Add Enabled switch in new [Attachments] section in OpenSimDefaults.ini to allow attachments to be temporarily turned off.
This is for debugging purposes. Defaults to Attachments Enabledremove-scene-viewer
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@ -5,7 +5,7 @@ for your effort!)
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These folks represent the current core team for OpenSim, and are the
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people that make the day to day of OpenSim happen.
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* justincc
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* justincc (OSVW Consulting, justincc.org)
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* chi11ken (Genkii)
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* dahlia
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* Melanie Thielker
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@ -15,6 +15,7 @@ people that make the day to day of OpenSim happen.
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* Mic Bowman (Intel)
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* BlueWall (James Hughes)
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* Snoopy Pfeffer
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* Richard Adams (Intel)
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= Core Developers Following the White Rabbit =
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Core developers who have temporarily (we hope) gone chasing the white rabbit.
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@ -119,6 +120,7 @@ what it is today.
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* openlifegrid.com
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* Oren Hurvitz (Kitely)
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* otakup0pe
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* Pixel Tomsen
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* ralphos
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* RemedyTomm
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* Revolution
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@ -49,23 +49,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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private Scene m_scene;
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private IDialogModule m_dialogModule;
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/// <summary>
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/// Are attachments enabled?
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/// </summary>
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public bool Enabled { get; private set; }
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public string Name { get { return "Attachments Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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public void Initialise(IConfigSource source) {}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["Attachments"];
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if (config != null)
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Enabled = config.GetBoolean("Enabled", true);
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else
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Enabled = true;
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}
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public void AddRegion(Scene scene)
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{
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m_scene = scene;
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m_dialogModule = m_scene.RequestModuleInterface<IDialogModule>();
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m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
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if (Enabled)
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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}
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public void RemoveRegion(Scene scene)
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{
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m_scene.UnregisterModuleInterface<IAttachmentsModule>(this);
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if (Enabled)
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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}
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@ -102,6 +119,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// </summary>
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public void RezAttachments(IScenePresence sp)
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{
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if (!Enabled)
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return;
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if (null == sp.Appearance)
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{
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m_log.WarnFormat("[ATTACHMENTS MODULE]: Appearance has not been initialized for agent {0}", sp.UUID);
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@ -145,6 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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// m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup grp in sp.GetAttachments())
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{
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// if (grp.HasGroupChanged) // Resizer scripts?
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@ -163,6 +186,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// "[ATTACHMENTS MODULE]: Deleting attachments from scene {0} for {1}, silent = {2}",
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// m_scene.RegionInfo.RegionName, sp.Name, silent);
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if (!Enabled)
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return;
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foreach (SceneObjectGroup sop in sp.GetAttachments())
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{
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sop.Scene.DeleteSceneObject(sop, silent);
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@ -184,6 +210,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// "[ATTACHMENTS MODULE]: Attaching object local id {0} to {1} point {2} from ground (silent = {3})",
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// objectLocalID, remoteClient.Name, AttachmentPt, silent);
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if (!Enabled)
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return;
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try
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{
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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@ -232,6 +261,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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{
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if (!Enabled)
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return false;
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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@ -331,6 +363,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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if (!Enabled)
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return;
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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if (sp == null)
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@ -354,6 +389,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
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@ -373,6 +411,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
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{
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if (!Enabled)
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return null;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}",
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// (AttachmentPoint)AttachmentPt, itemID, sp.Name);
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@ -535,6 +576,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
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{
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if (!Enabled)
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return;
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ScenePresence presence;
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if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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@ -554,6 +598,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToGround(uint soLocalId, IClientAPI remoteClient)
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{
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if (!Enabled)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
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// remoteClient.Name, soLocalId);
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@ -669,6 +716,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void UpdateAttachmentPosition(SceneObjectGroup sog, Vector3 pos)
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{
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if (!Enabled)
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return;
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// First we save the
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// attachment point information, then we update the relative
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// positioning. Then we have to mark the object as NOT an
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@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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if (!m_Enabled)
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return;
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}
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#endregion
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@ -515,6 +515,7 @@
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; so it is disabled by default.
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Cap_WebFetchInventoryDescendents = ""
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[Chat]
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; Controls whether the chat module is enabled. Default is true.
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enabled = true;
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@ -528,6 +529,7 @@
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; Distance in meters that shouts should travel. Default is 100m
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shout_distance = 100
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[EntityTransfer]
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; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
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; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
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@ -554,6 +556,12 @@
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CoalesceMultipleObjectsToInventory = true
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[Attachments]
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; Controls whether avatar attachments are enabled.
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; Defaults to true - only set to false for debugging purposes
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Enabled = true
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[Mesh]
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; enable / disable Collada mesh support
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; default is true
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