redefault to sqlite for all services, especially now that
we can run without a config fileafrisby
parent
048939fbb5
commit
e729accdac
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@ -79,9 +79,9 @@ namespace OpenSim
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private string m_standaloneWelcomeMessage = null;
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private string m_standaloneInventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_standaloneAssetPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_standaloneUserPlugin = "OpenSim.Framework.Data.DB4o.dll";
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private string m_standaloneUserPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_assetStorage = "db4o";
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private string m_assetStorage = "sqlite";
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public ConsoleCommand CreateAccount = null;
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private bool m_dumpAssetsToFile;
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@ -199,7 +199,7 @@ namespace OpenSim
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m_scriptEngine = startupConfig.GetString("script_engine", "DotNetEngine");
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m_assetStorage = startupConfig.GetString("asset_database", "db4o");
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m_assetStorage = startupConfig.GetString("asset_database", "sqlite");
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}
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IConfig standaloneConfig = m_config.Configs["StandAlone"];
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@ -210,7 +210,7 @@ namespace OpenSim
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m_standaloneInventoryPlugin =
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standaloneConfig.GetString("inventory_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_standaloneUserPlugin =
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.DB4o.dll");
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standaloneConfig.GetString("userDatabase_plugin", "OpenSim.Framework.Data.SQLite.dll");
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m_standaloneAssetPlugin =
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standaloneConfig.GetString("asset_plugin", "OpenSim.Framework.Data.SQLite.dll");
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