New ScriptServer protocol successfully implemented.
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.ThreadPoolClientBranch
parent
1e9a66cbaa
commit
e7dbaad04f
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@ -31,6 +31,7 @@ using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Grid.ScriptServer.ScriptServer;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Grid.ScriptServer
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{
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@ -39,7 +40,7 @@ namespace OpenSim.Grid.ScriptServer
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//
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// Root object. Creates objects used.
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//
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private int listenPort = 1234;
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private int listenPort = 8010;
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private readonly string m_logFilename = ("scriptserver.log");
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private LogBase m_log;
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@ -49,12 +50,15 @@ namespace OpenSim.Grid.ScriptServer
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// Objects we use
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internal RegionCommManager RegionScriptDaemon; // Listen for incoming from region
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internal ScriptEngineManager ScriptEngines; // Loads scriptengines
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internal RemotingServer m_RemotingServer;
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//internal RemotingServer m_RemotingServer;
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internal TCPServer m_TCPServer;
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internal TRPC_Remote RPC;
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public ScriptServerMain()
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{
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m_log = CreateLog();
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// Set up script engine mananger
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ScriptEngines = new ScriptEngineManager(this, m_log);
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@ -62,10 +66,27 @@ namespace OpenSim.Grid.ScriptServer
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Engine = ScriptEngines.LoadEngine("DotNetEngine");
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// Set up server
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m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
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//m_RemotingServer = new RemotingServer(listenPort, "DotNetEngine");
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m_TCPServer = new TCPServer(listenPort);
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RPC = new TRPC_Remote(m_TCPServer);
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RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
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m_TCPServer.StartListen();
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System.Console.ReadLine();
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}
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private void RPC_ReceiveCommand(int ID, string Command, object[] p)
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{
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m_log.Notice("SERVER", "Received command: '" + Command + "'");
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if (p != null)
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{
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for (int i = 0; i < p.Length; i++)
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{
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m_log.Notice("SERVER", "Param " + i + ": " + p[i].ToString());
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}
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}
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}
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~ScriptServerMain()
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{
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}
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@ -31,10 +31,18 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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}
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public int ConnectAndReturnID(string RemoteHost, int RemotePort)
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{
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Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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IPEndPoint ipe = new IPEndPoint(IPAddress.Parse(RemoteHost), RemotePort);
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//newsock.BeginConnect(ipe, new AsyncCallback(asyncConnected), newsock);
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newsock.Connect(ipe);
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return ProcessConnection(newsock);
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}
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public void Disconnect(int ID)
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{
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@ -44,9 +52,15 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
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void asyncConnected(IAsyncResult iar)
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{
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Socket client = (Socket)iar.AsyncState;
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client.EndConnect(iar);
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ProcessConnection(client);
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}
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private int ProcessConnection(Socket client)
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{
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try
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{
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client.EndConnect(iar);
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int id = ClientCount++;
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@ -69,12 +83,14 @@ namespace OpenSim.Region.ScriptEngine.Common.TRPC
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if (ClientConnected != null)
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ClientConnected(id, client.RemoteEndPoint);
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return id;
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}
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catch (SocketException sex)
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{
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if (ConnectError != null)
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ConnectError(sex.Message);
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}
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return -1;
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}
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@ -30,6 +30,7 @@ using System;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.TRPC;
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namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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@ -41,13 +42,22 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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{
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System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject> remoteScript = new System.Collections.Generic.Dictionary<uint, ScriptServerInterfaces.ServerRemotingObject>();
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TCPClient m_TCPClient;
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TRPC_Remote RPC;
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int myScriptServerID;
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string remoteHost = "127.0.0.1";
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int remotePort = 8010;
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private ScriptEngine myScriptEngine;
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public EventManager(ScriptEngine _ScriptEngine)
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{
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myScriptEngine = _ScriptEngine;
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m_TCPClient = new TCPClient();
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RPC = new TRPC_Remote(m_TCPClient);
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RPC.ReceiveCommand += new TRPC_Remote.ReceiveCommandDelegate(RPC_ReceiveCommand);
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myScriptServerID = m_TCPClient.ConnectAndReturnID(remoteHost, remotePort);
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myScriptEngine.Log.Verbose("RemoteEngine", "Hooking up to server events");
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//myScriptEngine.World.EventManager.OnObjectGrab += touch_start;
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@ -57,16 +67,32 @@ namespace OpenSim.Region.ScriptEngine.RemoteServer
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}
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void RPC_ReceiveCommand(int ID, string Command, params object[] p)
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{
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myScriptEngine.Log.Notice("REMOTESERVER", "Received command: '" + Command + "'");
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if (p != null)
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{
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for (int i = 0; i < p.Length; i++)
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{
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myScriptEngine.Log.Notice("REMOTESERVER", "Param " + i + ": " + p[i].ToString());
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}
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}
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}
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public void OnRezScript(uint localID, LLUUID itemID, string script)
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{
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// WE ARE CREATING A NEW SCRIPT ... CREATE SCRIPT, GET A REMOTEID THAT WE MAP FROM LOCALID
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myScriptEngine.Log.Verbose("RemoteEngine", "Creating new script (with connection)");
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// Temp for now: We have one connection only - this is hardcoded in myScriptServerID
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RPC.SendCommand(myScriptServerID, "OnRezScript", script);
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//ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
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//remoteScript.Add(localID, obj);
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//remoteScript[localID].Events().OnRezScript(localID, itemID, script);
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ScriptServerInterfaces.ServerRemotingObject obj = myScriptEngine.m_RemoteServer.Connect("localhost", 1234);
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remoteScript.Add(localID, obj);
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remoteScript[localID].Events().OnRezScript(localID, itemID, script);
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}
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