Merge branch 'master' into careminster

avinationmerge
Melanie 2012-11-01 15:52:32 +00:00
commit e7a6328ea4
5 changed files with 13 additions and 5 deletions

View File

@ -210,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
Guid id, string firstName, string lastName, string invPath, string pass, string savePath, Guid id, string firstName, string lastName, string invPath, string pass, string savePath,
Dictionary<string, object> options) Dictionary<string, object> options)
{ {
if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath)) // if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, savePath))
return false; // return false;
if (m_scenes.Count > 0) if (m_scenes.Count > 0)
{ {

View File

@ -158,8 +158,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
else else
path = DEFAULT_OAR_BACKUP_FILENAME; path = DEFAULT_OAR_BACKUP_FILENAME;
if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path)) // Not doing this right now as this causes some problems with auto-backup systems. Maybe a force flag is
return; // needed
// if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, path))
// return;
ArchiveRegion(path, options); ArchiveRegion(path, options);
} }

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@ -532,7 +532,7 @@ namespace OpenSim.Region.Framework.Scenes
{ {
if (PhysicsActor != null) if (PhysicsActor != null)
{ {
m_velocity = PhysicsActor.Velocity; m_velocity = PhysicsActor.TargetVelocity;
// m_log.DebugFormat( // m_log.DebugFormat(
// "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!", // "[SCENE PRESENCE]: Set velocity {0} for {1} in {2} via getting Velocity!",

View File

@ -340,6 +340,12 @@ namespace OpenSim.Region.Physics.Manager
/// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity, /// Getting this returns the velocity calculated by physics scene updates, using factors such as target velocity,
/// time to accelerate and collisions. /// time to accelerate and collisions.
/// </remarks> /// </remarks>
public virtual Vector3 TargetVelocity
{
get { return Velocity; }
set { Velocity = value; }
}
public abstract Vector3 Velocity { get; set; } public abstract Vector3 Velocity { get; set; }
public abstract Vector3 Torque { get; set; } public abstract Vector3 Torque { get; set; }

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