* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.
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commit
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@ -306,22 +306,23 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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}
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}
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public ScenePresence getScenePresence(LLUUID clientID)
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public LLVector3 getScenePresencePosition(LLUUID clientID)
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{
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foreach (Scene scene in m_scenes)
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{
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ScenePresence x;
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if ((x = scene.GetScenePresence(clientID)) != null)
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{
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return x;
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return x.AbsolutePosition + new LLVector3(Constants.RegionSize * scene.RegionInfo.RegionLocX,
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Constants.RegionSize * scene.RegionInfo.RegionLocY, 0);
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}
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}
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return null;
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return LLVector3.Zero;
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}
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public void BroadcastVoice(VoicePacket packet)
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{
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libsecondlife.LLVector3 origPos = getScenePresence(packet.m_clientId).AbsolutePosition;
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libsecondlife.LLVector3 origPos = getScenePresencePosition(packet.m_clientId);
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byte[] bytes = packet.GetBytes();
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foreach (VoiceClient client in m_clients.Values)
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@ -329,9 +330,9 @@ namespace OpenSim.Region.Environment.Modules.VoiceChat
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if (client.IsEnabled() && client.m_clientId != packet.m_clientId &&
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client.m_authenticated && client.IsCodecSupported(packet.m_codec))
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{
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ScenePresence presence = getScenePresence(client.m_clientId);
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LLVector3 presenceLoc = getScenePresencePosition(client.m_clientId);
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if (presence != null && Util.GetDistanceTo(presence.AbsolutePosition, origPos) < 20)
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if (presenceLoc != LLVector3.Zero && Util.GetDistanceTo(presenceLoc, origPos) < 20)
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{
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client.SendTo(bytes);
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}
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