Merge branch 'master' into careminster

avinationmerge
Melanie 2012-11-01 15:52:32 +00:00
commit e7a6328ea4
5 changed files with 13 additions and 5 deletions

View File

@ -210,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options)
{
if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath))
return false;
// if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath))
// return false;
if (m_scenes.Count > 0)
{

View File

@ -158,8 +158,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
else
path = DEFAULT_OAR_BACKUP_FILENAME;
if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
return;
// Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
// needed
// if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
// return;
ArchiveRegion(path, options);
}

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@ -532,7 +532,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (PhysicsActor != null)
{
m_velocity = PhysicsActor.Velocity;
m_velocity = PhysicsActor.TargetVelocity;
// m_log.DebugFormat(
// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",

View File

@ -340,6 +340,12 @@ namespace OpenSim.Region.Physics.Manager
/// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity,
/// time to accelerate and collisions.
/// </remarks>
public virtual Vector3 TargetVelocity
{
get { return Velocity; }
set { Velocity = value; }
}
public abstract Vector3 Velocity { get; set; }
public abstract Vector3 Torque { get; set; }

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