* Centralize references to the well known blank texture 5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util
parent
ccc5d9400d
commit
e7ac639f3a
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@ -298,8 +298,8 @@ namespace OpenSim.Framework
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{
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{
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Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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Primitive.TextureEntry textu = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
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textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
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textu.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012");
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textu.CreateFace(1).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
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textu.CreateFace(2).TextureID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
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textu.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
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textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
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textu.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
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textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
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textu.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
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textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
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textu.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
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@ -319,8 +319,6 @@ namespace OpenSim.Framework
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protected AvatarAppearance(SerializationInfo info, StreamingContext context)
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protected AvatarAppearance(SerializationInfo info, StreamingContext context)
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{
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{
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//System.Console.WriteLine("AvatarAppearance Deserialize BGN");
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if (info == null)
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if (info == null)
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{
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{
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throw new ArgumentNullException("info");
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throw new ArgumentNullException("info");
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@ -95,9 +95,8 @@ namespace OpenSim.Framework.Communications.Tests
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responseData["circuit_code"], Is.GreaterThanOrEqualTo(0) & Is.LessThanOrEqualTo(System.Int32.MaxValue));
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responseData["circuit_code"], Is.GreaterThanOrEqualTo(0) & Is.LessThanOrEqualTo(System.Int32.MaxValue));
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Regex capsSeedPattern
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Regex capsSeedPattern
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= new Regex("^http://"
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= new Regex("^http://" + regionExternalName + ":" + NetworkServersInfo.DefaultHttpListenerPort
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+ regionExternalName
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+ "/CAPS/[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{8}0000/$");
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+ ":9000/CAPS/[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{8}0000/$");
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Assert.That(capsSeedPattern.IsMatch((string)responseData["seed_capability"]), Is.True);
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Assert.That(capsSeedPattern.IsMatch((string)responseData["seed_capability"]), Is.True);
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}
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}
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@ -67,6 +67,11 @@ namespace OpenSim.Framework
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public static readonly Regex UUIDPattern
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public static readonly Regex UUIDPattern
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= new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
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= new Regex("^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$");
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/// <value>
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/// Well known UUID for the blank texture used in the Linden SL viewer version 1.20 (and hopefully onwards)
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/// </value>
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public static UUID BLANK_TEXTURE_UUID = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
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#region Vector Equations
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#region Vector Equations
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/// <summary>
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/// <summary>
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@ -129,7 +129,6 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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private static readonly Color defaultColor3 = Color.FromArgb(162, 154, 141);
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private static readonly Color defaultColor3 = Color.FromArgb(162, 154, 141);
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private static readonly UUID defaultTerrainTexture4 = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c");
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private static readonly UUID defaultTerrainTexture4 = new UUID("53a2f406-4895-1d13-d541-d2e3b86bc19c");
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private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200);
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private static readonly Color defaultColor4 = Color.FromArgb(200, 200, 200);
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private static readonly UUID blankTerrainTexture = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
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#endregion
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#endregion
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@ -153,7 +152,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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m_mapping.Add(defaultTerrainTexture2, defaultColor2);
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m_mapping.Add(defaultTerrainTexture2, defaultColor2);
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m_mapping.Add(defaultTerrainTexture3, defaultColor3);
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m_mapping.Add(defaultTerrainTexture3, defaultColor3);
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m_mapping.Add(defaultTerrainTexture4, defaultColor4);
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m_mapping.Add(defaultTerrainTexture4, defaultColor4);
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m_mapping.Add(blankTerrainTexture, Color.White);
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m_mapping.Add(Util.BLANK_TEXTURE_UUID, Color.White);
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}
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}
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#region Helpers
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#region Helpers
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