diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index cf8637f19f..248d4c6b8e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -582,7 +582,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (ScenePresence av in m_linkedAvatars) { SceneObjectPart p = m_scene.GetSceneObjectPart(av.ParentID); - if (m_parts.TryGetValue(p.UUID, out p)) + if (p != null && m_parts.TryGetValue(p.UUID, out p)) { Vector3 offset = p.GetWorldPosition() - av.ParentPosition; av.AbsolutePosition += offset;