Patch #9147
Patch #4 of the region settings series. Partial functionality of the new storage system. More patches to follow.0.6.0-stable
parent
476e08286e
commit
e712678689
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@ -53,17 +53,11 @@ namespace OpenSim.Framework
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private LLUUID m_estateManager8;
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private LLUUID m_estateManager9;
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private string m_estateName;
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private byte m_maxAgents;
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private float m_objectBonusFactor;
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private uint m_parentEstateID;
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private int m_pricePerMeter;
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private int m_redirectGridX;
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private int m_redirectGridY;
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private bool m_regionAllowTerraform;
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private Simulator.RegionFlags m_regionFlags;
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private float m_regionWaterHeight;
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private Simulator.SimAccess m_simAccess;
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private float m_sunHour;
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private LLVector3 m_sunPosition;
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private LLUUID m_terrainBase0;
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@ -80,15 +74,11 @@ namespace OpenSim.Framework
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private float m_terrainHeightRange2;
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private float m_terrainHeightRange3;
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private LLUUID m_terrainImageID;
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private float m_terrainLowerLimit;
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private double m_terrainMultiplier;
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private float m_terrainRaiseLimit;
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private float m_terrainStartHeight0;
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private float m_terrainStartHeight1;
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private float m_terrainStartHeight2;
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private float m_terrainStartHeight3;
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private bool m_useFixedSun;
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private float m_waterHeight;
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public EstateSettings()
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{
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@ -132,26 +122,6 @@ namespace OpenSim.Framework
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}
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}
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public byte maxAgents
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{
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get { return m_maxAgents; }
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set
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{
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m_maxAgents = value;
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configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString());
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}
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}
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public float objectBonusFactor
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{
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get { return m_objectBonusFactor; }
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set
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{
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m_objectBonusFactor = value;
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configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString());
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}
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}
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public int redirectGridX
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{
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get { return m_redirectGridX; }
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@ -172,36 +142,12 @@ namespace OpenSim.Framework
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}
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}
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public Simulator.RegionFlags regionFlags
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{
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get { return m_regionFlags; }
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set
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{
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//m_regionFlags = (Simulator.RegionFlags)0x400000;
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m_regionFlags = value;
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configMember.forceSetConfigurationOption("region_flags", ((uint) m_regionFlags).ToString());
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}
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}
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public Simulator.SimAccess simAccess
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{
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get { return m_simAccess; }
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set
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{
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m_simAccess = value;
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configMember.forceSetConfigurationOption("sim_access", ((byte) m_simAccess).ToString());
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}
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}
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public float sunHour
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{
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get { return m_sunHour; }
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set
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{
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m_sunHour = value;
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if (useFixedSun)
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configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString());
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}
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}
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@ -215,36 +161,6 @@ namespace OpenSim.Framework
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}
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}
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public float terrainRaiseLimit
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{
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get { return m_terrainRaiseLimit; }
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set
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{
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m_terrainRaiseLimit = value;
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configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString());
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}
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}
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public float terrainLowerLimit
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{
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get { return m_terrainLowerLimit; }
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set
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{
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m_terrainLowerLimit = value;
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configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString());
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}
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}
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public bool useFixedSun
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{
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get { return m_useFixedSun; }
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set
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{
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m_useFixedSun = value;
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configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString());
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}
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}
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public int pricePerMeter
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{
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get { return m_pricePerMeter; }
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@ -256,28 +172,6 @@ namespace OpenSim.Framework
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}
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public float regionWaterHeight
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{
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get { return m_regionWaterHeight; }
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set
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{
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m_regionWaterHeight = value;
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configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString());
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}
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}
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public bool regionAllowTerraform
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{
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get { return m_regionAllowTerraform; }
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set
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{
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m_regionAllowTerraform = value;
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configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString());
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}
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}
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// Region Information
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// Low resolution 'base' textures. No longer used.
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@ -473,16 +367,6 @@ namespace OpenSim.Framework
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}
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}
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public float waterHeight
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{
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get { return m_waterHeight; }
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set
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{
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m_waterHeight = value;
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configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString());
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}
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}
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public LLUUID terrainImageID
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{
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get { return m_terrainImageID; }
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@ -760,30 +644,16 @@ namespace OpenSim.Framework
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configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "40",
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true);
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configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
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String.Empty, "1.0", true);
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configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
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"0", true);
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configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty,
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"0", true);
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configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty,
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"336723974", true); //Taken from a Linden sim for the moment.
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configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "21",
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true);
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configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0",
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true);
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configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
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String.Empty, "4.0", true); //4 is the LL default
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configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT,
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String.Empty, "-4.0", true); //-4.0 is the LL default
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configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty,
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"false", true);
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configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32,
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String.Empty, "1", true);
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configMember.addConfigurationOption("region_water_height",
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ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "20", true);
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configMember.addConfigurationOption("region_allow_terraform",
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ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, "true", true);
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configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty,
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"b8d3965a-ad78-bf43-699b-bff8eca6c975", true);
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@ -868,46 +738,18 @@ namespace OpenSim.Framework
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case "parent_estate_id":
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m_parentEstateID = (uint) configuration_result;
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break;
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case "max_agents":
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m_maxAgents = (byte) configuration_result;
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break;
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case "object_bonus_factor":
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m_objectBonusFactor = (float) configuration_result;
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break;
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case "redirect_grid_x":
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m_redirectGridX = (int) configuration_result;
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break;
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case "redirect_grid_y":
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m_redirectGridY = (int) configuration_result;
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break;
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case "region_flags":
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m_regionFlags = (Simulator.RegionFlags) ((uint) configuration_result);
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break;
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case "sim_access":
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m_simAccess = (Simulator.SimAccess) ((byte) configuration_result);
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break;
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case "sun_hour":
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m_sunHour = (float) configuration_result;
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break;
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case "terrain_raise_limit":
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m_terrainRaiseLimit = (float) configuration_result;
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break;
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case "terrain_lower_limit":
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m_terrainLowerLimit = (float) configuration_result;
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break;
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case "use_fixed_sun":
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m_useFixedSun = (bool) configuration_result;
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break;
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case "price_per_meter":
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m_pricePerMeter = Convert.ToInt32(configuration_result);
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break;
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case "region_water_height":
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m_regionWaterHeight = (float) configuration_result;
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break;
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case "region_allow_terraform":
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m_regionAllowTerraform = (bool) configuration_result;
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break;
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case "terrain_base_0":
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m_terrainBase0 = (LLUUID) configuration_result;
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@ -970,10 +812,6 @@ namespace OpenSim.Framework
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case "terrain_multiplier":
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m_terrainMultiplier = Convert.ToDouble(configuration_result);
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break;
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case "water_height":
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double tmpVal = (double) configuration_result;
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m_waterHeight = (float) tmpVal;
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break;
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case "terrain_image_id":
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m_terrainImageID = (LLUUID) configuration_result;
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break;
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@ -458,7 +458,7 @@ namespace OpenSim.Framework
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set { m_TerrainRaiseLimit = value; }
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}
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private double m_TerrainLowerLimit = 100;
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private double m_TerrainLowerLimit = -100;
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public double TerrainLowerLimit
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{
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@ -136,7 +136,7 @@ namespace OpenSim.Region.ClientStack
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scene.PhysicsScene = GetPhysicsScene();
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel(regionInfo.EstateSettings.waterHeight);
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scene.PhysicsScene.SetWaterLevel((float)regionInfo.RegionSettings.WaterHeight);
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//Master Avatar Setup
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UserProfileData masterAvatar;
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@ -207,7 +207,7 @@ namespace OpenSim.Region.Communications.Local
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map.Name = regInfo.RegionName;
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map.X = (ushort) regInfo.RegionLocX;
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map.Y = (ushort) regInfo.RegionLocY;
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map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
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map.WaterHeight = (byte) regInfo.RegionSettings.WaterHeight;
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map.MapImageId = regInfo.EstateSettings.terrainImageID;
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map.Agents = 1;
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map.RegionFlags = 72458694;
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@ -258,11 +258,11 @@ namespace OpenSim.Region.DataSnapshot
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// "PG" - Mormontown
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// "Mature" - Sodom and Gomorrah
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// (Depreciated) "Patriotic Nigra Testing Sandbox" - Abandon Hope All Ye Who Enter Here
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if ((scene.RegionInfo.EstateSettings.simAccess & Simulator.SimAccess.Mature) == Simulator.SimAccess.Mature)
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if (scene.RegionInfo.RegionSettings.Maturity == 1)
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{
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return "Mature";
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}
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else if ((scene.RegionInfo.EstateSettings.simAccess & Simulator.SimAccess.PG) == Simulator.SimAccess.PG)
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else if (scene.RegionInfo.RegionSettings.Maturity == 0)
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{
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return "PG";
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}
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@ -0,0 +1,38 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenSim.Framework;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IEstateModule : IRegionModule
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{
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uint GetRegionFlags();
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}
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}
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@ -37,7 +37,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Estate
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{
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public class EstateManagementModule : IRegionModule
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public class EstateManagementModule : IEstateModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -57,50 +57,46 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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private void estateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
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int matureLevel, bool restrictPushObject, bool allowParcelChanges)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
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if (blockTerraform)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockTerraform;
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}
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m_scene.RegionInfo.RegionSettings.BlockTerraform = true;
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else
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m_scene.RegionInfo.RegionSettings.BlockTerraform = false;
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if (noFly)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.NoFly;
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}
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m_scene.RegionInfo.RegionSettings.BlockFly = true;
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else
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m_scene.RegionInfo.RegionSettings.BlockFly = false;
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if (allowDamage)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowDamage;
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}
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m_scene.RegionInfo.RegionSettings.AllowDamage = true;
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else
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m_scene.RegionInfo.RegionSettings.AllowDamage = false;
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if (blockLandResell)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.BlockLandResell;
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}
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m_scene.RegionInfo.RegionSettings.AllowLandResell = false;
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else
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m_scene.RegionInfo.RegionSettings.AllowLandResell = true;
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m_scene.RegionInfo.EstateSettings.maxAgents = (byte) maxAgents;
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m_scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
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m_scene.RegionInfo.EstateSettings.objectBonusFactor = objectBonusFactor;
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m_scene.RegionInfo.EstateSettings.simAccess = (Simulator.SimAccess) matureLevel;
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m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
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if(matureLevel <= 13)
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m_scene.RegionInfo.RegionSettings.Maturity = 0;
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else
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m_scene.RegionInfo.RegionSettings.Maturity = 1;
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if (restrictPushObject)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.RestrictPushObject;
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}
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m_scene.RegionInfo.RegionSettings.RestrictPushing = true;
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else
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m_scene.RegionInfo.RegionSettings.RestrictPushing = false;
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if (allowParcelChanges)
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{
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m_scene.RegionInfo.EstateSettings.regionFlags = m_scene.RegionInfo.EstateSettings.regionFlags |
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Simulator.RegionFlags.AllowParcelChanges;
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}
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m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
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else
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m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
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m_scene.RegionInfo.RegionSettings.Save();
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sendRegionInfoPacketToAll();
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}
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@ -175,19 +171,20 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
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bool UseFixedSun, float SunHour)
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{
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// Water Height
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m_scene.RegionInfo.EstateSettings.waterHeight = WaterHeight;
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m_scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
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// Terraforming limits
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m_scene.RegionInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
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m_scene.RegionInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
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m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
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m_scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
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// Time of day / fixed sun
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m_scene.RegionInfo.EstateSettings.useFixedSun = UseFixedSun;
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m_scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
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m_scene.RegionInfo.EstateSettings.sunHour = SunHour;
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m_scene.EventManager.TriggerEstateToolsTimeUpdate(m_scene.RegionInfo.RegionHandle, UseFixedSun, UseFixedSun, SunHour);
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//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
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//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
|
||||
sendRegionInfoPacketToAll();
|
||||
m_scene.RegionInfo.RegionSettings.Save();
|
||||
}
|
||||
|
||||
private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
|
||||
|
@ -339,23 +336,22 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
private void handleEstateDebugRegionRequest(IClientAPI remote_client, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics)
|
||||
{
|
||||
if (physics)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
m_scene.RegionInfo.RegionSettings.DisablePhysics = true;
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
|
||||
}
|
||||
m_scene.RegionInfo.RegionSettings.DisablePhysics = false;
|
||||
|
||||
if (scripted)
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
m_scene.RegionInfo.RegionSettings.DisableScripts = true;
|
||||
else
|
||||
{
|
||||
m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
|
||||
}
|
||||
m_scene.RegionInfo.RegionSettings.DisableScripts = false;
|
||||
|
||||
if (collisionEvents)
|
||||
m_scene.RegionInfo.RegionSettings.DisableCollisions = true;
|
||||
else
|
||||
m_scene.RegionInfo.RegionSettings.DisableCollisions = false;
|
||||
|
||||
|
||||
m_scene.RegionInfo.RegionSettings.Save();
|
||||
|
||||
m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
|
||||
}
|
||||
|
@ -378,24 +374,27 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs();
|
||||
args.billableFactor = m_scene.RegionInfo.EstateSettings.billableFactor;
|
||||
args.estateID = m_scene.RegionInfo.EstateSettings.estateID;
|
||||
args.maxAgents = m_scene.RegionInfo.EstateSettings.maxAgents;
|
||||
args.objectBonusFactor = m_scene.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
args.maxAgents = (byte)m_scene.RegionInfo.RegionSettings.AgentLimit;
|
||||
args.objectBonusFactor = (float)m_scene.RegionInfo.RegionSettings.ObjectBonus;
|
||||
args.parentEstateID = m_scene.RegionInfo.EstateSettings.parentEstateID;
|
||||
args.pricePerMeter = m_scene.RegionInfo.EstateSettings.pricePerMeter;
|
||||
args.redirectGridX = m_scene.RegionInfo.EstateSettings.redirectGridX;
|
||||
args.redirectGridY = m_scene.RegionInfo.EstateSettings.redirectGridY;
|
||||
args.regionFlags = (uint)(m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
args.regionFlags = GetRegionFlags();
|
||||
byte mature = 13;
|
||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
mature = 21;
|
||||
args.simAccess = mature;
|
||||
|
||||
if (m_scene.RegionInfo.EstateSettings.useFixedSun)
|
||||
if (m_scene.RegionInfo.RegionSettings.FixedSun)
|
||||
args.sunHour = m_scene.RegionInfo.EstateSettings.sunHour;
|
||||
else
|
||||
args.sunHour = m_scene.EventManager.GetSunLindenHour();
|
||||
|
||||
args.terrainLowerLimit = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
args.terrainRaiseLimit = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
args.useEstateSun = !m_scene.RegionInfo.EstateSettings.useFixedSun;
|
||||
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
args.terrainLowerLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
|
||||
args.terrainRaiseLimit = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
|
||||
args.useEstateSun = !m_scene.RegionInfo.RegionSettings.FixedSun;
|
||||
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
||||
args.simName = m_scene.RegionInfo.RegionName;
|
||||
|
||||
|
||||
|
@ -541,10 +540,13 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
args.terrainStartHeight1 = m_scene.RegionInfo.EstateSettings.terrainStartHeight1;
|
||||
args.terrainStartHeight2 = m_scene.RegionInfo.EstateSettings.terrainStartHeight2;
|
||||
args.terrainStartHeight3 = m_scene.RegionInfo.EstateSettings.terrainStartHeight3;
|
||||
args.simAccess = (byte)m_scene.RegionInfo.EstateSettings.simAccess;
|
||||
args.waterHeight = m_scene.RegionInfo.EstateSettings.waterHeight;
|
||||
byte mature = 13;
|
||||
if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
|
||||
mature = 21;
|
||||
args.simAccess = mature;
|
||||
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
|
||||
|
||||
args.regionFlags = (uint)m_scene.RegionInfo.EstateSettings.regionFlags;
|
||||
args.regionFlags = GetRegionFlags();
|
||||
args.regionName = m_scene.RegionInfo.RegionName;
|
||||
args.SimOwner = m_scene.RegionInfo.MasterAvatarAssignedUUID;
|
||||
args.terrainBase0 = m_scene.RegionInfo.EstateSettings.terrainBase0;
|
||||
|
@ -573,6 +575,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
m_scene.RegisterModuleInterface<IEstateModule>(this);
|
||||
m_scene.EventManager.OnNewClient += EventManager_OnNewClient;
|
||||
m_scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight;
|
||||
}
|
||||
|
@ -602,8 +605,8 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
|
||||
public void changeWaterHeight(float height)
|
||||
{
|
||||
setRegionTerrainSettings(height, m_scene.RegionInfo.EstateSettings.terrainRaiseLimit, m_scene.RegionInfo.EstateSettings.terrainLowerLimit,
|
||||
m_scene.RegionInfo.EstateSettings.useFixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
setRegionTerrainSettings(height, (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit, (float)m_scene.RegionInfo.RegionSettings.TerrainLowerLimit,
|
||||
m_scene.RegionInfo.RegionSettings.FixedSun, m_scene.RegionInfo.EstateSettings.sunHour);
|
||||
sendRegionInfoPacketToAll();
|
||||
}
|
||||
|
||||
|
@ -631,5 +634,12 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
|
|||
client.OnLandStatRequest += HandleLandStatRequest;
|
||||
sendRegionHandshake(client);
|
||||
}
|
||||
|
||||
public uint GetRegionFlags()
|
||||
{
|
||||
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
|
||||
//m_scene.RegionInfo.RegionSettings.
|
||||
return (uint)flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -140,7 +140,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
//Normal Calculations
|
||||
return Convert.ToInt32(
|
||||
Math.Round((Convert.ToDecimal(landData.area) / Convert.ToDecimal(65536)) * m_scene.objectCapacity *
|
||||
Convert.ToDecimal(m_scene.RegionInfo.EstateSettings.objectBonusFactor))); ;
|
||||
Convert.ToDecimal(m_scene.RegionInfo.RegionSettings.ObjectBonus))); ;
|
||||
}
|
||||
}
|
||||
public int getSimulatorMaxPrimCount(ILandObject thisObject)
|
||||
|
@ -161,7 +161,15 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
|
||||
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
|
||||
{
|
||||
remote_client.SendLandProperties(remote_client, sequence_id, snap_selection, request_result, landData, m_scene.RegionInfo.EstateSettings.objectBonusFactor, getParcelMaxPrimCount(this), getSimulatorMaxPrimCount(this), (uint)m_scene.RegionInfo.EstateSettings.regionFlags);
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
uint regionFlags = 67108864;
|
||||
if(estateModule != null)
|
||||
regionFlags = estateModule.GetRegionFlags();
|
||||
remote_client.SendLandProperties(remote_client, sequence_id,
|
||||
snap_selection, request_result, landData,
|
||||
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
|
||||
getParcelMaxPrimCount(this),
|
||||
getSimulatorMaxPrimCount(this), regionFlags);
|
||||
}
|
||||
|
||||
public void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client)
|
||||
|
@ -855,4 +863,4 @@ namespace OpenSim.Region.Environment.Modules.World.Land
|
|||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -541,8 +541,8 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
|
|||
private bool LimitChannelChanges(int xStart, int yStart)
|
||||
{
|
||||
bool changesLimited = false;
|
||||
double minDelta = m_scene.RegionInfo.EstateSettings.terrainLowerLimit;
|
||||
double maxDelta = m_scene.RegionInfo.EstateSettings.terrainRaiseLimit;
|
||||
double minDelta = m_scene.RegionInfo.RegionSettings.TerrainLowerLimit;
|
||||
double maxDelta = m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
|
||||
|
||||
// loop through the height map for this patch and compare it against
|
||||
// the revert map
|
||||
|
|
|
@ -297,24 +297,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
m_httpListener = httpServer;
|
||||
m_dumpAssetsToFile = dumpAssetsToFile;
|
||||
|
||||
if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts)
|
||||
{
|
||||
m_scripts_enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_scripts_enabled = true;
|
||||
}
|
||||
if ((RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipPhysics) == Simulator.RegionFlags.SkipPhysics)
|
||||
{
|
||||
m_physics_enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_physics_enabled = true;
|
||||
}
|
||||
m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
|
||||
|
||||
m_statsReporter = new SimStatsReporter(regInfo);
|
||||
m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;
|
||||
|
||||
m_statsReporter = new SimStatsReporter(this);
|
||||
m_statsReporter.OnSendStatsResult += SendSimStatsPackets;
|
||||
|
||||
m_statsReporter.SetObjectCapacity(objectCapacity);
|
||||
|
@ -1076,7 +1063,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
//float tmpval = (float)hm[x, y];
|
||||
float heightvalue = (float)hm[x, y];
|
||||
|
||||
if ((float)heightvalue > m_regInfo.EstateSettings.waterHeight)
|
||||
if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight)
|
||||
{
|
||||
// scale height value
|
||||
heightvalue = low + mid * (heightvalue - low) / mid;
|
||||
|
@ -1110,7 +1097,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
else
|
||||
{
|
||||
// Y flip the cordinates
|
||||
heightvalue = m_regInfo.EstateSettings.waterHeight - heightvalue;
|
||||
heightvalue = (float)m_regInfo.RegionSettings.WaterHeight - heightvalue;
|
||||
if (heightvalue > 19)
|
||||
heightvalue = 19;
|
||||
if (heightvalue < 0)
|
||||
|
|
|
@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
public void CreateScriptInstances(int startParam, bool postOnRez)
|
||||
{
|
||||
// Don't start scripts if they're turned off in the region!
|
||||
if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
|
||||
if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
{
|
||||
foreach (SceneObjectPart part in m_parts.Values)
|
||||
{
|
||||
|
|
|
@ -173,7 +173,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
AddFlag(LLObject.ObjectFlags.Scripted);
|
||||
|
||||
if (!((m_parentGroup.Scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
|
||||
if (!m_parentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
{
|
||||
AssetCache cache = m_parentGroup.Scene.AssetCache;
|
||||
|
||||
|
|
|
@ -29,6 +29,7 @@ using System;
|
|||
using System.Timers;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
|
@ -104,16 +105,19 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
SimStatsPacket statpack = (SimStatsPacket)PacketPool.Instance.GetPacket(PacketType.SimStats);
|
||||
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
private RegionInfo ReportingRegion;
|
||||
|
||||
private Timer m_report = new Timer();
|
||||
|
||||
|
||||
public SimStatsReporter(RegionInfo regionData)
|
||||
public SimStatsReporter(Scene scene)
|
||||
{
|
||||
|
||||
statsUpdateFactor = (float)(statsUpdatesEveryMS / 1000);
|
||||
ReportingRegion = regionData;
|
||||
m_scene = scene;
|
||||
ReportingRegion = scene.RegionInfo;
|
||||
for (int i = 0; i<21;i++)
|
||||
{
|
||||
sb[i] = new SimStatsPacket.StatBlock();
|
||||
|
@ -145,7 +149,8 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
statpack.Region.RegionY = ReportingRegion.RegionLocY;
|
||||
try
|
||||
{
|
||||
statpack.Region.RegionFlags = (uint) ReportingRegion.EstateSettings.regionFlags;
|
||||
IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
|
||||
statpack.Region.RegionFlags = estateModule.GetRegionFlags();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
|
|
@ -2822,7 +2822,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
public double llWater(LSL_Types.Vector3 offset)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return World.RegionInfo.EstateSettings.waterHeight;
|
||||
return World.RegionInfo.RegionSettings.WaterHeight;
|
||||
}
|
||||
|
||||
public void llPassTouches(int pass)
|
||||
|
@ -6456,10 +6456,10 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
case 7: // DATA_SIM_RATING
|
||||
if (info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
int access = (int)info.EstateSettings.simAccess;
|
||||
if (access == 21)
|
||||
reply = "MATURE";
|
||||
else if (access == 13)
|
||||
int access = info.RegionSettings.Maturity;
|
||||
if (access == 0)
|
||||
reply = "PG";
|
||||
else if (access == 1)
|
||||
reply = "MATURE";
|
||||
else
|
||||
reply = "UNKNOWN";
|
||||
|
@ -6829,7 +6829,10 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
public LSL_Types.LSLInteger llGetRegionFlags()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return (int)World.RegionInfo.EstateSettings.regionFlags;
|
||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||
if(estate == null)
|
||||
return 67108864;
|
||||
return estate.GetRegionFlags();
|
||||
}
|
||||
|
||||
public string llXorBase64StringsCorrect(string str1, string str2)
|
||||
|
@ -7006,7 +7009,7 @@ namespace OpenSim.Region.ScriptEngine.Common
|
|||
// Which probably will be irrelevent in OpenSim....
|
||||
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
||||
|
||||
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
|
||||
|
||||
if (land == null)
|
||||
{
|
||||
|
|
|
@ -2686,7 +2686,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public double llWater(LSL_Types.Vector3 offset)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return World.RegionInfo.EstateSettings.waterHeight;
|
||||
return World.RegionInfo.RegionSettings.WaterHeight;
|
||||
}
|
||||
|
||||
public void llPassTouches(int pass)
|
||||
|
@ -6235,10 +6235,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
case 7: // DATA_SIM_RATING
|
||||
if (info == null)
|
||||
return LLUUID.Zero.ToString();
|
||||
int access = (int)info.EstateSettings.simAccess;
|
||||
if (access == 21)
|
||||
reply = "MATURE";
|
||||
else if (access == 13)
|
||||
int access = info.RegionSettings.Maturity;
|
||||
if (access == 0)
|
||||
reply = "PG";
|
||||
else if (access == 1)
|
||||
reply = "MATURE";
|
||||
else
|
||||
reply = "UNKNOWN";
|
||||
|
@ -6609,7 +6609,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Types.LSLInteger llGetRegionFlags()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
return (int)World.RegionInfo.EstateSettings.regionFlags;
|
||||
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
||||
if(estate == null)
|
||||
return 67108864;
|
||||
return (int)estate.GetRegionFlags();
|
||||
}
|
||||
|
||||
public string llXorBase64StringsCorrect(string str1, string str2)
|
||||
|
@ -6786,7 +6789,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
// Which probably will be irrelevent in OpenSim....
|
||||
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
||||
|
||||
float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
|
||||
float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
|
||||
|
||||
if (land == null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue