eol-style native; on EventQueueHelper
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@ -1,146 +1,146 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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using System;
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using System;
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using System.Net;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.Environment
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namespace OpenSim.Region.Environment
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{
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{
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public class EventQueueHelper
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public class EventQueueHelper
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{
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{
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private EventQueueHelper() {} // no construction possible, it's an utility class
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private EventQueueHelper() {} // no construction possible, it's an utility class
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
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{
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{
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LLSDMap llsdSimInfo = new LLSDMap(3);
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LLSDMap llsdSimInfo = new LLSDMap(3);
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byte[] regionhandle = new byte[8];
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byte[] regionhandle = new byte[8];
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int i = 0;
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int i = 0;
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// Reverse endianness of RegionHandle
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// Reverse endianness of RegionHandle
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regionhandle[i++] = (byte)((Handle >> 56) % 256);
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regionhandle[i++] = (byte)((Handle >> 56) % 256);
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regionhandle[i++] = (byte)((Handle >> 48) % 256);
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regionhandle[i++] = (byte)((Handle >> 48) % 256);
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regionhandle[i++] = (byte)((Handle >> 40) % 256);
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regionhandle[i++] = (byte)((Handle >> 40) % 256);
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regionhandle[i++] = (byte)((Handle >> 32) % 256);
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regionhandle[i++] = (byte)((Handle >> 32) % 256);
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regionhandle[i++] = (byte)((Handle >> 24) % 256);
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regionhandle[i++] = (byte)((Handle >> 24) % 256);
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regionhandle[i++] = (byte)((Handle >> 16) % 256);
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regionhandle[i++] = (byte)((Handle >> 16) % 256);
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regionhandle[i++] = (byte)((Handle >> 8) % 256);
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regionhandle[i++] = (byte)((Handle >> 8) % 256);
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regionhandle[i++] = (byte)(Handle % 256);
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regionhandle[i++] = (byte)(Handle % 256);
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llsdSimInfo.Add("Handle", new LLSDBinary(regionhandle));
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llsdSimInfo.Add("Handle", new LLSDBinary(regionhandle));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
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LLSDArray arr = new LLSDArray(1);
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LLSDArray arr = new LLSDArray(1);
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arr.Add(llsdSimInfo);
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arr.Add(llsdSimInfo);
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LLSDMap llsdBody = new LLSDMap(1);
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LLSDMap llsdBody = new LLSDMap(1);
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llsdBody.Add("SimulatorInfo", arr);
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llsdBody.Add("SimulatorInfo", arr);
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LLSDMap llsdMessage = new LLSDMap(2);
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LLSDMap llsdMessage = new LLSDMap(2);
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llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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llsdMessage.Add("message", new LLSDString("EnableSimulator"));
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llsdMessage.Add("body", llsdBody);
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llsdMessage.Add("body", llsdBody);
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return llsdMessage;
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return llsdMessage;
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}
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}
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public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
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IPEndPoint newRegionExternalEndPoint,
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IPEndPoint newRegionExternalEndPoint,
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string capsURL, UUID AgentID, UUID SessionID)
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string capsURL, UUID AgentID, UUID SessionID)
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{
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{
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LLSDArray LookAtArr = new LLSDArray(3);
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LLSDArray LookAtArr = new LLSDArray(3);
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LookAtArr.Add(LLSD.FromReal(lookAt.X));
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LookAtArr.Add(LLSD.FromReal(lookAt.X));
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LookAtArr.Add(LLSD.FromReal(lookAt.Y));
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LookAtArr.Add(LLSD.FromReal(lookAt.Y));
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LookAtArr.Add(LLSD.FromReal(lookAt.Z));
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LookAtArr.Add(LLSD.FromReal(lookAt.Z));
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LLSDArray PositionArr = new LLSDArray(3);
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LLSDArray PositionArr = new LLSDArray(3);
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PositionArr.Add(LLSD.FromReal(pos.X));
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PositionArr.Add(LLSD.FromReal(pos.X));
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PositionArr.Add(LLSD.FromReal(pos.Y));
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PositionArr.Add(LLSD.FromReal(pos.Y));
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PositionArr.Add(LLSD.FromReal(pos.Z));
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PositionArr.Add(LLSD.FromReal(pos.Z));
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LLSDMap InfoMap = new LLSDMap(2);
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LLSDMap InfoMap = new LLSDMap(2);
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InfoMap.Add("LookAt", LookAtArr);
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InfoMap.Add("LookAt", LookAtArr);
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InfoMap.Add("Position", PositionArr);
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InfoMap.Add("Position", PositionArr);
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LLSDArray InfoArr = new LLSDArray(1);
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LLSDArray InfoArr = new LLSDArray(1);
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InfoArr.Add(InfoMap);
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InfoArr.Add(InfoMap);
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LLSDMap AgentDataMap = new LLSDMap(2);
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LLSDMap AgentDataMap = new LLSDMap(2);
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AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
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AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
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AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
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AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
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LLSDArray AgentDataArr = new LLSDArray(1);
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LLSDArray AgentDataArr = new LLSDArray(1);
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AgentDataArr.Add(AgentDataMap);
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AgentDataArr.Add(AgentDataMap);
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LLSDMap RegionDataMap = new LLSDMap(4);
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LLSDMap RegionDataMap = new LLSDMap(4);
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byte[] regionhandle = new byte[8];
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byte[] regionhandle = new byte[8];
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{
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{
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int i = 0;
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int i = 0;
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regionhandle[i++] = (byte)((Handle >> 56) % 256);
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regionhandle[i++] = (byte)((Handle >> 56) % 256);
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regionhandle[i++] = (byte)((Handle >> 48) % 256);
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regionhandle[i++] = (byte)((Handle >> 48) % 256);
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regionhandle[i++] = (byte)((Handle >> 40) % 256);
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regionhandle[i++] = (byte)((Handle >> 40) % 256);
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regionhandle[i++] = (byte)((Handle >> 32) % 256);
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regionhandle[i++] = (byte)((Handle >> 32) % 256);
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regionhandle[i++] = (byte)((Handle >> 24) % 256);
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regionhandle[i++] = (byte)((Handle >> 24) % 256);
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regionhandle[i++] = (byte)((Handle >> 16) % 256);
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regionhandle[i++] = (byte)((Handle >> 16) % 256);
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regionhandle[i++] = (byte)((Handle >> 8) % 256);
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regionhandle[i++] = (byte)((Handle >> 8) % 256);
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regionhandle[i++] = (byte)(Handle % 256);
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regionhandle[i++] = (byte)(Handle % 256);
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}
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}
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RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionhandle));
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RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionhandle));
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RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
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RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
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RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
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RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
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RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
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RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
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LLSDArray RegionDataArr = new LLSDArray(1);
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LLSDArray RegionDataArr = new LLSDArray(1);
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RegionDataArr.Add(RegionDataMap);
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RegionDataArr.Add(RegionDataMap);
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LLSDMap llsdBody = new LLSDMap(3);
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LLSDMap llsdBody = new LLSDMap(3);
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llsdBody.Add("Info", InfoArr);
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llsdBody.Add("Info", InfoArr);
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llsdBody.Add("AgentData", AgentDataArr);
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llsdBody.Add("AgentData", AgentDataArr);
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llsdBody.Add("RegionData", RegionDataArr);
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llsdBody.Add("RegionData", RegionDataArr);
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LLSDMap llsdMessage = new LLSDMap(2);
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LLSDMap llsdMessage = new LLSDMap(2);
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llsdMessage.Add("message", new LLSDString("CrossedRegion"));
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llsdMessage.Add("message", new LLSDString("CrossedRegion"));
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llsdMessage.Add("body", llsdBody);
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llsdMessage.Add("body", llsdBody);
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return llsdMessage;
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return llsdMessage;
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}
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}
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public static LLSD KeepAliveEvent()
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public static LLSD KeepAliveEvent()
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{
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{
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LLSDMap llsdSimInfo = new LLSDMap();
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LLSDMap llsdSimInfo = new LLSDMap();
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LLSDMap llsdMessage = new LLSDMap(2);
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LLSDMap llsdMessage = new LLSDMap(2);
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llsdMessage.Add("message", new LLSDString("FAKEEVENT"));
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llsdMessage.Add("message", new LLSDString("FAKEEVENT"));
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llsdMessage.Add("body", llsdSimInfo);
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llsdMessage.Add("body", llsdSimInfo);
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return llsdMessage;
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return llsdMessage;
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}
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}
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}
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}
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}
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}
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