redefault to sqlite for all services, especially now that

we can run without a config file
afrisby
Sean Dague 2007-10-31 14:41:04 +00:00
parent 048939fbb5
commit e729accdac
1 changed files with 4 additions and 4 deletions

View File

@ -79,9 +79,9 @@ namespace OpenSim
private string m_standaloneWelcomeMessage = null;
private string m_standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
private string m_standaloneUserPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_assetStorage = "db4o";
private string m_assetStorage = "sqlite";
public ConsoleCommand CreateAccount = null;
private bool m_dumpAssetsToFile;
@ -199,7 +199,7 @@ namespace OpenSim
m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
m_assetStorage = startupConfig.GetString("asset_database", "db4o");
m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
}
IConfig standaloneConfig = m_config.Configs["StandAlone"];
@ -210,7 +210,7 @@ namespace OpenSim
m_standaloneInventoryPlugin =
standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
m_standaloneUserPlugin =
standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
m_standaloneAssetPlugin =
standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");