New ScriptServer protocol successfully implemented.

Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
ThreadPoolClientBranch
Tedd Hansen 2008-01-12 01:14:31 +00:00
parent 1e9a66cbaa
commit e7dbaad04f
3 changed files with 77 additions and 14 deletions

View File

@ -31,6 +31,7 @@ using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Grid.ScriptServer.ScriptServer;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Grid.ScriptServer
{
@ -39,7 +40,7 @@ namespace OpenSim.Grid.ScriptServer
//
// Root object. Creates objects used.
//
private int listenPort = 1234;
private int listenPort = 8010;
private readonly string m_logFilename = ("scriptserver.log");
private LogBase m_log;
@ -49,12 +50,15 @@ namespace OpenSim.Grid.ScriptServer
// Objects we use
internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
internal ScriptEngineManager ScriptEngines; // Loads scriptengines
internal RemotingServer m_RemotingServer;
//internal RemotingServer m_RemotingServer;
internal TCPServer m_TCPServer;
internal TRPC_Remote RPC;
public ScriptServerMain()
{
m_log = CreateLog();
// Set up script engine mananger
ScriptEngines = new ScriptEngineManager(this, m_log);
@ -62,10 +66,27 @@ namespace OpenSim.Grid.ScriptServer
Engine = ScriptEngines.LoadEngine("DotNetEngine");
// Set up server
m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
m_TCPServer = new TCPServer(listenPort);
RPC = new TRPC_Remote(m_TCPServer);
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
m_TCPServer.StartListen();
System.Console.ReadLine();
}
private void RPC_ReceiveCommand(int ID, string Command, object[] p)
{
m_log.Notice("SERVER", "Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
m_log.Notice("SERVER", "Param " + i + ": " + p[i].ToString());
}
}
}
~ScriptServerMain()
{
}

View File

@ -31,10 +31,18 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
{
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
newsock.Connect(ipe);
}
public int ConnectAndReturnID(string RemoteHost, int RemotePort)
{
Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
newsock.Connect(ipe);
return ProcessConnection(newsock);
}
public void Disconnect(int ID)
{
@ -44,9 +52,15 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
void asyncConnected(IAsyncResult iar)
{
Socket client = (Socket)iar.AsyncState;
client.EndConnect(iar);
ProcessConnection(client);
}
private int ProcessConnection(Socket client)
{
try
{
client.EndConnect(iar);
int id = ClientCount++;
@ -69,12 +83,14 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
if (ClientConnected != null)
ClientConnected(id, client.RemoteEndPoint);
return id;
}
catch (SocketException sex)
{
if (ConnectError != null)
ConnectError(sex.Message);
}
return -1;
}

View File

@ -30,6 +30,7 @@ using System;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Common;
using OpenSim.Region.ScriptEngine.Common.TRPC;
namespace OpenSim.Region.ScriptEngine.RemoteServer
{
@ -41,13 +42,22 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
{
System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
TCPClient m_TCPClient;
TRPC_Remote RPC;
int myScriptServerID;
string remoteHost = "127.0.0.1";
int remotePort = 8010;
private ScriptEngine myScriptEngine;
public EventManager(ScriptEngine _ScriptEngine)
{
myScriptEngine = _ScriptEngine;
m_TCPClient = new TCPClient();
RPC = new TRPC_Remote(m_TCPClient);
RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
@ -57,16 +67,32 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
}
void RPC_ReceiveCommand(int ID, string Command, params object[] p)
{
myScriptEngine.Log.Notice("REMOTESERVER", "Received command: '" + Command + "'");
if (p != null)
{
for (int i = 0; i < p.Length; i++)
{
myScriptEngine.Log.Notice("REMOTESERVER", "Param " + i + ": " + p[i].ToString());
}
}
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
// Temp for now: We have one connection only - this is hardcoded in myScriptServerID
RPC.SendCommand(myScriptServerID, "OnRezScript", script);
//ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
//remoteScript.Add(localID, obj);
//remoteScript[localID].Events().OnRezScript(localID, itemID, script);
ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
remoteScript.Add(localID, obj);
remoteScript[localID].Events().OnRezScript(localID, itemID, script);
}