rearrange source code
parent
2b0587770a
commit
e6f675b81b
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private const int NEGATIVE_VALUE = 0x7;
|
||||
|
||||
|
||||
private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
// private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
|
||||
private static readonly float[] QuantizeTable16 =
|
||||
|
@ -77,7 +77,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
// Initialize the decompression tables
|
||||
BuildDequantizeTable16();
|
||||
SetupCosines16();
|
||||
// SetupCosines16();
|
||||
BuildCopyMatrix16();
|
||||
BuildQuantizeTable16();
|
||||
}
|
||||
|
@ -140,6 +140,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
return header;
|
||||
}
|
||||
|
||||
private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
|
||||
{
|
||||
float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
|
@ -189,7 +190,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
for (int i = 0; i < x.Length; i++)
|
||||
{
|
||||
CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]);
|
||||
CreatePatchFromTerrainData(bitpack, terrData, x[i], y[i]);
|
||||
if (bitpack.BytePos > 1000 && i != x.Length - 1)
|
||||
{
|
||||
//finish this packet
|
||||
|
@ -219,22 +220,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a patch of terrain to a BitPacker
|
||||
/// </summary>
|
||||
/// <param name="output">BitPacker to write the patch to</param>
|
||||
/// <param name="heightmap">
|
||||
/// Heightmap of the simulator. Presumed to be an sizeX*sizeY array.
|
||||
/// </param>
|
||||
/// <param name="patchX">
|
||||
/// X offset of the patch to create.
|
||||
/// </param>
|
||||
/// <param name="patchY">
|
||||
/// Y offset of the patch to create.
|
||||
/// </param>
|
||||
/// <param name="pRegionSizeX"></param>
|
||||
/// <param name="pRegionSizeY"></param>
|
||||
public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY)
|
||||
public static void CreatePatchFromTerrainData(BitPack output, TerrainData terrData, int patchX, int patchY)
|
||||
{
|
||||
float frange;
|
||||
TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY, out frange);
|
||||
|
@ -284,8 +270,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY, out float frange)
|
||||
{
|
||||
TerrainPatch.Header header = new TerrainPatch.Header();
|
||||
float zmax = -99999999.0f;
|
||||
float zmin = 99999999.0f;
|
||||
float zmax = float.MinValue;
|
||||
float zmin = float.MaxValue;
|
||||
|
||||
int startx = patchX * Constants.TerrainPatchSize;
|
||||
int starty = patchY * Constants.TerrainPatchSize;
|
||||
|
||||
|
@ -306,29 +293,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return header;
|
||||
}
|
||||
|
||||
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
|
||||
{
|
||||
TerrainPatch.Header header = new TerrainPatch.Header { QuantWBits = bitpack.UnpackBits(8) };
|
||||
|
||||
// Quantized word bits
|
||||
if (header.QuantWBits == END_OF_PATCHES)
|
||||
return header;
|
||||
|
||||
// DC offset
|
||||
header.DCOffset = bitpack.UnpackFloat();
|
||||
|
||||
// Range
|
||||
header.Range = bitpack.UnpackBits(16);
|
||||
|
||||
// Patch IDs (10 bits)
|
||||
header.PatchIDs = bitpack.UnpackBits(10);
|
||||
|
||||
// Word bits
|
||||
header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2);
|
||||
|
||||
return header;
|
||||
}
|
||||
|
||||
private static void EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, bool largeRegion, ref int wbits)
|
||||
{
|
||||
if (wbits > 17)
|
||||
|
@ -348,85 +312,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
output.PackBits(header.PatchIDs, 10);
|
||||
}
|
||||
|
||||
private static void IDCTColumn16(float[] linein, float[] lineout, int column)
|
||||
{
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
float total = OO_SQRT2 * linein[column];
|
||||
|
||||
for (int u = 1; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
int usize = u * Constants.TerrainPatchSize;
|
||||
total += linein[usize + column] * CosineTable16[usize + n];
|
||||
}
|
||||
|
||||
lineout[Constants.TerrainPatchSize * n + column] = total;
|
||||
}
|
||||
}
|
||||
|
||||
private static void IDCTLine16(float[] linein, float[] lineout, int line)
|
||||
{
|
||||
const float oosob = 2.0f / Constants.TerrainPatchSize;
|
||||
int lineSize = line * Constants.TerrainPatchSize;
|
||||
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
float total = OO_SQRT2 * linein[lineSize];
|
||||
|
||||
for (int u = 1; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
total += linein[lineSize + u] * CosineTable16[u * Constants.TerrainPatchSize + n];
|
||||
}
|
||||
|
||||
lineout[lineSize + n] = total * oosob;
|
||||
}
|
||||
}
|
||||
|
||||
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
|
||||
{
|
||||
for (int n = 0; n < size * size; n++)
|
||||
{
|
||||
// ?
|
||||
int temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Value or EOB
|
||||
temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Value
|
||||
temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Negative
|
||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
||||
patches[n] = temp * -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Positive
|
||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
||||
patches[n] = temp;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the rest to zero
|
||||
// TODO: This might not be necessary
|
||||
for (int o = n; o < size * size; o++)
|
||||
{
|
||||
patches[o] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
patches[n] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
|
||||
{
|
||||
int maxwbitssize = (1 << wbits) - 1;
|
||||
|
@ -493,6 +378,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
int prequant, out int wbits)
|
||||
{
|
||||
float[] block = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
|
||||
float oozrange = 1.0f / header.Range;
|
||||
float invprequat = (1 << prequant);
|
||||
|
@ -505,27 +391,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
header.QuantWBits |= wordsize << 4;
|
||||
|
||||
int k = 0;
|
||||
|
||||
int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
|
||||
(terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
|
||||
yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
|
||||
|
||||
int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
|
||||
(terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
|
||||
xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
|
||||
|
||||
for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
|
||||
int startX = patchX * Constants.TerrainPatchSize;
|
||||
int startY = patchY * Constants.TerrainPatchSize;
|
||||
for (int y = startY; y < startY + Constants.TerrainPatchSize; y++)
|
||||
{
|
||||
for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
|
||||
for (int x = startX; x < startX + Constants.TerrainPatchSize; x++)
|
||||
{
|
||||
block[k++] = (terrData[xx, yy] - sub) * premult;
|
||||
block[k++] = (terrData[x, y] - sub) * premult;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float[] ftemp = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
int[] iout = new int[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
|
||||
|
||||
wbits = (prequant >> 1);
|
||||
|
||||
dct16x16(block, iout, ref wbits);
|
||||
|
@ -558,19 +433,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
private static void SetupCosines16()
|
||||
{
|
||||
const float hposz = (float)Math.PI * 0.5f / Constants.TerrainPatchSize;
|
||||
|
||||
for (int u = 0; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
CosineTable16[u * Constants.TerrainPatchSize + n] = (float)Math.Cos((2.0f * n + 1.0f) * u * hposz);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void BuildCopyMatrix16()
|
||||
{
|
||||
bool diag = false;
|
||||
|
@ -622,7 +484,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
#endregion Initialization
|
||||
|
||||
|
||||
|
||||
|
||||
#region DCT
|
||||
|
||||
/* DCT (Discrete Cosine Transform)
|
||||
adaptation from
|
||||
General Purpose 2D,3D FFT (Fast Fourier Transform) Package
|
||||
|
@ -677,15 +543,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
float xr, xi;
|
||||
float ftmp;
|
||||
|
||||
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
|
||||
int itmp;
|
||||
int j, k;
|
||||
int indx;
|
||||
|
||||
const int maxwbits = 17; // per header encoding
|
||||
bool dowbits = wbits < 17;
|
||||
int wbitsMaxValue = 1 << wbits;
|
||||
|
||||
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
|
||||
bool dowbits = wbits < 17;
|
||||
|
||||
for (j = 0, k = 0; j < fullSize; j += Constants.TerrainPatchSize, k++)
|
||||
{
|
||||
|
@ -1166,169 +1031,295 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
}
|
||||
|
||||
/* not in use, and still not fixed
|
||||
static void idct16x16(float[] a)
|
||||
#endregion DCT
|
||||
|
||||
#region Decode
|
||||
/*
|
||||
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
|
||||
{
|
||||
int j;
|
||||
float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i;
|
||||
float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i;
|
||||
float xr, xi;
|
||||
TerrainPatch.Header header = new TerrainPatch.Header { QuantWBits = bitpack.UnpackBits(8) };
|
||||
|
||||
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
|
||||
// Quantized word bits
|
||||
if (header.QuantWBits == END_OF_PATCHES)
|
||||
return header;
|
||||
|
||||
for (j = 0; j < fullSize; j += Constants.TerrainPatchSize)
|
||||
// DC offset
|
||||
header.DCOffset = bitpack.UnpackFloat();
|
||||
|
||||
// Range
|
||||
header.Range = bitpack.UnpackBits(16);
|
||||
|
||||
// Patch IDs (10 bits)
|
||||
header.PatchIDs = bitpack.UnpackBits(10);
|
||||
|
||||
// Word bits
|
||||
header.WordBits = (uint)((header.QuantWBits & 0x0f) + 2);
|
||||
|
||||
return header;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
|
||||
{
|
||||
for (int n = 0; n < size * size; n++)
|
||||
{
|
||||
x5r = C16_1R * tmp[1 + j] + C16_1I * tmp[15 + j];
|
||||
x5i = C16_1R * tmp[15 + j] - C16_1I * tmp[1 + j];
|
||||
xr = C16_7R * tmp[7 + j] + C16_7I * tmp[9 + j];
|
||||
xi = C16_7R * tmp[9 + j] - C16_7I * tmp[7 + j];
|
||||
x4r = x5r + xr;
|
||||
x4i = x5i - xi;
|
||||
x5r -= xr;
|
||||
x5i += xi;
|
||||
x7r = C16_5R * tmp[5 + j] + C16_5I * tmp[11 + j];
|
||||
x7i = C16_5R * tmp[11 + j] - C16_5I * tmp[5 + j];
|
||||
xr = C16_3R * tmp[3 + j] + C16_3I * tmp[13 + j];
|
||||
xi = C16_3R * tmp[13 + j] - C16_3I * tmp[3 + j];
|
||||
x6r = x7r + xr;
|
||||
x6i = x7i - xi;
|
||||
x7r -= xr;
|
||||
x7i += xi;
|
||||
xr = x4r - x6r;
|
||||
xi = x4i - x6i;
|
||||
x4r += x6r;
|
||||
x4i += x6i;
|
||||
x6r = W16_8R * (xi + xr);
|
||||
x6i = W16_8R * (xi - xr);
|
||||
xr = x5r + x7i;
|
||||
xi = x5i - x7r;
|
||||
x5r -= x7i;
|
||||
x5i += x7r;
|
||||
x7r = W16_4I * x5r + W16_4R * x5i;
|
||||
x7i = W16_4I * x5i - W16_4R * x5r;
|
||||
x5r = W16_4R * xr + W16_4I * xi;
|
||||
x5i = W16_4R * xi - W16_4I * xr;
|
||||
xr = C16_4R * tmp[4 + j] + C16_4I * tmp[12 + j];
|
||||
xi = C16_4R * tmp[12 + j] - C16_4I * tmp[4 + j];
|
||||
x2r = C16_8R * (tmp[0 + j] + tmp[8 + j]);
|
||||
x3r = C16_8R * (tmp[0 + j] - tmp[8 + j]);
|
||||
x0r = x2r + xr;
|
||||
x1r = x3r + xi;
|
||||
x2r -= xr;
|
||||
x3r -= xi;
|
||||
x0i = C16_2R * tmp[2 + j] + C16_2I * tmp[14 + j];
|
||||
x2i = C16_2R * tmp[14 + j] - C16_2I * tmp[2 + j];
|
||||
x1i = C16_6R * tmp[6 + j] + C16_6I * tmp[10 + j];
|
||||
x3i = C16_6R * tmp[10 + j] - C16_6I * tmp[6 + j];
|
||||
xr = x0i - x1i;
|
||||
xi = x2i + x3i;
|
||||
x0i += x1i;
|
||||
x2i -= x3i;
|
||||
x1i = W16_8R * (xi + xr);
|
||||
x3i = W16_8R * (xi - xr);
|
||||
xr = x0r + x0i;
|
||||
xi = x0r - x0i;
|
||||
tmp[0 + j] = xr + x4r;
|
||||
tmp[15 + j] = xr - x4r;
|
||||
tmp[8 + j] = xi + x4i;
|
||||
tmp[7 + j] = xi - x4i;
|
||||
xr = x1r + x1i;
|
||||
xi = x1r - x1i;
|
||||
tmp[2 + j] = xr + x5r;
|
||||
tmp[13 + j] = xr - x5r;
|
||||
tmp[10 + j] = xi + x5i;
|
||||
tmp[5 + j] = xi - x5i;
|
||||
xr = x2r + x2i;
|
||||
xi = x2r - x2i;
|
||||
tmp[4 + j] = xr + x6r;
|
||||
tmp[11 + j] = xr - x6r;
|
||||
tmp[12 + j] = xi + x6i;
|
||||
tmp[3 + j] = xi - x6i;
|
||||
xr = x3r + x3i;
|
||||
xi = x3r - x3i;
|
||||
tmp[6 + j] = xr + x7r;
|
||||
tmp[9 + j] = xr - x7r;
|
||||
tmp[14 + j] = xi + x7i;
|
||||
tmp[1 + j] = xi - x7i;
|
||||
}
|
||||
for (j = 0; j < fullSize; j += Constants.TerrainPatchSize)
|
||||
{
|
||||
x5r = C16_1R * tmp[j + 1] + C16_1I * tmp[j + 15];
|
||||
x5i = C16_1R * tmp[j + 15] - C16_1I * tmp[j + 1];
|
||||
xr = C16_7R * tmp[j + 7] + C16_7I * tmp[j + 9];
|
||||
xi = C16_7R * tmp[j + 9] - C16_7I * tmp[j + 7];
|
||||
x4r = x5r + xr;
|
||||
x4i = x5i - xi;
|
||||
x5r -= xr;
|
||||
x5i += xi;
|
||||
x7r = C16_5R * tmp[j + 5] + C16_5I * tmp[j + 11];
|
||||
x7i = C16_5R * tmp[j + 11] - C16_5I * tmp[j + 5];
|
||||
xr = C16_3R * tmp[j + 3] + C16_3I * tmp[j + 13];
|
||||
xi = C16_3R * tmp[j + 13] - C16_3I * tmp[j + 3];
|
||||
x6r = x7r + xr;
|
||||
x6i = x7i - xi;
|
||||
x7r -= xr;
|
||||
x7i += xi;
|
||||
xr = x4r - x6r;
|
||||
xi = x4i - x6i;
|
||||
x4r += x6r;
|
||||
x4i += x6i;
|
||||
x6r = W16_8R * (xi + xr);
|
||||
x6i = W16_8R * (xi - xr);
|
||||
xr = x5r + x7i;
|
||||
xi = x5i - x7r;
|
||||
x5r -= x7i;
|
||||
x5i += x7r;
|
||||
x7r = W16_4I * x5r + W16_4R * x5i;
|
||||
x7i = W16_4I * x5i - W16_4R * x5r;
|
||||
x5r = W16_4R * xr + W16_4I * xi;
|
||||
x5i = W16_4R * xi - W16_4I * xr;
|
||||
xr = C16_4R * tmp[j + 4] + C16_4I * tmp[j + 12];
|
||||
xi = C16_4R * tmp[j + 12] - C16_4I * tmp[j + 4];
|
||||
x2r = C16_8R * (tmp[j + 0] + tmp[j + 8]);
|
||||
x3r = C16_8R * (tmp[j + 0] - tmp[j + 8]);
|
||||
x0r = x2r + xr;
|
||||
x1r = x3r + xi;
|
||||
x2r -= xr;
|
||||
x3r -= xi;
|
||||
x0i = C16_2R * tmp[j + 2] + C16_2I * tmp[j + 14];
|
||||
x2i = C16_2R * tmp[j + 14] - C16_2I * tmp[j + 2];
|
||||
x1i = C16_6R * tmp[j + 6] + C16_6I * tmp[j + 10];
|
||||
x3i = C16_6R * tmp[j + 10] - C16_6I * tmp[j + 6];
|
||||
xr = x0i - x1i;
|
||||
xi = x2i + x3i;
|
||||
x0i += x1i;
|
||||
x2i -= x3i;
|
||||
x1i = W16_8R * (xi + xr);
|
||||
x3i = W16_8R * (xi - xr);
|
||||
xr = x0r + x0i;
|
||||
xi = x0r - x0i;
|
||||
tmp[j + 0] = xr + x4r;
|
||||
tmp[j + 15] = xr - x4r;
|
||||
tmp[j + 8] = xi + x4i;
|
||||
tmp[j + 7] = xi - x4i;
|
||||
xr = x1r + x1i;
|
||||
xi = x1r - x1i;
|
||||
tmp[j + 2] = xr + x5r;
|
||||
tmp[j + 13] = xr - x5r;
|
||||
tmp[j + 10] = xi + x5i;
|
||||
tmp[j + 5] = xi - x5i;
|
||||
xr = x2r + x2i;
|
||||
xi = x2r - x2i;
|
||||
tmp[j + 4] = xr + x6r;
|
||||
tmp[j + 11] = xr - x6r;
|
||||
tmp[j + 12] = xi + x6i;
|
||||
tmp[j + 3] = xi - x6i;
|
||||
xr = x3r + x3i;
|
||||
xi = x3r - x3i;
|
||||
tmp[j + 6] = xr + x7r;
|
||||
tmp[j + 9] = xr - x7r;
|
||||
tmp[j + 14] = xi + x7i;
|
||||
tmp[j + 1] = xi - x7i;
|
||||
// ?
|
||||
int temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Value or EOB
|
||||
temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Value
|
||||
temp = bitpack.UnpackBits(1);
|
||||
if (temp != 0)
|
||||
{
|
||||
// Negative
|
||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
||||
patches[n] = temp * -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Positive
|
||||
temp = bitpack.UnpackBits((int)header.WordBits);
|
||||
patches[n] = temp;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Set the rest to zero
|
||||
// TODO: This might not be necessary
|
||||
for (int o = n; o < size * size; o++)
|
||||
{
|
||||
patches[o] = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
patches[n] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion DCT
|
||||
*/
|
||||
#region IDCT
|
||||
/* not in use
|
||||
private static void IDCTColumn16(float[] linein, float[] lineout, int column)
|
||||
{
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
float total = OO_SQRT2 * linein[column];
|
||||
|
||||
for (int u = 1; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
int usize = u * Constants.TerrainPatchSize;
|
||||
total += linein[usize + column] * CosineTable16[usize + n];
|
||||
}
|
||||
|
||||
lineout[Constants.TerrainPatchSize * n + column] = total;
|
||||
}
|
||||
}
|
||||
|
||||
private static void IDCTLine16(float[] linein, float[] lineout, int line)
|
||||
{
|
||||
const float oosob = 2.0f / Constants.TerrainPatchSize;
|
||||
int lineSize = line * Constants.TerrainPatchSize;
|
||||
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
float total = OO_SQRT2 * linein[lineSize];
|
||||
|
||||
for (int u = 1; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
total += linein[lineSize + u] * CosineTable16[u * Constants.TerrainPatchSize + n];
|
||||
}
|
||||
|
||||
lineout[lineSize + n] = total * oosob;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
private static void SetupCosines16()
|
||||
{
|
||||
const float hposz = (float)Math.PI * 0.5f / Constants.TerrainPatchSize;
|
||||
|
||||
for (int u = 0; u < Constants.TerrainPatchSize; u++)
|
||||
{
|
||||
for (int n = 0; n < Constants.TerrainPatchSize; n++)
|
||||
{
|
||||
CosineTable16[u * Constants.TerrainPatchSize + n] = (float)Math.Cos((2.0f * n + 1.0f) * u * hposz);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
//not in use, and still not fixed
|
||||
/*
|
||||
static void idct16x16(float[] a)
|
||||
{
|
||||
int j;
|
||||
float x0r, x0i, x1r, x1i, x2r, x2i, x3r, x3i;
|
||||
float x4r, x4i, x5r, x5i, x6r, x6i, x7r, x7i;
|
||||
float xr, xi;
|
||||
|
||||
int fullSize = Constants.TerrainPatchSize * Constants.TerrainPatchSize;
|
||||
|
||||
for (j = 0; j < fullSize; j += Constants.TerrainPatchSize)
|
||||
{
|
||||
x5r = C16_1R * tmp[1 + j] + C16_1I * tmp[15 + j];
|
||||
x5i = C16_1R * tmp[15 + j] - C16_1I * tmp[1 + j];
|
||||
xr = C16_7R * tmp[7 + j] + C16_7I * tmp[9 + j];
|
||||
xi = C16_7R * tmp[9 + j] - C16_7I * tmp[7 + j];
|
||||
x4r = x5r + xr;
|
||||
x4i = x5i - xi;
|
||||
x5r -= xr;
|
||||
x5i += xi;
|
||||
x7r = C16_5R * tmp[5 + j] + C16_5I * tmp[11 + j];
|
||||
x7i = C16_5R * tmp[11 + j] - C16_5I * tmp[5 + j];
|
||||
xr = C16_3R * tmp[3 + j] + C16_3I * tmp[13 + j];
|
||||
xi = C16_3R * tmp[13 + j] - C16_3I * tmp[3 + j];
|
||||
x6r = x7r + xr;
|
||||
x6i = x7i - xi;
|
||||
x7r -= xr;
|
||||
x7i += xi;
|
||||
xr = x4r - x6r;
|
||||
xi = x4i - x6i;
|
||||
x4r += x6r;
|
||||
x4i += x6i;
|
||||
x6r = W16_8R * (xi + xr);
|
||||
x6i = W16_8R * (xi - xr);
|
||||
xr = x5r + x7i;
|
||||
xi = x5i - x7r;
|
||||
x5r -= x7i;
|
||||
x5i += x7r;
|
||||
x7r = W16_4I * x5r + W16_4R * x5i;
|
||||
x7i = W16_4I * x5i - W16_4R * x5r;
|
||||
x5r = W16_4R * xr + W16_4I * xi;
|
||||
x5i = W16_4R * xi - W16_4I * xr;
|
||||
xr = C16_4R * tmp[4 + j] + C16_4I * tmp[12 + j];
|
||||
xi = C16_4R * tmp[12 + j] - C16_4I * tmp[4 + j];
|
||||
x2r = C16_8R * (tmp[0 + j] + tmp[8 + j]);
|
||||
x3r = C16_8R * (tmp[0 + j] - tmp[8 + j]);
|
||||
x0r = x2r + xr;
|
||||
x1r = x3r + xi;
|
||||
x2r -= xr;
|
||||
x3r -= xi;
|
||||
x0i = C16_2R * tmp[2 + j] + C16_2I * tmp[14 + j];
|
||||
x2i = C16_2R * tmp[14 + j] - C16_2I * tmp[2 + j];
|
||||
x1i = C16_6R * tmp[6 + j] + C16_6I * tmp[10 + j];
|
||||
x3i = C16_6R * tmp[10 + j] - C16_6I * tmp[6 + j];
|
||||
xr = x0i - x1i;
|
||||
xi = x2i + x3i;
|
||||
x0i += x1i;
|
||||
x2i -= x3i;
|
||||
x1i = W16_8R * (xi + xr);
|
||||
x3i = W16_8R * (xi - xr);
|
||||
xr = x0r + x0i;
|
||||
xi = x0r - x0i;
|
||||
tmp[0 + j] = xr + x4r;
|
||||
tmp[15 + j] = xr - x4r;
|
||||
tmp[8 + j] = xi + x4i;
|
||||
tmp[7 + j] = xi - x4i;
|
||||
xr = x1r + x1i;
|
||||
xi = x1r - x1i;
|
||||
tmp[2 + j] = xr + x5r;
|
||||
tmp[13 + j] = xr - x5r;
|
||||
tmp[10 + j] = xi + x5i;
|
||||
tmp[5 + j] = xi - x5i;
|
||||
xr = x2r + x2i;
|
||||
xi = x2r - x2i;
|
||||
tmp[4 + j] = xr + x6r;
|
||||
tmp[11 + j] = xr - x6r;
|
||||
tmp[12 + j] = xi + x6i;
|
||||
tmp[3 + j] = xi - x6i;
|
||||
xr = x3r + x3i;
|
||||
xi = x3r - x3i;
|
||||
tmp[6 + j] = xr + x7r;
|
||||
tmp[9 + j] = xr - x7r;
|
||||
tmp[14 + j] = xi + x7i;
|
||||
tmp[1 + j] = xi - x7i;
|
||||
}
|
||||
for (j = 0; j < fullSize; j += Constants.TerrainPatchSize)
|
||||
{
|
||||
x5r = C16_1R * tmp[j + 1] + C16_1I * tmp[j + 15];
|
||||
x5i = C16_1R * tmp[j + 15] - C16_1I * tmp[j + 1];
|
||||
xr = C16_7R * tmp[j + 7] + C16_7I * tmp[j + 9];
|
||||
xi = C16_7R * tmp[j + 9] - C16_7I * tmp[j + 7];
|
||||
x4r = x5r + xr;
|
||||
x4i = x5i - xi;
|
||||
x5r -= xr;
|
||||
x5i += xi;
|
||||
x7r = C16_5R * tmp[j + 5] + C16_5I * tmp[j + 11];
|
||||
x7i = C16_5R * tmp[j + 11] - C16_5I * tmp[j + 5];
|
||||
xr = C16_3R * tmp[j + 3] + C16_3I * tmp[j + 13];
|
||||
xi = C16_3R * tmp[j + 13] - C16_3I * tmp[j + 3];
|
||||
x6r = x7r + xr;
|
||||
x6i = x7i - xi;
|
||||
x7r -= xr;
|
||||
x7i += xi;
|
||||
xr = x4r - x6r;
|
||||
xi = x4i - x6i;
|
||||
x4r += x6r;
|
||||
x4i += x6i;
|
||||
x6r = W16_8R * (xi + xr);
|
||||
x6i = W16_8R * (xi - xr);
|
||||
xr = x5r + x7i;
|
||||
xi = x5i - x7r;
|
||||
x5r -= x7i;
|
||||
x5i += x7r;
|
||||
x7r = W16_4I * x5r + W16_4R * x5i;
|
||||
x7i = W16_4I * x5i - W16_4R * x5r;
|
||||
x5r = W16_4R * xr + W16_4I * xi;
|
||||
x5i = W16_4R * xi - W16_4I * xr;
|
||||
xr = C16_4R * tmp[j + 4] + C16_4I * tmp[j + 12];
|
||||
xi = C16_4R * tmp[j + 12] - C16_4I * tmp[j + 4];
|
||||
x2r = C16_8R * (tmp[j + 0] + tmp[j + 8]);
|
||||
x3r = C16_8R * (tmp[j + 0] - tmp[j + 8]);
|
||||
x0r = x2r + xr;
|
||||
x1r = x3r + xi;
|
||||
x2r -= xr;
|
||||
x3r -= xi;
|
||||
x0i = C16_2R * tmp[j + 2] + C16_2I * tmp[j + 14];
|
||||
x2i = C16_2R * tmp[j + 14] - C16_2I * tmp[j + 2];
|
||||
x1i = C16_6R * tmp[j + 6] + C16_6I * tmp[j + 10];
|
||||
x3i = C16_6R * tmp[j + 10] - C16_6I * tmp[j + 6];
|
||||
xr = x0i - x1i;
|
||||
xi = x2i + x3i;
|
||||
x0i += x1i;
|
||||
x2i -= x3i;
|
||||
x1i = W16_8R * (xi + xr);
|
||||
x3i = W16_8R * (xi - xr);
|
||||
xr = x0r + x0i;
|
||||
xi = x0r - x0i;
|
||||
tmp[j + 0] = xr + x4r;
|
||||
tmp[j + 15] = xr - x4r;
|
||||
tmp[j + 8] = xi + x4i;
|
||||
tmp[j + 7] = xi - x4i;
|
||||
xr = x1r + x1i;
|
||||
xi = x1r - x1i;
|
||||
tmp[j + 2] = xr + x5r;
|
||||
tmp[j + 13] = xr - x5r;
|
||||
tmp[j + 10] = xi + x5i;
|
||||
tmp[j + 5] = xi - x5i;
|
||||
xr = x2r + x2i;
|
||||
xi = x2r - x2i;
|
||||
tmp[j + 4] = xr + x6r;
|
||||
tmp[j + 11] = xr - x6r;
|
||||
tmp[j + 12] = xi + x6i;
|
||||
tmp[j + 3] = xi - x6i;
|
||||
xr = x3r + x3i;
|
||||
xi = x3r - x3i;
|
||||
tmp[j + 6] = xr + x7r;
|
||||
tmp[j + 9] = xr - x7r;
|
||||
tmp[j + 14] = xi + x7i;
|
||||
tmp[j + 1] = xi - x7i;
|
||||
}
|
||||
}
|
||||
*/
|
||||
#endregion IDCT
|
||||
#endregion Decode
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue