* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.

0.6.0-stable
Adam Frisby 2008-02-26 11:17:52 +00:00
parent 577cc7358a
commit e7b785f9a0
1 changed files with 7 additions and 6 deletions

View File

@ -306,22 +306,23 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
}
}
public ScenePresence getScenePresence(LLUUID clientID)
public LLVector3 getScenePresencePosition(LLUUID clientID)
{
foreach (Scene scene in m_scenes)
{
ScenePresence x;
if ((x = scene.GetScenePresence(clientID)) != null)
{
return x;
return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX,
Constants.RegionSize * scene.RegionInfo.RegionLocY, 0);
}
}
return null;
return LLVector3.Zero;
}
public void BroadcastVoice(VoicePacket packet)
{
libsecondlife.LLVector3 origPos = getScenePresence(packet.m_clientId).AbsolutePosition;
libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId);
byte[] bytes = packet.GetBytes();
foreach (VoiceClient client in m_clients.Values)
@ -329,9 +330,9 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
client.m_authenticated && client.IsCodecSupported(packet.m_codec))
{
ScenePresence presence = getScenePresence(client.m_clientId);
LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId);
if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20)
{
client.SendTo(bytes);
}