY TRANSFER MODULE]: Completed inform client about neighbour " + endPoint.ToString());
-
}
-
}
+ ///
+ /// Return the list of regions that are considered to be neighbours to the given scene.
+ ///
+ ///
+ ///
+ ///
+ ///
protected List RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
{
RegionInfo m_regionInfo = pScene.RegionInfo;