diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c74092a50d..951e4674ec 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1087,7 +1087,7 @@ namespace OpenSim.Region.Environment.Scenes EntityIntersection ei = target.TestIntersectionOBB(NewRay, new Quaternion(1,0,0,0)); // Un-comment out the following line to Get Raytrace results printed to the console. - m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); + // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); // If we hit something if (ei.HitTF) diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 2a2c1a043f..bc31e72ff1 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -1260,7 +1260,7 @@ namespace OpenSim.Region.Environment.Scenes returnresult.distance = distance2; returnresult.HitTF = true; returnresult.ipoint = q; - m_log.Info("[FACE]:" + i.ToString()); + //m_log.Info("[FACE]:" + i.ToString()); //m_log.Info("[POINT]: " + q.ToString()); returnresult.normal = normals[i];