diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 68115464ae..fe9b1bb54d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1905,7 +1905,15 @@ namespace OpenSim.Region.Framework.Scenes // Resume scripts this possible should also be moved down after sending the avatar to viewer ? foreach (SceneObjectGroup sog in attachments) { - sog.ScheduleGroupForFullUpdate(); + // sog.ScheduleGroupForFullUpdate(); + m_scene.ForEachScenePresence(delegate(ScenePresence p) + { + if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && p.GodLevel < 200) + return; + sog.SendFullUpdateToClient(p.ControllingClient); + p.ControllingClient.SendAvatarDataImmediate(this); // resend our data -> test + }); + sog.RootPart.ParentGroup.CreateScriptInstances(0, false, m_scene.DefaultScriptEngine, GetStateSource()); sog.ResumeScripts(); }